Deleted
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Post by Deleted on Apr 7, 2013 9:33:30 GMT -8
I wouldn't call it a Proto RPG. TSR did publish it before they published Greyhawk making it the first fleshed out RPG world. Of course then they dropped it around when they published Greyhawk and its been bouncing around lots of different publishers for the last forty years. A sad fate because its a pretty cool world.
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Post by Kainguru on Apr 7, 2013 11:07:47 GMT -8
He had game of sorts based around it which TSR then fleshed out as an RPG. The game was one of those chit based strategy ones the likes of SPI used to produce - War of the Ring still inhabits my game shelf (the best simulation of the actual war of the ring as per the books I've played . . . And yeah get eagles or shadowfax and played at the right time with ring possession being moved to the likes of Aragon while mobilising the right armies and you can get victory in 5 turns . . . That's before Mordor can even say "WTF is going on"). The RPG expanded on the game using the likes of OD&D but it wasn't really a 'full' RPG like OD&D because it was still tied to the strategy element very heavily. Though the likes of Birthright later sort of echo this early game. The world is still being actively developed by fans . . . It's history continues to move forward . . . Aaron
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andreasdavour
Patron (Supporter)
Posts: 257
Preferred Game Systems: M0, Savage Worlds, Over the Edge, Warhammer FRP 1st ed.
Currently Playing: None
Currently Running: Wandering Heroes of Ogre Gate
Favorite Species of Monkey: Llama
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Post by andreasdavour on Apr 8, 2013 11:32:39 GMT -8
I don't know if anyone but me really feel like this, but since I usually think this show is so damn fun this episode hurt even more.
The thing is, I didn't have fun listening to this episode, and actually stopped half way and have not bothered to listen to the end.
Why, you say?
Everyone was talking all over everyone else! It was freaking impossible to hear you! Especially some individuals were interrupting *all* the time.
Now, I know you're just a couple of friends who drink some beers and chat about gaming, but since it usually is so well recorded and informative this was a *real* difference from every episode since the middle of 6th season when I started to listen. I was disappointed.
So, now I said it. Maybe the other 1999 listeners thought it was ok, so who am I to grumble. Anyway.
Take care, Stu and the gang. Until the next time.
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Post by CreativeCowboy on Apr 8, 2013 11:50:22 GMT -8
+1 for Guts & Sincerity.
Have yet to find time to listen to this episode so cannot comment further. But I applaude your effort to help improve the show for yourself and, by extension, all of us. Sometimes, we do need more cowbell.
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Post by Stu Venable on Apr 8, 2013 12:15:45 GMT -8
That's one of those things we constantly have to remind ourselves to watch out for.
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Post by joecrak on Apr 18, 2013 7:36:13 GMT -8
I was first introduced to the use of Drama Dice back with 7th Sea in 99, it's the same R&K as L5R. And since that game we've employed the drama die rewards with every game. If you do some amazing roll playing or come up with a great clever innovative idea, you are awarded a drama die, and each character starts off with a minimum, like in savage worlds. And the description is these dice are used when you want to try and succeed spectacularly, and they can be used after you roll to add onto the total.
When I was introduced to savage worlds a few years ago I picked up a lot as it seemed to be very much like 7th sea, though not as good in my opinion, but I guess it does have its generic setting going for it.
Stu, you say there is no tangible representation of void points on the table, well just make one, I use a pool of small black stones to give each player, and have a different color set to reward great roll playing, bringing it back to the drama die mechanic.
We even use drama die in pathfinder, though it just works as a reroll.
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on Apr 18, 2013 13:59:40 GMT -8
I've been using a Benny system (no yaketty sax please) in my Pathfinder game as well in my Awakening of the Desert King campaign www.obsidianportal.com/campaigns/the-awakening-of-the-desert-kingBut I rarely if ever hand out luck points(reroll) during the game. Instead they serve as my incentives for the pcs doing their homework which often players fail to do, or their pet grey wolf eats...taking a nod from Hyvemyndes apocalypse world games in between sessions I challenge players to help fill in the gaps of the developing story. 1. Why are the planar jumping ancient elves going to war with the desert dwelling fanatical dwarves? 2. Why did the Desert King get imprisoned 2000 years ago? 3. What does your character hope to do before he/she dies in the world? 4. Who do they trust the most in the party? Why? Etc... I then give them 1-3 rerolls based upon their responses. No pressure, no expectations, but if they are feeling creative and want to help shape the story of our weekly games I use some/all/none of their ideas. Sometimes in the next session sometimes weeks later. It makes my busy schedule and writers block much easier to deal with. Then when those with rerolls are suffering less for the Gods of Botch and Randomness the other players start to participate more in building the story. It's been a very good improvement to our games!
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