HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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GM Gear
Mar 7, 2012 19:49:21 GMT -8
Post by HyveMynd on Mar 7, 2012 19:49:21 GMT -8
Since my last GMing took place at Orccon - i just brought CADave. Where do I get me a CADave to add to my GM's Kit?
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GM Gear
Mar 7, 2012 21:00:20 GMT -8
Post by uselesstriviaman on Mar 7, 2012 21:00:20 GMT -8
Thank you deltran for that Kingdom Events table - I hadn't seen that one before. I think I'll be printing off one of those for my own game.
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GM Gear
Mar 7, 2012 22:05:21 GMT -8
Post by jazzisblues on Mar 7, 2012 22:05:21 GMT -8
Since my last GMing took place at Orccon - i just brought CADave. Where do I get me a CADave to add to my GM's Kit? Pasadena JiB
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Mar 8, 2012 5:03:25 GMT -8
Ah. I don't know exactly what it would be, but I'm imaging that shipping a CADave from Pasadena to Osaka would be pretty expensive. Shame.
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Post by hoseirrob on Mar 8, 2012 7:56:36 GMT -8
Ah. I don't know exactly what it would be, but I'm imaging that shipping a CADave from Pasadena to Osaka would be pretty expensive. Shame. Ever see The Great Muppet Caper? It is cheaper if he gets off in Osaka and the plane lands in Seoul.
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GM Gear
Mar 8, 2012 10:24:41 GMT -8
Post by daeglan on Mar 8, 2012 10:24:41 GMT -8
Just send him via map.
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julien
Initiate Douchebag
Posts: 49
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GM Gear
Mar 10, 2012 2:07:28 GMT -8
Post by julien on Mar 10, 2012 2:07:28 GMT -8
Usually I host games, so I don't have really have a GM kit, just books, Ipad or computer for my notes, a screen sometimes. And dice.
But what I do as often as I can, is cook for my players, trying to match the cooking and the game.
I've done cajun food for a game called mississippi (french one, kinda pulp meets blues and voodoo). I've done medieval food for fantasy games (and some spiced wine named Hypocras to go with it), chinese food for asian games, japanese food for L5R games, a good chili for something set in mexico, classical french food for an Adventure ! game (white wolf pulp game) set in Paris in the 1920's...
I've yet to find something to do for a scifi game... I'm thinking about molecular gastronomy but haven't done it yet.
Players obviously love the food and it helps everyone to get into characters. It's fun and it's good for the game. So I suppose it counts as a prop.
My next project (maybe this summer) will be to brew some beer to go with tavern scenes...
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GM Gear
Mar 10, 2012 17:07:30 GMT -8
Post by inflatus on Mar 10, 2012 17:07:30 GMT -8
Usually I host games, so I don't have really have a GM kit, just books, Ipad or computer for my notes, a screen sometimes. And dice. But what I do as often as I can, is cook for my players, trying to match the cooking and the game. I've done cajun food for a game called mississippi (french one, kinda pulp meets blues and voodoo). I've done medieval food for fantasy games (and some spiced wine named Hypocras to go with it), chinese food for asian games, japanese food for L5R games, a good chili for something set in mexico, classical french food for an Adventure ! game (white wolf pulp game) set in Paris in the 1920's... I've yet to find something to do for a scifi game... I'm thinking about molecular gastronomy but haven't done it yet. Players obviously love the food and it helps everyone to get into characters. It's fun and it's good for the game. So I suppose it counts as a prop. My next project (maybe this summer) will be to brew some beer to go with tavern scenes... That is actually real cool. Good food always seemed hard to find in the games I have been to. Wish I was near Paris again. I am hungry and could use a game.
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GM Gear
Mar 11, 2012 11:01:03 GMT -8
Post by jazzisblues on Mar 11, 2012 11:01:03 GMT -8
Usually I host games, so I don't have really have a GM kit, just books, Ipad or computer for my notes, a screen sometimes. And dice. But what I do as often as I can, is cook for my players, trying to match the cooking and the game. I've done cajun food for a game called mississippi (french one, kinda pulp meets blues and voodoo). I've done medieval food for fantasy games (and some spiced wine named Hypocras to go with it), chinese food for asian games, japanese food for L5R games, a good chili for something set in mexico, classical french food for an Adventure ! game (white wolf pulp game) set in Paris in the 1920's... I've yet to find something to do for a scifi game... I'm thinking about molecular gastronomy but haven't done it yet. Players obviously love the food and it helps everyone to get into characters. It's fun and it's good for the game. So I suppose it counts as a prop. My next project (maybe this summer) will be to brew some beer to go with tavern scenes... I'm in favor of anything that helps set or enhance the mood of the game, and good food is always an awesomeness to be treasured. JiB
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GM Gear
Mar 12, 2012 13:32:22 GMT -8
Post by ironnikki on Mar 12, 2012 13:32:22 GMT -8
After asking other listeners' opinions on space management in another thread, I decided to try to minimize the stuff that I use in game. I typically host, but when I do travel elsewhere to run a game, I bring:
1) Notebook and pencil. Currently, this is a legal pad in a fancy looking notebook. This is where I keep pre-game notes, and has plenty of paper for in-game notes, or to be ripped out for quick and dirty diagrams or to pass notes. These sheets are also three-hole punched, so after they've been used, I archive them in a binder.
2) Character sheets. My players have never been interested in keeping their character sheets with them, which is fine by me, because I know that I'd never see them again if they did. I also keep a couple blank character sheets with me in case we get a visitor or someone needs to make a new character.
3) Extra pencils. One of my pet peeves when GM'ing is sharing a writing utensil with the entire freakin' table, so I alleviate the problem by bringing plenty more :-)
4) Dice. At least enough for me to have a set, and for a set to be split between the players, but usually have a set for each person at the table.
