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Post by fray on Feb 12, 2013 18:45:18 GMT -8
I'm in the Pathfinder game with JiB, playing the warlock (witch). If I can roll under 10 point of damage to my hair I'll be able to pull JiB's char out of the vat. So far in two tries I have missed it though one roll was a 10. It's true that the game did change tone the second JiB's cleric went for a dip. It's pretty crazy having to stop the game at that spot too. Me and the halfling have a 10 and 9 str between us and 100 lbs is a heavy load for Str 10. Plus together we weigh 175 lbs, so unless we get some help or I make my <10 damage roll we're going to lose the cleric. It's pretty intense. I don't want JiB's char to die either. Stayed tuned to this channel for next month's episode.
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Post by ayslyn on Feb 13, 2013 0:14:45 GMT -8
I personally feel that fudging dice is a form of railroading Only in the same way that not forcing them to make a Dex (or equivalent) check for every step is railroading.... Or when planning an encounter saying "Six orcs would be a little too tough for my group. I'll use five." After all... You just robbed your players of the chance to kill another orc. You can choose to never fudge a single die roll. Congratulations, it's an excellent choice. Those of us who prefer a different style have made just as valid a choice.
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Post by ericfromnj on Feb 13, 2013 5:32:26 GMT -8
You know, when it comes to fudging, all of you fudge people can go screw yourselves.
I PREFER BROWNIES!
WITH WALNUTS!
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SirGuido
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Post by SirGuido on Feb 13, 2013 6:16:18 GMT -8
You know, when it comes to fudging, all of you fudge people can go screw yourselves. I PREFER BROWNIES! WITH WALNUTS! FUDGEy brownies?
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Post by Kainguru on Feb 13, 2013 8:11:02 GMT -8
There's a place just down the road from me called 'The Fudge Factory' it makes . . . um, Fudge . . . Aaron
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Post by rickno7 on Feb 13, 2013 8:48:58 GMT -8
I personally feel that fudging dice is a form of railroading Only in the same way that not forcing them to make a Dex (or equivalent) check for every step is railroading.... Or when planning an encounter saying "Six orcs would be a little too tough for my group. I'll use five." After all... You just robbed your players of the chance to kill another orc. Exactly. Dice fudging. Number Fudging. Target Number "adjustments". Choosing to not use all an NPC's skills/powers because they're too powerful for the group. All the same glass house.
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sdJasper
Initiate Douchebag
Posts: 30
Preferred Game Systems: GURPS, Fudge, PDQ
Currently Running: GURPS Traveller Interstellar Wars
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Post by sdJasper on Feb 13, 2013 10:02:01 GMT -8
Exactly. Dice fudging. Number Fudging. Target Number "adjustments". Choosing to not use all an NPC's skills/powers because they're too powerful for the group. All the same glass house. I guess that is one way to look at it, but I don't really do much of any of those. I tend to decide difficulty modifiers, NPC numbers, etc., ahead of time and stick to them. I do plot out what I feel will be a challenge, or offer up things that will let players use their various skills, but if they find themselves up against something tough, I expect them to adjust and not for me to hand them success. Converse, if the situation ends up being too easy...fine. I had a big climax for a long campaign where the players created a carefully plotted plan, executed it flawlessly and got a crit on a called shot to the big bad's neck. And everyone loved it. It was hi-fives all around and nobody lamented not having to slog through an hour long combat session. Maybe I'm more of a "simulationist" than most others and maybe due to the fact that I don't run combat heavy games, but my players and I prefer the objectivity of the dice.
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Deleted
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Post by Deleted on Feb 13, 2013 10:06:38 GMT -8
I must admit I currently concur with rickno7's glib assessment. These days it's more exciting and interesting—and, curiously, less stressful—to me to let the chips fall where they may than to steer events where I think they should go and/or to guess at what players think is fun, fair, etc. It's worth mentioning I must then excel at my job as information dispenser—to convey sufficient information about the environment, stakes, etc. so players can make informed decisions (and live with the results of those decisions). Obviously, other GMs may prioritize their own responsibilities differently—and that's cool. They're running the game as it excites and interests them (I hope)! In light of the discussion about sustaining drama with a main villain and GM tinkering that may occur during the encounter, I want to re-solicit reactions to this post on the 'blog Dreams in the Lich House entitled "Die, Strahd, Die!"Personally, I think the anecdote exemplifies a classy GM reaction to an unexpected development in the game. I like to think I could respect the drama that actually unfolded over the dramatic outcome I may have imagined or anticipated. What's your take?
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Post by mook on Feb 13, 2013 15:21:59 GMT -8
Haven't finished this episode yet, but as always it has brightened my ride to work considerably. Wanted to reply to a few things before I forget them though: 1) Not all GM screens are lame -- my home-made one for GURPS is a freakin' work of art. Unfortunately it's also made of entirely copyrighted material, so I can't just share it wholesale (which sucks), but I'd be happy to show it to anyone at OrcCon who's interested. I also don't use it as an actual screen - it is 8 pages of info that I feel I can run a game from without having to crack a book, so it's more like a sturdy little tome. Most-used info is on the two outer panes, the rest is placed in order of decreasing accessibility (though naturally nothing is further than a quick flip). 2) The GURPS-talk about skill levels reminded me of [url=4-16 Exceptional (the most seasoned of ordinary folks)]a most excellent post by Kromm[/url] ... which pretty much lines up perfectly with everything Stu said. (EDIT: Here's another good one) 3) For using GURPS 3rd edition books with 4th edition, the free GURPS Update PDF should be useful. A huge chunk of most books is more fluff and less crunch though - I don't think I've ever bothered mechanically updating anything from 3rd (yet?).
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Post by ericfromnj on Feb 13, 2013 15:24:12 GMT -8
You know, when it comes to fudging, all of you fudge people can go screw yourselves. I PREFER BROWNIES! WITH WALNUTS! FUDGEy brownies? DAMN YOU SIR GUIDO!!!!!
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SirGuido
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Currently Running: Nothing.
Favorite Species of Monkey: Anything in a Cage.
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Post by SirGuido on Feb 13, 2013 16:51:36 GMT -8
*bows* You are welcome.
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Post by Kainguru on Feb 14, 2013 3:54:20 GMT -8
*bows* You are welcome. You two are making very peckish with all your talk of fudge brownies . . . when I'm trying to change my diet back to something healthier (X-mas + gaming = too many pizza's and crisps and chocolate - having diet coke really doesn't balance out the equation at all) Aaron
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Post by mook on Feb 14, 2013 12:08:18 GMT -8
RE: Tyler's comments -- not only would GURPS make an excellent system for Fallout games ... it very nearly was the system used in Fallout!
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sdJasper
Initiate Douchebag
Posts: 30
Preferred Game Systems: GURPS, Fudge, PDQ
Currently Running: GURPS Traveller Interstellar Wars
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Post by sdJasper on Feb 14, 2013 13:33:23 GMT -8
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