I was just reading about Numenera's "GM intrusion" mechanic on The Alexandrian blog and it struck me as being a kind of reverse Moment of Truth mechanic. The GM rewards the players for letting him change the game in a way that defies dice rolls or is outside game mechanics.
My thought was that in MoT The Game, a similar mechanic could be interesting. It would give the GM an opportunity to throw in plot twists, add cool effects and perhaps salvage important plot elements without just doing it by fiat or behind the scenes. It would also be another way to make sure players got MoTs.
GM: Just as you swing your blade with a well-aimed shot at the neck of the necromancer, a spear flies past your head from the dark forest. While you are momentarily distracted, she ducks and slips away. (Offers player a MoT token.) Or does she? Player: Yeah, damn it, she gets away. I shout in rage and head toward where the spear came from.
I suppose a GM could also return a used MoT to a player in order to lessen its impact. "The militia arrives, but the enemy retreats in an orderly fashion with all the stolen loot."
Gillsing: Interesting fact about a movie that put me to sleep the first two times I tried to watch it at RPG cons. The third time I managed to stay awake, and was disappointed. Everyone seemed to like it so much. But apparently it was not for me. Story of my life.
Sept 24, 2018 2:57:52 GMT -8
Provinto: Ooh, Easter Eggs from 1992.
Oct 2, 2018 9:53:41 GMT -8
“Mr Cruss”: ¼ the way through The Darknet 04…
Oct 8, 2018 11:01:58 GMT -8
Provinto: I was thinking about asking something about GLOG, but then I realized something: It says OSR on the can, but it tastes like Hippy Game
Oct 9, 2018 3:49:10 GMT -8
akavidar: And it's so hard to get rid of the taste of hippy.
Oct 11, 2018 15:28:17 GMT -8
geraldkw: I think it tastes like PBR, oh wait that's hipster.
Oct 26, 2018 9:52:16 GMT -8
akavidar: Goodbye sweetheart, it's time to go....
Dec 3, 2018 9:20:56 GMT -8