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Post by Malex on Nov 1, 2013 4:33:38 GMT -8
If there's some other place on the forum that this has been discussed, point me there please.
I'm considering using Fiasco as an Introductionary game for either Shadowrun or a Pathfinder game. This way Backstory and the how the party met is out of the way.
Does this sound like a good idea? Has anyone else tried this, and if so, how did it turn out?
Thanks.
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Post by guitarspider on Nov 12, 2013 11:15:41 GMT -8
You just need to be aware that Fiasco has a very specific focus. The group will mostly get fucked, possibly a few people killed or hurt badly. If that fits the game you planned, you may want to give it a go.
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Post by Malex on Nov 13, 2013 12:51:09 GMT -8
I thought about that, which is why I'd probably use the Soft Tilt and Aftermath in the Companion book.
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Post by guitarspider on Nov 14, 2013 0:39:42 GMT -8
It really depends on your game and your players. SR street-level, the party might well have to deal with disasters. Maybe having one or two dead ex-gangers even adds to your story.
Another idea in conjunction with this: might be interesting to not let them make their characters on the char-sheet before you're finished with the Fiasco introduction. If one of them dies, you can probably easily create a new character, "spin-off" like, I think that would be cool. Plus, if your players' ideas of their character change a bit during play, they don't need to re-work the character mechanically.
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SirGuido
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Post by SirGuido on Nov 14, 2013 5:28:47 GMT -8
It really depends on your game and your players. SR street-level, the party might well have to deal with disasters. Maybe having one or two dead ex-gangers even adds to your story. Another idea in conjunction with this: might be interesting to not let them make their characters on the char-sheet before you're finished with the Fiasco introduction. If one of them dies, you can probably easily create a new character, "spin-off" like, I think that would be cool. Plus, if your players' ideas of their character change a bit during play, they don't need to re-work the character mechanically. This. Totally this. Make them come up with a concept, and play that character in this Fiasco intro. Then do a point buy based stats system(assuming you're using Pathfinder, not sure how Shadowrun does that) so that they get the basic idea of whatever "stats" they had in the Fiasco game.
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Post by Malex on Nov 14, 2013 18:20:24 GMT -8
You guys are thinking exactly like I was. Use Fiasco before they even sit down to create a Shadowrunner character, so then they have a jumping off point for making a character afterward. SirGuido: Shadowrun uses a sort of Point Buy system called the Priority System. Hard to explain without having the table posted, but you choose between A, B, C, D, E to place your Race, Attributes, Skills, Talent, and Resources. A spot is the highest, E slot is the lowest.
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maxinstuff
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Post by maxinstuff on Nov 16, 2013 19:34:31 GMT -8
You guys are thinking exactly like I was. Use Fiasco before they even sit down to create a Shadowrunner character, so then they have a jumping off point for making a character afterward. SirGuido: Shadowrun uses a sort of Point Buy system called the Priority System. Hard to explain without having the table posted, but you choose between A, B, C, D, E to place your Race, Attributes, Skills, Talent, and Resources. A spot is the highest, E slot is the lowest. It is basically a restricted form of point buy. You have to put the categories in order of most points to least. I believe it is attributes, skills, magic, wealth and... something else... maybe rank or social status... Anyway - higher priority means more points in that area. *mumbles expletives and wanders off the check the book*
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Post by Malex on Jan 17, 2014 6:59:26 GMT -8
Playing Star Wars EoE, the GM wanted to do a rules light intro adventure, I shot out how Fiasco has a Star Wars Playset. We delved in and afterward the party had come together and some direction for where things go, plus everyone knows each other from some aspect of each others past. Worked out very well.
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Post by guitarspider on Jan 18, 2014 3:16:55 GMT -8
Cool! Did you use soft tilt or a different Aftermath?
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Post by Malex on Jan 23, 2014 4:52:24 GMT -8
We used the soft tilt and skipped the aftermath because it dovetailed well with the module the GM had ready to run.
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