Latest MoT Revision Available
Sept 14, 2014 8:17:11 GMT -8
Post by D.T. Pints on Sept 14, 2014 8:17:11 GMT -8
So just finished Episode 7 of A New Dark Age (APs coming soon, I swear!) and I've begun to wonder about players reluctance to use a Moment of Truth might not be related to its potential as an immersion breaker...We are playing a Lovecraftian game of horror where bad shit is constantly happening to the PCs bloodsparrow, moonday, Kainguru, otherdoc, and some others and there have been only two Moment of Truths utilized. My house rule has been everyone begins the game with one and can earn up to three total. They are taken away at the end of the session. I'm really trying to encourage players to utilize the mechanic just to see it work. I also think its a great way to keep me as a GM rolling with the punches. I also think its a rather brilliant way for non-GMs to just dip a toe into the crazy pool of being a GM (so to speak).
So, besides the very real possibility that our once a month game prevents PCs from being comfortable with readily using the MoTs; I wonder sometimes that as a player most don't want to step outside of their characters heads and affect the story because it takes them out of really RPing their character ?
I'm also really enjoying the potential to collaboratively create what is probably one of my more serious games, especially the way ep. 7 ended. And having things take a more serious, dramatic turn is certainly a tough call with an online game. "Hey how's it going people all over the world! How's your day ? Lets talk about horror, madness and death..." The system just gets out of the way for those moments (of truth).
I think its interesting that so many of us go there. Most of the A New Dark Age APs so far have been filled with their fair share of dick jokes and happy banter. But there is the desire to maintain an under current of darkness and horror, I certainly push this as a GM. But the darkness is also very PC driven with their backstories, sidebars and actions in general. I think about Stu's L5R game that has a rather "laugh fest" atmosphere. But, then you read all of the PCs epilogues for their characters and they seemed to generally take a sad, downward turn. I thought we generally played these games for "escapist heroic feats of daring do..." But, there does seem to be a general desire to take the story to some darker, more serious places.
This all connects with my comments over on 12-13 episode about gaming with women. I don't wish to rehash the gender aspect of that discussion here. But, I want to again reiterate that while I will take great joy in bringing the silly and the over the top to my games, it's those quiet moments where the story just grabs a hold of me. Where for me, either as a player or a GM the world falls away for a bit. That is what has kept me invested in this weird, little hobby of ours for 30+ years.
So, besides the very real possibility that our once a month game prevents PCs from being comfortable with readily using the MoTs; I wonder sometimes that as a player most don't want to step outside of their characters heads and affect the story because it takes them out of really RPing their character ?
I'm also really enjoying the potential to collaboratively create what is probably one of my more serious games, especially the way ep. 7 ended. And having things take a more serious, dramatic turn is certainly a tough call with an online game. "Hey how's it going people all over the world! How's your day ? Lets talk about horror, madness and death..." The system just gets out of the way for those moments (of truth).
I think its interesting that so many of us go there. Most of the A New Dark Age APs so far have been filled with their fair share of dick jokes and happy banter. But there is the desire to maintain an under current of darkness and horror, I certainly push this as a GM. But the darkness is also very PC driven with their backstories, sidebars and actions in general. I think about Stu's L5R game that has a rather "laugh fest" atmosphere. But, then you read all of the PCs epilogues for their characters and they seemed to generally take a sad, downward turn. I thought we generally played these games for "escapist heroic feats of daring do..." But, there does seem to be a general desire to take the story to some darker, more serious places.
This all connects with my comments over on 12-13 episode about gaming with women. I don't wish to rehash the gender aspect of that discussion here. But, I want to again reiterate that while I will take great joy in bringing the silly and the over the top to my games, it's those quiet moments where the story just grabs a hold of me. Where for me, either as a player or a GM the world falls away for a bit. That is what has kept me invested in this weird, little hobby of ours for 30+ years.