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Post by Stu Venable on Apr 3, 2013 12:57:40 GMT -8
Fresca is my favorite soda of all time. That is all.
Addendum: Though I tend to garnish mine with Scotch. That is really all.
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clanhanna
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Post by clanhanna on Apr 3, 2013 14:46:59 GMT -8
Fresca is my favorite soda of all time. That is all. Addendum: Though I tend to garnish mine with Scotch. That is really all. Fresca might actually make Scotch palatable for me... I just prefer my whiskey to be Irish and spelled with an "e." That is all.
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Post by Stu Venable on Apr 3, 2013 17:03:42 GMT -8
That would work as well.
Fresca is the most versatile mixer there is.
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SirGuido
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Post by SirGuido on Apr 4, 2013 5:29:38 GMT -8
I got to thinking on this a bit more yesterday and realized something...
The people I generally play with don't know how to use any sort of Bennies system. I have run Savage Worlds(bennies), Wild Talents(Willpower), L5R(void points), and I was part of a Fate game(fate chips). In every one of those games people sat around with their "bennies" and rarely if ever used them. I was the only one that went through mine semi-regularly.
Maybe that is part of the problem?
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Post by ericfromnj on Apr 4, 2013 8:12:07 GMT -8
I got to thinking on this a bit more yesterday and realized something... The people I generally play with don't know how to use any sort of Bennies system. I have run Savage Worlds(bennies), Wild Talents(Willpower), L5R(void points), and I was part of a Fate game(fate chips). In every one of those games people sat around with their "bennies" and rarely if ever used them. I was the only one that went through mine semi-regularly. Maybe that is part of the problem? Maybe. My players burn through them like healing potions in a major fantasy fight. Then again, they've been used to a benny-like system since 1987 when WEG released Star Wars D6 (my go to system at cons for years), which had both character points and Force points, so along with Warhammer and James Bond another proto-bennie system that is 25+ years old. Sir Guido, it just takes a while to get used to them. My players used to never spend their Force or character points, but eventually they end up in situations where they have to spend them, and they slowly get used to it.
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Deleted
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Post by Deleted on Apr 4, 2013 11:13:43 GMT -8
I got to thinking on this a bit more yesterday and realized something... The people I generally play with don't know how to use any sort of Bennies system. I have run Savage Worlds(bennies), Wild Talents(Willpower), L5R(void points), and I was part of a Fate game(fate chips). In every one of those games people sat around with their "bennies" and rarely if ever used them. I was the only one that went through mine semi-regularly. Maybe that is part of the problem? I think in part it depends on how powerful the point is and thus how frequently the players receive them. For example savage world bennies are really powerful in combats for soaking damage and I've found that players will tend to spend 1 during the session then keep a couple back just in case there's a combat that session. Likewise, because they're powerful and players only expect to have around 3 at a time I find that as a gm I don't hand them out as often as I'd like. In contrast I've found that when each point has only a small effect and players have a pile of them then they're willing to spend them more often. The best example I've got is Cortex, where each plot point is relatively weak but players can have a pool of up to 12 (around 6 is normal), players tend to then keep the same 1-2 points reserve but spend the rest frequently. And because they're spending them I hand them out more often, which encourages them to spend them again.
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Post by jazzisblues on Apr 4, 2013 11:25:12 GMT -8
One of the markers (for me anyway) of a good savage worlds game is how full is the benny cup at the end of the game. A full benny cup tends to indicate an exciting game where a lot was happening.
JiB
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Post by Deleted on Apr 4, 2013 11:32:24 GMT -8
Then again, they've been used to a benny-like system since 1987 when WEG released Star Wars D6 (my go to system at cons for years), which had both character points and Force points ... Splitting hairs and wandering off-topic: Character points weren't available for use as bennies until the second edition I make the point only because I didn't care for the later introduction of CPs as bennies or of the wild die since, in my estimation, either reduces the significance of Force points, the first and undeniably Star Wars-iest of the "edge" mechanics found in the game.
