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Post by kaitoujuliet on Mar 28, 2013 6:56:34 GMT -8
As a Polish immigrant who grew up in the suburbs of the eastern coast of the US, I can assure you that Americans are xenophobes and bigots. This stuff is deeply ingrained in their politics and culture (see: FOX News, Jeff Dunham, the South). Not all of us are. On behalf of the Americans who aren't, I apologize for those who were/are douchebags to you.
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Post by kaitoujuliet on Mar 28, 2013 7:37:37 GMT -8
I have a further suggestion for creativecowboy which I don't think anyone else has mentioned yet. Due to the unstable player base and difficulty in getting RPGs to "take" with those whom you do invite, I suggest tabling your plans for a campaign, at least for a while, and running some one-shots--stories that can be played, start to finish, in a single session. Maybe even prepare some pre-gen characters for them. As I see it, this has several benefits, both for you and the players: 1. It gives new players a taste "in miniature" of how roleplaying can work, with a complete story arc. They'll be able to see the payoff for their actions. 2. It doesn't matter if you have different people from session to session. 3. You will be more likely to be able to anticipate the types of rules questions that will come up in the context of a small-scale scenario. 4. You'll be working with fresh material every time! You could string the one-shots together into a loose storyline if you still want to have a "campaign" feel, or you could mix up settings and styles (fantasy, western, modern) and see what sticks. So, maybe take a month off to get that rest that the podcast crew was talking about, and prepare two or three one-shots? In addition to our own "Two Sides, One Epic" collection, here are a couple more (free) sources of adventure ideas, if you don't want to write your own: Five-Room Dungeons (PDF complete collection) "Steal This Hook" archive from Wizards of the Coast
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Post by jazzisblues on Mar 29, 2013 5:16:02 GMT -8
I have a further suggestion for creativecowboy which I don't think anyone else has mentioned yet. Due to the unstable player base and difficulty in getting RPGs to "take" with those whom you do invite, I suggest tabling your plans for a campaign, at least for a while, and running some one-shots--stories that can be played, start to finish, in a single session. Maybe even prepare some pre-gen characters for them. As I see it, this has several benefits, both for you and the players: 1. It gives new players a taste "in miniature" of how roleplaying can work, with a complete story arc. They'll be able to see the payoff for their actions. 2. It doesn't matter if you have different people from session to session. 3. You will be more likely to be able to anticipate the types of rules questions that will come up in the context of a small-scale scenario. 4. You'll be working with fresh material every time! You could string the one-shots together into a loose storyline if you still want to have a "campaign" feel, or you could mix up settings and styles (fantasy, western, modern) and see what sticks. So, maybe take a month off to get that rest that the podcast crew was talking about, and prepare two or three one-shots? In addition to our own "Two Sides, One Epic" collection, here are a couple more (free) sources of adventure ideas, if you don't want to write your own: Five-Room Dungeons (PDF complete collection) "Steal This Hook" archive from Wizards of the Coast Very very good advice. JiB
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Post by CreativeCowboy on Mar 29, 2013 9:07:35 GMT -8
In deed. Very good advice, kaitoujuliet. Thank you!
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Post by kaitoujuliet on Mar 29, 2013 17:36:23 GMT -8
Thanks, guys, and good luck!
***
Have finished listening to the episode, meaning I'm caught up for the first time since Christmas. Stu, I know you said you dislike all versions of D&D, but if you ever get a chance to look over Star Wars Saga Edition, I encourage you to check it out. It's D20-based, but has a lot of modifications that I think you might find congenial:
1. It has armor soak in the form of Damage Reduction, while "not getting hit" is covered by Reflex Defense. 2. It has something resembling a drama point mechanic in the form of Force Points and Destiny Points. They're measured rather than free-flowing and have some limits on their uses, but the scope is still pretty broad. 3. The "condition track" sounds a lot like the wound system in L5R, which you've praised.
Supposedly there's a fan-made fantasy hack of the system somewhere, which I'd love to get my hands on...
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willh
Journeyman Douchebag
Posts: 220
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Post by willh on Apr 1, 2013 5:34:20 GMT -8
1. It has armor soak in the form of Damage Reduction, while "not getting hit" is covered by Reflex Defense. Armor normally adds to reflex defense. I think there are ways to get DR with it, but that's not the default. However, shields always soak. I think Saga is the best implementation of D20.
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Post by kaitoujuliet on Apr 1, 2013 11:46:47 GMT -8
Armor normally adds to reflex defense. I think there are ways to get DR with it, but that's not the default. However, shields always soak. True--I oversimplified a little for the sake of shorthand. But at least both concepts are in the game. I've heard a lot of people say that. I'm definitely liking it!
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Post by ericfromnj on Apr 5, 2013 9:39:44 GMT -8
Another good D20 game where armor is damage reduction is Iron Heroes, my personal favorite, though props for Saga edition being mentioned. (Not that I am an old school Star Wars junkie or anything...)
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