riff
Initiate Douchebag
Let me check my notes....
Posts: 36
|
Post by riff on Dec 5, 2011 21:30:46 GMT -8
Woot!! I get to pop this sub-forum's cherry! I've just moved back to Abilene, and want to introduce FATE and The Dresden Files RPG to my old group. About half have read some of the Dresden Files, and the others are heretics. I figured the best way to bring in a new game system and setting would be to forgo city creation and do a small con style game or a slightly larger 3 session game. My question for my peers is what power level do you think would be a fun intro here? I'm thinking a group of green wardens hunting down a warlock might be fun at submerged. Another idea floating in my mind is a group of minor talents in a university setting, but not sure... How would you intro this game? Big power, or low key? Thanks all for any ideas to crib or advise. Riff
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 6, 2011 4:53:05 GMT -8
Love base Fate but haven't tried the Dresden Files variation. Personally I usually prefer to start games low key just so I can get a handle of the system before things start getting explody. And FATE being the very different kind of game it is I'm sure its going to mind warp some of your players if they have traditional D20 types.
|
|
|
Post by fray on Dec 6, 2011 12:29:32 GMT -8
10 refresh would be fine. I think that the level doesn't matter as much as getting the balance right.
|
|
tappy
Journeyman Douchebag
Host
Posts: 192
Preferred Game Systems: Apoc World, Monsterhearts, L5r, Wod
Favorite Species of Monkey: Space Monkey
|
Post by tappy on Dec 6, 2011 15:12:49 GMT -8
my suggestion is to not forgo city creation. maybe make a small city, but city and character creation are an integral part of the system and help explain what these "aspects" are all about to new players as well as figuring out how everything works in general.
additionally, even a con style game is a CRAZY FUCKING HUGE amount of work for one person to do. trust me, I did this for the tribefate con game... don't repeat my mistake. do a small city then go for regular character creation. your players will feel more connected to their characters, and the city, and the act of going though al that gives them a more initmate understanding of the system.
|
|
riff
Initiate Douchebag
Let me check my notes....
Posts: 36
|
Post by riff on Dec 6, 2011 21:13:02 GMT -8
I'm only kinda foregoing city creation... We will do full city creation for the ongoing game after this little "toe-dip" session (provided everyone enjoys it, which I am taking as a given). I'm really thinking a "green" warden strike force in unknown territory might not need a full city "fleshed out" for thier introduction... And maybe if I can inspire a few creative locales and background places we might just claim the city and do the creation after getting a vibe of feel for what it's like.
Small aside I've made 3 cities by my lonesome... I was so bored and "lonely" in Houston. (my only "friends. Were my wife and 18 month old daughter. They are both sick of hearing my ideas and bouncing ideas off me... my child says there should be "cat" for every answer. This is funny, but unhelpful.
|
|
highroad
Initiate Douchebag
has a plan
Posts: 17
|
Post by highroad on Dec 14, 2011 8:58:14 GMT -8
For what it's worth I ran the provided case file Neutral Grounds for a game day at my FLGS and it was a great little adventure that everyone was able to jump in on without too much difficulty even though they were all relatively new to FATE. You can find that (and two others) on the website www.dresdenfilesrpg.com/downloads/They use the Baltimore city setting for the adventures, which is detailed in the book so that helps with not having to make the entire city on your own. I usually balk at running pre-made adventures, but Neutral Grounds left enough blanks in the storyline that I was able to customize it on the go depending on how the players developed their characters. You may want to look into utilizing those as an introduction before diving in to the full blown campaign. I know I would have rather run one of those introductory adventures before diving into a full blown adventure with my gaming group.
|
|