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Post by natebob on Dec 16, 2014 15:30:42 GMT -8
Has anyone picked up and looked at the new DMG? I've read a couple of reviews and it looks promising. I'm curious what the douchebag POV is.
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argoyle
Apprentice Douchebag
Posts: 53
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Post by argoyle on Dec 16, 2014 18:25:46 GMT -8
It's sitting in my house, I know because I'm a Christmas ninja (plus the gf ordered it on my amazon account), just waiting for the 25th. Honestly I've heard that it is the best of the three core books, and the only complaint I see repeated is that it seems to be geared slightly more to less experienced dms, and doesn't contain quite as many dials as some would like.
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Post by HourEleven on Dec 16, 2014 19:21:19 GMT -8
It's fantastic. It goes out of its way in each section to break people of the cliche bad habits that are associated with d&d (rules lawyering, setting lawyering, adversarial GMing, etc). It's just a big ass book of options and introduction to world building and story telling.
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tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Dec 16, 2014 21:32:27 GMT -8
Funny, I was going to post a comment about this too. Haven't decided to shell out the $50, but was perusing it at the local bookstore and there was some great breakdowns of player styles, and the types of things they may want to get out of the game (i.e. the types of things to give them as a GM, whether that be puzzles, combat, RP, etc.)
I agree that it's much better than I expected, and something I think definitely should be out there in this form, although I'm not so sure it's something I personally need at this point in my "career". :-)
One of the only things that doesn't sit quite right is the setting dyslexia. On the one hand it just feels like they point you at various settings (Dark Sun, Krynn, Greyhawk, Forgotten Realms) but they also don't flesh any of that out and it feels a little lost. But on the flip side, the DMG outlines the base feeling for what they consider "default" D&D, and then starts talking about how you can tweak that to make it dark, or pulpy, or whatever, and uses those settings as examples on how that might look. They don't feel like they "oversell" the settings when they make these points, which I like.
I can't answer to the crunch, cause I wasn't really looking for or at that.
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Post by archmagezemoc on Dec 17, 2014 8:36:40 GMT -8
One of the only things that doesn't sit quite right is the setting dyslexia. On the one hand it just feels like they point you at various settings (Dark Sun, Krynn, Greyhawk, Forgotten Realms) but they also don't flesh any of that out and it feels a little lost. But on the flip side, the DMG outlines the base feeling for what they consider "default" D&D, and then starts talking about how you can tweak that to make it dark, or pulpy, or whatever, and uses those settings as examples on how that might look. They don't feel like they "oversell" the settings when they make these points, which I like. I love my DMG, I haven't read all of it yet but its sweet. I think the reason they didn't do a mini-chapter on each setting is, drum-roll please, settings books. They gotta sell something lol
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Post by HourEleven on Dec 17, 2014 9:12:54 GMT -8
I appreciate that they use examples from each setting throughout the book, really encourages GMs to think further outside the vanilla fantasy world when you put ravenloft, dark sun, and krynn right next to each other as "possible directions."
I would probably pick up gazetteers if they started to drop them with the same quality as the 3 core books (and not the shit editing of the first adventure book, horde of the dragon queen).
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Post by archmagezemoc on Dec 17, 2014 9:23:58 GMT -8
YES, If they did small setting books I'd be real excited, as long as they maintain their current level of quality. I haven't read HotDQ (because I'm playing in it) so I don't know how well that ones put together.
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Post by Kainguru on Dec 17, 2014 10:03:54 GMT -8
GreyHawk will be my first impulse buy. I hope they turn the clock back a bit eg; leave out living GreyHawk changes or even 'from the ashes' (which is probably too much to hope for). Asron
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Post by ayslyn on Dec 17, 2014 10:23:16 GMT -8
Well, they are returning to a more pre-4e style Forgotten Realms, bringing older gods back as well as the Weave for magic.
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Post by HourEleven on Dec 17, 2014 14:00:04 GMT -8
GreyHawk will be my first impulse buy. I hope they turn the clock back a bit eg; leave out living GreyHawk changes or even 'from the ashes' (which is probably too much to hope for). Asron It'd be perfect if they built it around a timeline to step into, like battletech. "I'm setting my campaign in Greyhawk after the battle of X and before the fall of Y."
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Post by natebob on Dec 17, 2014 22:33:24 GMT -8
I sat down with the DMG at Barnes and Noble for about three hours and was engrossed in it. The only reason I stopped was because the store was closing. I think I want to pick up this system.
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Post by archmagezemoc on Dec 18, 2014 17:09:42 GMT -8
The only reason I stopped was because the store was closing. I think I want to pick up this system. You sound like my Grandpa hahaa, my Grandma was complaining to me about him because I guess he just goes to B&N, orders a coffee and uses it as a library. Hasn't bought a book in forever.
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Post by natebob on Dec 18, 2014 18:37:38 GMT -8
I'm a poor college student right now so $50 for a DMG and $50 for a Players Handbook is really spendy. Especially if you don't know if you are going to like the system or not.
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Post by The Northman on Dec 20, 2014 22:21:56 GMT -8
Tavern Name Generator. Need I say more?
In all seriousness this is the probably the best reference for creating and maintaining a campaign in the style that I think most Jackers lean toward that TSR/Wizards has put out.
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Post by Stu Venable on Dec 29, 2014 16:18:04 GMT -8
I'm a fan.
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