Drake
Initiate Douchebag
Posts: 25
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Post by Drake on Jan 22, 2013 9:49:03 GMT -8
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Post by CreativeCowboy on Jan 22, 2013 10:10:35 GMT -8
Thank you Drake+1 on that! www.wired.com/geekdad/2013/01/dndclassics/ Mearls feels that players should appreciate the older game products, which allowed for more varied, less predictable styles of play. "Older style adventures, there is no script," he said, adding that players enjoy the "uncertainty" of the games' "element of chaos." I am liking his choice of diction: "script." I am very interested in the original A "slavers" modules (rather than the Scourge of the Slaver Lords" super module. And no-one seems to know if the hardback due in June is the former the latter.
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Post by mook on Jan 22, 2013 10:50:27 GMT -8
If they offer products that I've already purchased through DriveThru proper without reactivating my currently-defunct download links ... I will not be happy.
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Post by CreativeCowboy on Jan 22, 2013 12:31:49 GMT -8
Mook,
I think I read that they have you covered and for upgrades as well. Not sure how it works - this library thing sounds an aweful lot like DRM to me. But you should have access until, you know, they pull it again.
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Post by Kainguru on Jan 22, 2013 13:32:43 GMT -8
I am liking his choice of diction: "script." I am very interested in the original A "slavers" modules (rather than the Scourge of the Slaver Lords" super module. And no-one seems to know if the hardback due in June is the former the latter. The Scourge Super Module IS the A Series . . . no omissions just additions to gear it for Campaign Play. The original A Series were Tournament Modules for Gen Con . . . set encounters, set goals, pre-gens and a scoring system for play including a time limit (real time: 4 hours). All the Super module does is add some additional fluff and background where it would be needed for campaign play . . . because as we all know 'no plan survives and encounter with the players'. When you have a set goal and a time limit and a prize for scoring well by 'playing the game' (ie: staying focused and solving the problems without getting sidetracked) it's easy to have the group stay 'on the rails' so to speak without 'railroading'. BUT that means there was no need to develop any contingency for the derailing/sidetrekking nature of typical campaign play: Thus the supermodule . . . Aaron PS: 4eMMO in the 'classics' downloads? that's bit like having 'Jedward'* as support for a 'The Pink Floyd Sound'** Concert *British/Irish act from the X-Factor = truely obnoxious twinks ** 'Pink Floyds' original/actual name as given by the late Syd Barret when formed (yeah, huge fan right upto and including 'momentary lapse of reason' - I want an old quad system so I can listen to my quadrophonic vinyl of 'Darkside of the Moon' in the manner in which it was intended )
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Post by CreativeCowboy on Jan 22, 2013 14:30:03 GMT -8
I had heard something about the player character levels having changed to accommodate inclusion into a super module trilogy.
Also some monsters were replaced owing to that change.
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kevinr
Journeyman Douchebag
Posts: 158
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Post by kevinr on Jan 22, 2013 17:58:57 GMT -8
It is actually appears to be using drive thru. When I log with my drive thru ID and hit my library I see everything I have bought through drive thru rpg. I never bought any of the old dnd books when they where up so I am not sure if they are available again yet or not. You my want to log in on the page with your drive thru login and see.
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kroh
Supporter
Posts: 132
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Post by kroh on Jan 22, 2013 20:08:41 GMT -8
saw these today on OBS and almost crapped myself. after pulling them all that time ago why bring them back now?
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Post by Kainguru on Jan 22, 2013 23:04:47 GMT -8
Maybe because several High Street Retailers of repute and long providence have folded in the last 12 months because they neglected to accommodate online business as part of their retail plan - HMV in the UK collapsed last week because it decided in the 90's to ignore the potential of online selling and did so doggedly throughout the last decade as retail figures continued to decline despite the increased sales for the same products through the likes of Amazon during that same period. Aaron
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Post by mook on Jan 23, 2013 10:46:57 GMT -8
It is actually appears to be using drive thru. When I log with my drive thru ID and hit my library I see everything I have bought through drive thru rpg. I never bought any of the old dnd books when they where up so I am not sure if they are available again yet or not. You my want to log in on the page with your drive thru login and see. Yeah, I didn't mention it but I had already crossed my fingers and tried that - no good. It might just be a "not yet," 'cause now that I've actually searched the dndclassics.com site for the products I bought, none of them show up.