5) Core rulebook. If a player wants to use a particular optional book for his/her character, the onus is on them to remember it and lug it around.
6) Moka pot/Aeropress. So long as there's a stove at wherever I'm going, I'm going to have a cup of joe before we start, dammit!
That's really about it. I would like to be able to use my laptop during a game, but I find that it just takes up too much space for my liking. I have a summary of what I imagine the plot will be saved on my computer so that I can check it before laying out the next session or change it if things didn't go as planned last session, but anything that I expect I'll need during a game goes into the notebook.
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azuretalon
Journeyman Douchebag
I poop violence!!!
Posts: 150
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GM Gear
Mar 12, 2012 16:36:30 GMT -8
Post by azuretalon on Mar 12, 2012 16:36:30 GMT -8
Tarot cards are a part of my GMing kit. They make great deroation in the mesh pocket of my bag, they make great props when you need tarot cards or playing cards, and they make for great plot complicators. Read a characters future in the tarot and work it into the upcoming story or just read one card secretly to challenge yourself with "what will happen next?"
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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GM Gear
Mar 12, 2012 18:27:11 GMT -8
Post by HyveMynd on Mar 12, 2012 18:27:11 GMT -8
I keep meaning to add Tarot cards to my GM's kit, both to use when preparing adventures and to whip things up on the fly during sessions. Problem is they're kind of pricy here (over $30) and I'll end up with Japanese instructions. So I'm still undecided. I'd be really interested in hearing more about how you use them azuretalon.
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azuretalon
Journeyman Douchebag
I poop violence!!!
Posts: 150
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GM Gear
Mar 12, 2012 19:13:36 GMT -8
Post by azuretalon on Mar 12, 2012 19:13:36 GMT -8
Well, I have yet to use them to their fullest potential I think, just something I have toyed with. I thought about using them as initiative in an occult themed savage worlds game. Each tarot deck corresponds to a traditional desk (Swords/spades, wands/clubs, coins/diamonds, cups/hearts if i remember correct) so you could do it that way for ties, or use the reverse alphbetical order rules still (Wands/Swords/Cups/Coins).
I have pulled out the appropriate cards to act as a "Desk of Many Things" which adds something to the whole experience.
You could do a wizard or fortune teller or such literally do a tarot reading on the character and then use what that says to map out what his character arch will take.
And the other thing is simply... "I don't have anywhere else to go with this story" do a reading on the story, or just draw a card, figure out its them and just build the story from that starting point. I mean it's eccentially the same as opening a dictonary randomly and building a game around a few words that catch your eye, but I run lose stories and see what happens anyway so a bit of narrative randomization doesn't hurt to get the creative uses flowing.
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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GM Gear
Mar 12, 2012 21:59:31 GMT -8
Post by HyveMynd on Mar 12, 2012 21:59:31 GMT -8
And the other thing is simply... "I don't have anywhere else to go with this story" do a reading on the story, or just draw a card, figure out its them and just build the story from that starting point. I would most likely use the Tarot deck in this fashion. I'm really eager to start running rules-lite narrative games for my group and I need practice thinking on my feet. So I'll use the deck to spark ideas, either by drawing a single card, or reading the situation during down time. I guess I'll chime in here too about my GM's kit. It's pretty sparse though, and consists of: - lots of dice of various shapes and in a color appropriate for the game being played;
- index cards with game stats, personality notes, and motivations for the major NPCs;
- more index cards with game stats for mooks or unimportant NPCs that might be encountered this session;
- even more index cards with important locations and notes about who or what might be found there;
- writing implements;
- a homemade GM's screen;
- the core books of whatever game system I'm running;
- something to use as Bennies/Style Points/Moxie Points/whatever; and
- scratch paper for notes and maps.
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Deleted
Deleted Member
Posts: 0
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GM Gear
Mar 13, 2012 0:42:13 GMT -8
Post by Deleted on Mar 13, 2012 0:42:13 GMT -8
My RPG kit for Traveller is kept in an excellent British Isles Traveller Support (BITS) free TravCon 2010 shoulder bag, and is as follows (in order of priority):
1. Mongoose pocket rulebook (brilliant value), bookmarks, reading glasses (for the tiny font), any extra Classic/MegaTraveller/T4 rule books/scenarios necessary for a particular session.
2. Clip-action ringbinder with: typed scenario details, character sheet copies, player contact details, background information on my universe (which occupies a large ringbinder too heavy to carry routinely), details of particular worlds for tonight's game, copies of the Imperial calendar with key dates marked, ID cards on card & other mocked up documents for the session, sheets of blank paper, blank index cards, sheet of large hex paper covered in plastic film (DIY cheapo battlemat), envelopes of space/ground combat counters (in punched pockets).
Things I like to have prepared on paper: key NPC names and stats, maps and charts, rumours and encounters. However I am not rigid about sticking to the scenario details, players are free to wander from my plan and do what they enjoy.
3. Mixed tub of dice (mainly D6) and empty transparent plastic salad cartons for tossing into (stop sniggering at the back!)
4. Pencil case of stationery, including BITS Traveller's Aid Society "antique writing set", pad of A4 paper.
5. MegaTraveller referees shield (just to hide die rolls - much lighter than the Mongoose one) and my own draft full-colour lightweight Mongoose Traveller referees shield (for reference only - printed on card too thin to stand up).
6. Strong coffee & snacks.
7. Handbills & labels to add to the group publicity around our usual venue (Surrey University, Guildford).
8. Miniatures (where combat is likely).
9. Any props too large to go in the ringbinder, eg a model of a planetoid warship in the form of a large baking potato with labels stuck on.
Regrettably I cannot currently afford a laptop! I really need to keep the weight down because I have knee and foot problems.
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