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Post by Stu Venable on Feb 18, 2014 19:47:54 GMT -8
This is the information thread for the Moment of Truth RPG. The latest version of Moment of Truth core rules will always be available at angryfolk.com/mot/currentversion, along with character sheets and other GMing tools I develop for the game. UPDATE: I'm in the process of setting up a new home for the game. It's at momentoftruthrpg.com.
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Keiken_
Initiate Douchebag
Love is a powerful thing. And so are liches.
Posts: 12
Preferred Game Systems: Mongoose Traveller, Savage Worlds, The Sprawl, D&D5e
Currently Playing: D&D3.5e
Currently Running: Star Wars Traveller 2.0
Favorite Species of Monkey: Lesula
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Post by Keiken_ on Jan 12, 2017 10:13:51 GMT -8
Tried to visit angryfolk.com, but I keep getting an 'Error establishing a database connection' page </3
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Post by lowkeyoh on Jan 12, 2017 12:12:41 GMT -8
Tried to visit angryfolk.com, but I keep getting an 'Error establishing a database connection' page </3 Ditto
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zaire92
Initiate Douchebag
Posts: 2
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Post by zaire92 on Jan 12, 2017 16:35:48 GMT -8
Double Ditto
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bobcatt
Apprentice Douchebag
Patron
An infinite number of monkeys can't be wrong...
Posts: 81
Preferred Game Systems: AD&D 1e, 2e, 5e, Top Secret/S.I., Classic Traveller
Currently Playing: nothing at all :-(
Currently Running: completely stalled doing 5e via Roll20
Favorite Species of Monkey: Barrel of
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Post by bobcatt on Feb 12, 2017 8:45:10 GMT -8
Triple ditto.
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sbloyd
Supporter
WHAT! A human in a Precursor service vehicle?!
Posts: 2,762
Preferred Game Systems: Storyteller; Dresden; Mage
Favorite Species of Monkey: Goddamnit, Curious George is a CHIMP not a monkey! Stop teaching my daughter improper classification!
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Post by sbloyd on Feb 18, 2017 9:56:59 GMT -8
Did the HJRP page upgrade break stuff elsewhere?
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kairaku
Apprentice Douchebag
Posts: 60
Preferred Game Systems: Dragon Warriors, Mech Warrior, Shadowrun, Skulls & Crossbones, Twilight 2000, Aliens RPG, Werewolf and Mage
Currently Running: Dragon Warriors
Favorite Species of Monkey: Golden Snub-nosed Monkey
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Post by kairaku on Feb 21, 2017 16:11:41 GMT -8
Error establishing a database connection Still broken
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Post by Stu Venable on Feb 23, 2017 15:30:30 GMT -8
I'm in the process of setting up a new home for the game. It's at momentoftruthrpg.com.
Angryfolk.com got hacked, so I deleted it, BTW.
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Post by lowkeyoh on Feb 23, 2017 15:41:33 GMT -8
Beautiful
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nanoboy
Journeyman Douchebag
Posts: 142
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Post by nanoboy on Jun 26, 2017 17:43:37 GMT -8
I decided to download the .pdf to see what the game looked like, and it wouldn't work. Then, I realized that the link to the .pdf lacks the .com part.
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hjillsok
Initiate Douchebag
Posts: 14
Preferred Game Systems: Savage Worlds, D&D5e, White Wolf, Rifts
Currently Playing: D&D5e
Currently Running: Savage Worlds
Favorite Species of Monkey: Big Blue
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Post by hjillsok on Jul 25, 2017 19:20:26 GMT -8
Hi Stu,
First, I love the APs and podcast, and MoT sounds like it plays great. It's come a long way and I love watching it develop!
Two questions:
Is there anywhere we can download the character sheet Gina made for the BB&T game?
I didn't see a clear feedback thread, but I noticed errors and conflicts in the most recent PDF, and wondered if you wanted that type of feedback at this stage. Would you like proofreading type feedback?
Thanks!
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Post by Stu Venable on Jul 26, 2017 11:44:12 GMT -8
Hi Stu, First, I love the APs and podcast, and MoT sounds like it plays great. It's come a long way and I love watching it develop! Two questions: Is there anywhere we can download the character sheet Gina made for the BB&T game? I didn't see a clear feedback thread, but I noticed errors and conflicts in the most recent PDF, and wondered if you wanted that type of feedback at this stage. Would you like proofreading type feedback? Thanks! Yes! I'd love that kind of feedback. I'll start a thread here.
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hjillsok
Initiate Douchebag
Posts: 14
Preferred Game Systems: Savage Worlds, D&D5e, White Wolf, Rifts
Currently Playing: D&D5e
Currently Running: Savage Worlds
Favorite Species of Monkey: Big Blue
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Post by hjillsok on Aug 11, 2017 12:51:56 GMT -8
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Post by Stu Venable on Aug 23, 2017 19:30:14 GMT -8
Here's the latest post at momentoftruthrpg.com
Here is the latest version of Moment of Truth:
MoT-2017-08-23 (go to the web page for the actual link)
A note to those helping with editing and rules evaluation:
I'm in the final push to get the rules finished and ready for editing. If you're one of the folks who have been sending me edit suggestions and such, while I appreciate it, hold off for now. New revisions will be coming at a pretty rapid pace (there have been three since I first wrote this post). I'll probably post the latest version here every several days. I'm also in the process of adding extensive game play examples throughout the book, which will significantly increase the page count, and change the page numbering -- sometimes significantly.
In a matter of hours, a page reference for a typo or rules suggestion will be meaningless, as some of the game play examples are pages long.
I do intend to hire a proofreader and/or editor to look it over before the final release (a writer who hires himself as editor just hired a blind editor, or something like that).
There have been some changes to the core mechanics, character generation, and MoT rules. I'm guessing, with the addition of game play examples, the page count in digest format will exceed 100 pages.
Here are some notable changes:
The Impossibility Exception rules are gone. If you have a dice pool that's lower than your TN, you either need to spend MoTs to get it higher or you simply can't do the task.
Skill Points. Starting characters get more skill points and the costs of higher level skills have been adjusted. The skill point calculation is now a dial (as in, you can adjust the starting skill calculation to adjust the tone of the game). This is a result of a pretty universal feeling amongst my play test players that they just didn't have enough skill points to buy what they felt they needed.
Perception and Stat Rolls. Perception stat rolls should now be avoided. Instead figure out a skill the player can pair with perception to get a decent dice pool. Stat rolls are pretty much reserved for certain game mechanics. We discovered in play testing that stat dice pools for perception were very low (since there was no skill added), and with a TN:2, they became pretty difficult. I now suggest you ALWAYS pair perception with a skill. Skills are broad enough that you should be able to fit some skill to any situation that comes up.
MoT Spending. You can now give OTHER players MoTs for a specific roll. You can no longer spend MoTs on a roll where you've declared to Raise the Stakes, nor can you gain MoTs from failed rolls where you've spent MoTs.
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Post by askewdragon on Oct 22, 2017 16:12:34 GMT -8
I'm considering MoT for a Magitech Noir setting, do you have any advice on how to build settings for MoT? Also, do you have the magic rules available for perusal?
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