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Post by Houndin on Mar 14, 2015 5:53:26 GMT -8
I recently received my dead-tree Fantasy Hero Complete, but I'm having some trouble wrapping my wee brain around the mechanics. Does anyone know of a primer or tutorial on the webs I can reference? Or would anyone be willing to have a hangout/Skype call to run me through some character building.?
Sent from my Nexus 7 using proboards
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Post by Probie Tim on Mar 14, 2015 20:45:50 GMT -8
There's a "HERO in Two Pages" free PDF out there which goes over the basics. For everything else, I use HERO Basic, a 128 page distillation of the full 2 volume HERO 6th edition set. ...and when I can't find/don't understand what I'm looking for/at? jazzisblues is my next stop.
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Post by jazzisblues on Mar 15, 2015 9:08:36 GMT -8
I'm always happy to help any way I can. Houndin did you have a particular question that was plaguing you?
JiB
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Post by Houndin on Mar 15, 2015 15:50:12 GMT -8
Nothing in particular, I'd just like to get a feeling for the game, so I was going to create a few characters and fight them, but I'd like to build them correctly. So I was hoping someone could point me at a tutorial or be willing to walk me through a character gen.
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Post by Twilight Struggler on Apr 4, 2015 8:18:31 GMT -8
IMO, the "correct" way is defined by how cheap you can make a power to be. Other than that, there's really not the correct way. Learn from Savage Worlds, start with the basic power and add the special effects and /or trappings. If the special effect is too effective, then make the power more expensive. Or vise a versa.
HERO is intimidating. And as such people are "pressured" into playing it "right". The "HERO in Two Pages" is the kernal /core of the HERO system. The rest are the system's way of "balancing" powers, skills, and abilitiies to make the game "fair". But, in reality, HERO is easily broken. And this is why I like this system. It's up to the GM and players to find the fair and the balance in their games, the agreed upon social contract.
BTW, look at FATE, in my opinion it's an extreme example of creating a social contract before playing the game.
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Post by jazzisblues on Apr 12, 2015 10:56:27 GMT -8
I cannot argue that for lots of people it's a matter of making the power with the most power and the lowest cost, but that's not the way I approach it. I work from a standpoint of making the power work the way I want it to work for the fiction. Which means that the power might not be the optimal way to build it but the limitations are designed to make it more interesting and more fun for the fiction.
People get intimidated by Hero, but it's 4th grade math, there's just a lot of it. It's honestly not that hard it's just a bunch of work to do by hand.
JiB
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