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Post by CreativeCowboy on Jan 23, 2013 12:29:39 GMT -8
Don't mind me.... I'll just lay this down here... www.examiner.com/article/dungeons-dragons-returns-to-pdf-with-dndclassics-com Steve Wieck, COO of OneBookShelf, IncCustomers who previously purchased Wizards titles at DriveThruRPG or RPGNow should know that as those titles are re-released, they can check their Library page on DriveThruRPG to get downloads of the new and improved files. Wizards has asked us to make sure that all previous DriveThruRPG and RPGNow purchasers get the updated files for free! www.onebookshelf.com/ in case the name is unfamiliar.
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Post by Kainguru on Jan 23, 2013 13:53:17 GMT -8
I had heard something about the player character levels having changed to accommodate inclusion into a super module trilogy. Also some monsters were replaced owing to that change. Well the original tournament version was a bit staid: set number of tricks, set number of traps, set number of combat encounters and 1 new monster for each module/tournament round. The changes in the super module were very welcome improvements . . . again to accommodate the greater creativity and diversity of campaign play. basically the original modules are very linear and the combat encounters are combat encounters, while the super module is more sand boxy and the combat encounters are more encounters with open resolutions. Remember a tournament module was designed to be played and scored so could conceivably 'win'. As an aside I still enjoy looking over the scoring sheets they included in the original print runs of tournament modules - 'Championship D&D'. It was literally group against group competing for prizes and/or fame (the DM's were the impartial arbiters, not adversaries, who submitted the group scores for final comparison) the whole idea faded though as the idea of 'competition' became the PC equivalent of donkey rape. NB: I'm not a competitive person by nature being the first to slack off and declare 'some one has to come last so it may as well be me as I have no shame' . . . but participating in something with a challenge is always more fun than just participating . . . Aaron
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Post by inflatus on Jan 23, 2013 18:41:20 GMT -8
If they offer products that I've already purchased through DriveThru proper without reactivating my currently-defunct download links ... I will not be happy. Yeah I was wondering about your D&D plight. I remember the rant a while back.
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Post by fray on Jan 23, 2013 22:52:17 GMT -8
/Cartman voice "Don't care." /End Cartman voice
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Post by CreativeCowboy on Jan 24, 2013 1:43:45 GMT -8
I had heard something about the player character levels having changed to accommodate inclusion into a super module trilogy. Also some monsters were replaced owing to that change. Well the original tournament version was a bit staid: set number of tricks, set number of traps, set number of combat encounters and 1 new monster for each module/tournament round. The changes in the super module were very welcome improvements . . . again to accommodate the greater creativity and diversity of campaign play. basically the original modules are very linear and the combat encounters are combat encounters, while the super module is more sand boxy and the combat encounters are more encounters with open resolutions. Remember a tournament module was designed to be played and scored so could conceivably 'win'. As an aside I still enjoy looking over the scoring sheets they included in the original print runs of tournament modules - 'Championship D&D'. It was literally group against group competing for prizes and/or fame (the DM's were the impartial arbiters, not adversaries, who submitted the group scores for final comparison) the whole idea faded though as the idea of 'competition' became the PC equivalent of donkey rape. NB: I'm not a competitive person by nature being the first to slack off and declare 'some one has to come last so it may as well be me as I have no shame' . . . but participating in something with a challenge is always more fun than just participating . . . Aaron A1-4 holds a special place in my heart as it was the first time I got together with a group and was not the punching bag in the centre. I recall it was a bit awkward for me, surrounded by my neighbourhood bullies and not being beaten bloody in someone's basement - even so far as being "accepted" while they hit the hash pipes, cranked the Dio and got psyched. So A1 got started and I was invited because they knew I had played in high school; and it was a series so I was invited for some time becoming a fixture, helping myself to a cola in the fridge while they toked up in the basement before games. It also meant lesser beatings for me. So I am more into the original versions for personal reasons. I also heard that Scourge was for 2e - a period of time when I was away from the hobby due to my religious beliefs at the time.
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