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SirGuido
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Post by SirGuido on Apr 4, 2013 11:55:02 GMT -8
In contrast I've found that when each point has only a small effect and players have a pile of them then they're willing to spend them more often. The best example I've got is Cortex, where each plot point is relatively weak but players can have a pool of up to 12 (around 6 is normal), players tend to then keep the same 1-2 points reserve but spend the rest frequently. And because they're spending them I hand them out more often, which encourages them to spend them again. Yeah I forgot about Plot Points in Cortex. When I played Battlestar Galactica we spent and were awarded 4-6 Plot Points every session. The players I've had in Savage Worlds and Wild Talents though look at Bennies and Willpower as a finite resource. I'm sorta seeing the same in L5R, though you guys are getting much better. I try prompting the void point thing as much as I can without it getting outright annoying. I think its working.
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Post by Stu Venable on Apr 4, 2013 12:06:27 GMT -8
I think we're forgetting about void points because there's not tangible representation of them on the table -- as opposed to SW, where there's a stack of poker chips acting as a constant reminder.
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Post by Deleted on Apr 4, 2013 12:23:30 GMT -8
Yeah I forgot about Plot Points in Cortex. When I played Battlestar Galactica we spent and were awarded 4-6 Plot Points every session. The players I've had in Savage Worlds and Wild Talents though look at Bennies and Willpower as a finite resource. I'm sorta seeing the same in L5R, though you guys are getting much better. I try prompting the void point thing as much as I can without it getting outright annoying. I think its working. 4-6 plot points per session is (at least for me as a GM) at the lower end of the spectrum, I think 8-10 (in addition to the 6 they start with each session) is more my norm. Of course that only happens if they spend them during the session as I tend to keep separate piles of 12 for each player. I think with the Gaijin's Guide game it helps that we've been in a situation where we weren't expecting to get into proper combat so we never felt the need save them to soak damage. Hopefully now that we've seen how useful an extra 1k1 is we'll keep using them to boost rolls.
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kevinr
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Post by kevinr on Apr 4, 2013 19:26:47 GMT -8
Void points also are not handed out by the GM. You get a set amount and they recharge over time or when you have time to meditate or have some tea. So usually players don't mind using them more often unless they think they know they will be going a long time until they can take a rest. At the same time they do not recharge just because you are start a new session.
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Post by ericfromnj on Apr 5, 2013 4:35:42 GMT -8
Then again, they've been used to a benny-like system since 1987 when WEG released Star Wars D6 (my go to system at cons for years), which had both character points and Force points ... Splitting hairs and wandering off-topic: Character points weren't available for use as bennies until the second edition I make the point only because I didn't care for the later introduction of CPs as bennies or of the wild die since, in my estimation, either reduces the significance of Force points, the first and undeniably Star Wars-iest of the "edge" mechanics found in the game. I completely forgot the character points were not there with 1st edition. Good Call. Though I think they added them because people saved their Force points to guess what the climax of the adventure was.
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Post by jazzisblues on Apr 5, 2013 7:55:24 GMT -8
I think we're forgetting about void points because there's not tangible representation of them on the table -- as opposed to SW, where there's a stack of poker chips acting as a constant reminder. This is a very good point Stu. It's hard enough for me to remember to give out bennies (though I've gotten better at it since running these two campaigns), remembering that I have bennies when I'm playing would be more difficult without something physical to represent them. JiB
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Post by Kainguru on Apr 7, 2013 7:52:57 GMT -8
almost forgot . . . I'm sure it was this episode the question was asked "WTF is Tekemul?" wgen referenced by a poster: en.wikipedia.org/wiki/T%C3%A9kumelIt's the world of The Empire of the Petal Throne - a proto-rpg . . . probably the first real attempt at anything approximating an RPG before 1974 . . . given that it's creator started work on it 1940 Aaron
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