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Post by Deleted on Feb 5, 2012 17:20:10 GMT -8
With eight players I think they're wise to keep narrative descriptions to a minimum. I call that considerate playing so that other people can get their chance to jump in the spotlight (take their turn) more rapidly.
Its better to save the narrative descriptions for when something exciting like crits or KOing foes happens in my book.
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Post by jazzisblues on Feb 6, 2012 7:40:18 GMT -8
Hi guys.. Update! We had an open and honest conversation about the situation. They felt like hero points could fill the void, but any other solution was too advantageous to one kind of character type (e.g. free Spring Attack benefitted Rogues the most) or make combat drag on too much. (Which, with 8 players, is consciously a problem for both me and all the players) So they began using hero points more, and I began giving them out more frequently. In addition, I began to get a little faster and looser with some of the rules. For example, one character had climbed a wall and was 20' up. A frozen shadows ninja who had no more ranged weapons decided he wanted to use Ki Jump to attempt to grab the guy off the wall. With all of his benefits, his acrobatics check was 50. My rules lawyery players took certain object as they felt the DC was higher -- about 80, but I didn't care.. 50 is basically a god like check.. so I ruled that it just worked.. now he did almost no damage, and the player used Climb to grab the wall and not fall, so in the end, it was both epic and pretty fair. All in all, I think the group not only appreciated having the conversation about narratives and combat, but also had more fun at the end of the night. Mission accomplished! Thanks, everyone! Very glad to hear it went well B, and sorry you can't make it out here to OrcCon JiB
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Post by jazzisblues on Feb 6, 2012 7:42:11 GMT -8
With eight players I think they're wise to keep narrative descriptions to a minimum. I call that considerate playing so that other people can get their chance to jump in the spotlight (take their turn) more rapidly. Its better to save the narrative descriptions for when something exciting like crits or KOing foes happens in my book. An evocative description doesn't have to be long. My rule of thumb is to resolve each individual combatant's actions in a combat round in under 1 minute and an entire mob in under 2 minutes. But then again I like to keep things moving and keep the energy up particularly in a fight. JiB
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