Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 1, 2014 11:41:52 GMT -8
Just wanted to pop in and thank all the players who came to my Battletech Mechwarrior RPG game and the Pariah Missouri - Supernatural Frontier RPG game. It was freaking awesome. Savage Worlds is PREFECT for Pariah Missouri. Loved it and all the players all had a damn good time. Seriously, that 4 hours went by QUICK. Can't wait to do it again. If anyone wants to play a Demo of it and knows a shop that would hold something like that in the next 3 weeks, let me know! Andy www.pariahmissouri.com
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tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Sept 1, 2014 22:11:09 GMT -8
Damn... it's funny how much cool shit you see and do in a con, and yet you still don't see a fraction of all the cool shit. Damn, missed all this, but looking forward to seeing some of it next time perhaps?
Likewise happy about how my games went. Ran Labor of Yendor (premise changed for this holiday: the questors are volunteered by Adventurer Union 61 to submit their demands to the boss of Dungeon Corp. Had five for the Friday game (including Maire and others), and an awesome game with two on Sunday morning.
Got to play in The Quiet Year, which is a fantastic system. Excellent fun, can't talk highly enough of that system.
Got to run into Radzap, Gina, Mook, and so many others.
Got to have Sam Carter run us a Dread Cthulhu game (in hyperspace no less) for our Saturday 8pm; lots of drinks and many towers fell that game. Great ending, great players, great GM.
Got to play the Spirit of 77 for some silliness and madcap 70's adventuring.
Got to play The Carcass with Jim Pinto and others (all hail ALS), and check out the Dice Crawl... daughter's going to love it once that kickstarter ships.
Got to spend time with my wife and daughter around the con Sunday eve and Monday morning; swimming, playing Donkey, Love Letter, and so forth.
All in all another grand success, and can't wait for more.
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plusx2a
Strategicon/RPG Section Staff
Join me at Gamex 2014 Memorial Day Weekend May 23 - May 26
Posts: 238
Preferred Game Systems: Savage Worlds, Modiphius 2d20, FATE, PbTA
Currently Playing: Legend of the Five Rings, Cortex
Currently Running: Savage World of Solomon Cane, Modiphius Conan
Favorite Species of Monkey: Spider
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Post by plusx2a on Sept 2, 2014 15:14:52 GMT -8
This was a CRAZY busy Gateway for just about everyone. I hope everyone got a chance to dip their toes into 5th Edition Dungeons and Dragons. I was very pleasantly surprised after reading through the PHB and playing in a game with the RPGA guys. Very retro while still bringing in a whole lot of new and fun narrative tools for players. Suffice it to say that they added aspects and fate points in a way.
Outside of that I got to play Urban Shadows, powered by the Apocalypse game engine run by Brian Poe. Brian has been running a bunch of Apoc World stuff with rave reviews for the past year or so and I can see why. He is a fantastic ambassador for that system and has a great way of not only explaining the mechanic but letting you know why it is designed that way. In this game there are three factions; night, power, mortal and wild. Night creatures are basically vampires, werewolves and ghosts. Power creatures are immortals, wizards and oracles or basically mortals with magical power. Mortals were basic humans that are in the know about the supernatural. Wild characters were fey aligned. I played a fey and decided to make him a cross between Walt Disney and Bing Crosby. It was incredibly fun and had a great character creation as play mechanic. If you haven’t tried this system and like narrative games this is a system to try.
After that I got to play in another Queen’s Cavaliers game run by Rachel Tolliver. I am constantly impressed with this system and can’t wait to get my kickstarter copy and delve into the rich setting. Super fun swashbuckler game where we all played apprentices who were left behind to save the day. I basically played a 12 year old surgeon’s apprentice trying to foil a kidnapping plot all while ensuring the safety of Lord Fluffington, the prince’s prized pet.
Later on I moved on to play in some games designed by jim pinto of Post World Games. I played in two sessions of Protocol. The Protocol book has several games in it with similar GMless mechanics. I played in a Moon Men from Mars game which is based on the campy 1950’s sci fi movies. I played the Engineers Mate 2nd Class Peevee MacGarnicle which was a cross between Pidge from Voltron and Gilligan from well… you know… the island. We were all laughing ourselves out of our seats. We also had an indentured ex-Nazi commando, a Rosie the riveter style Quantum Missile specialist and a couple of guys who are best described as Kif Kroaker and Zapp Brannigan from Futurama.
In our second session of Protocol we all played vampires who went to sleep right before WWI thinking that we should wait out man kind’s war to end all wars so that we could rebuild a broken world. We came back to a fast paced culture of social media and world travel. We quickly decided that the state of humanity only worshipped the superficial and banal and was basically devoid and empty of all meaning. We went along to try and destroy the world with pestilence in order to establish our new order. The high point of this game was when a player was told by the random narrative generator that their character had to take on a challenge and she decided to take on the ice bucket challenge but instead of ice water used a bucket of blood. It’s actually a lot more entertaining than it sounds. Social media, modern popular art and culture were really at the core of what the story was about here.
I moved on to play in a game of Carcass. This is a really interesting game of character and world building with the establishment of goals, allies and enemies. Here we lived in a post-apocalyptic world where the children of an obscure cult survived the apocalypse because of their seclusion. We were all suffering from tainted water and had lost our leader. The game involved selecting a new leader and our relationship with possible hostile tribes around us. This game is typical pinto. It has a very dark tone, but does a great job of having people get in touch with their more sinister side. These games are really fun with the right table, but I can see it going very sour if you have one or several people that aren’t willing to invest fully into the story. All of jim’s games really rely on people being creative and thinking relatively quickly on their feet.
All in all one of the most entertaining conventions I have had in quite a while. I am interested in hearing back from as many of you as I can with any feedback I can get. I know that the temperature down in the Lower Lobby (dungeon) was a bit muggy. The hotel was struggling with that all weekend. It just ended up with a muggy downstairs and a meat locker upstairs. Hopefully we can get that fixed in the future. I will post
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