Deleted
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Post by Deleted on Jan 22, 2014 5:01:57 GMT -8
Well exactly, you use it for the initial session only as it gives a reason for them to be working together. Although you could use the concept for a campaign such as if the party while investigating the creepy stuff in the museum suddenly found themselves transported via a magical portal or spell to the realm of whatever great evil they've encountered. You've just given them a much bigger prison to play in.
Again though you have to make sure that's a game the players want to play or instead of the characters wandering off it will be the players themselves who just stop playing. Like I said it all boils down to communication with your players.
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Post by Arcona on Jan 23, 2014 2:01:17 GMT -8
Agreed...
You get trapped with a bunch of people once and survive a horrific experience that noone else believes in you find that soon you end up looking for those people again cause they are the only ones that dont think you are insane.
Also... have you considered asking them to make characters that well... know each other? Doesnt have to be best friends (though they could be) but they could somehow be connected.
I asked my players to come up with a bunch of mortals for a one shot and without me prompting it they all tied their backgrounds together without even meeting... a drug dealer (player 1) supplying recreation drugs to a football star (player 2) that needed someone to go back and delete his bad performance at school so he doesnt lose his scholarship and thus turned to a hacker (player 3) whose girlfriend is a girl that came from Europe to do backpacking (player 4).
And it all happened over emails!
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