FAE with kids
Dec 26, 2013 10:43:46 GMT -8
Post by fredrix on Dec 26, 2013 10:43:46 GMT -8
My kids and I played out second game of Fate Accelerated today, and I thought it was worth sharing our experiences. Last time, we played a short scenario based on Lego Ninjago, with the 8 year old playing the Green Ninja, and his sister playing Nia (both of whom will be familiar to you if you follow Ninjago. This time though, the eight your old wanted to create his own character, which obviously I encouraged, and inventing characters is surely the sine non qua of roleplaying.
We're still using Lego minfigs as our inspiration though, so his sister created a girl with a yellow striped top called "Bea" and he created a fellow with Jango Fett's helmet and a Gorilla based Mecha that his uncle gave him for Christmas.
Th eight year old still still struggle a bit with aspects, but his sister came up with a cool trouble: "Crushes on the high-school villain" which became the plot hook for our scenario. We stuck a boy minifigure in the prison car of the the Lone Ranger Constitution Train set that the eight year old also got for Christmas, and I kicked off the scenario with Bea in class, looking though her history book when she sees a photo of her high-school crush taken a hundred-odd years ago, being arrested by a federal marshal. We'd persuaded the eight year old that his trouble was "lost in time" so obviously his Mecha was capable of time travel, and with a few clever rolls, she and he had worked out how to pilot the mecha back to the 1890s to rescue her beau.
I try and only play for about an hour with the kids, on the basis that leaving them wanting more is far better than risking RPG fatigue. So the shenanigans were kept to a minimum and they rescued the boy despite the mecha malfunctioning, with only one consequence carried forward into the next time we play. Having missed a detention, Bea is perceived as being under the villains "bad influence".
I'm going to flesh out the high-school villain, I'm thinking of calling him Sinister Darc (after an old Call of Cthulu/Chill investigator of mine - Dexter D'Arc) and I'm going to try and influence the eight year old to call his Character or his Mecha A.N.T so that we can call the on going story "The Adventures of A.N.T and Bea"
We're still using Lego minfigs as our inspiration though, so his sister created a girl with a yellow striped top called "Bea" and he created a fellow with Jango Fett's helmet and a Gorilla based Mecha that his uncle gave him for Christmas.
Th eight year old still still struggle a bit with aspects, but his sister came up with a cool trouble: "Crushes on the high-school villain" which became the plot hook for our scenario. We stuck a boy minifigure in the prison car of the the Lone Ranger Constitution Train set that the eight year old also got for Christmas, and I kicked off the scenario with Bea in class, looking though her history book when she sees a photo of her high-school crush taken a hundred-odd years ago, being arrested by a federal marshal. We'd persuaded the eight year old that his trouble was "lost in time" so obviously his Mecha was capable of time travel, and with a few clever rolls, she and he had worked out how to pilot the mecha back to the 1890s to rescue her beau.
I try and only play for about an hour with the kids, on the basis that leaving them wanting more is far better than risking RPG fatigue. So the shenanigans were kept to a minimum and they rescued the boy despite the mecha malfunctioning, with only one consequence carried forward into the next time we play. Having missed a detention, Bea is perceived as being under the villains "bad influence".
I'm going to flesh out the high-school villain, I'm thinking of calling him Sinister Darc (after an old Call of Cthulu/Chill investigator of mine - Dexter D'Arc) and I'm going to try and influence the eight year old to call his Character or his Mecha A.N.T so that we can call the on going story "The Adventures of A.N.T and Bea"