azuretalon
Journeyman Douchebag
I poop violence!!!
Posts: 150
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GM Gear
Mar 13, 2012 3:41:25 GMT -8
Post by azuretalon on Mar 13, 2012 3:41:25 GMT -8
9. Any props too large to go in the ringbinder, eg a model of a planetoid warship in the form of a large baking potato with labels stuck on. That is SO much win. So lets see.. 1. Tarot Cards as meantioned before 2. Pens and Pencils 3. Playing cards 4. Pathfinder Crit and Fumble Cards 5. Lunch Money card game (damn, i like cards) 6. My custom monster puppet dice bag 7. minis 8. battle map 9. wet erase markers 10. Magnetic alea tools disks 11. My pizza pan I painted white and divide into 1/8ths to "tick" system of exalted and scion. 12. expanding file folder (a trick Veremond taught me) 13. composition notebook. 14. My shillelegh for pointing, leaning, and thumping problem players. 15. 2 liter of Coke I think thats about it, I know this is rather large and varied. Mostly because we game in my kitchen and the dining room is my office so all my gear is within arms reach. I could technically add "he half of my books not in storage" but that's the stuff I try to pick through when I am on the road rarily.
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GM Gear
Mar 13, 2012 6:31:09 GMT -8
Post by ironnikki on Mar 13, 2012 6:31:09 GMT -8
Oooh, tarot cards, what a neat idea! I bought a set of Harrow cards from Paizo back when my group was playing Curse of the Crimson Throne, since that set specifically references them, but I never got to use them. Looking back, I should have just gotten my hands on a tarot instead, so that it would be useful in other games too. I guess I know what's being added to my game bag now...
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GM Gear
Mar 13, 2012 7:38:52 GMT -8
Post by hoseirrob on Mar 13, 2012 7:38:52 GMT -8
Gammonstark used to use an old Ravenloft Deck. We called it the Deck of Many Fucked up things. We eventually turned that into a roleplaying system and how he told the story was based on the cards he or we drew. It was super impressive and a lot of fun.
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GM Gear
Mar 13, 2012 12:48:42 GMT -8
Post by inflatus on Mar 13, 2012 12:48:42 GMT -8
Gammonstark used to use an old Ravenloft Deck. We called it the Deck of Many Fucked up things. We eventually turned that into a roleplaying system and how he told the story was based on the cards he or we drew. It was super impressive and a lot of fun. Using a Ravenloft Deck sounds pretty cool. I would like to visit that game.
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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GM Gear
Mar 13, 2012 21:58:08 GMT -8
Post by HyveMynd on Mar 13, 2012 21:58:08 GMT -8
There's an indie game called In a Wicked Age... created by Vincent Baker (again, the same guy who did Apocalypse World and Dogs in the Vineyard) that uses a standard deck of playing cards (without the Jokers) to help create the characters and the initial story set up. You deal out four cards, and choose one of the four included Oracles to interpret them. You could choose to consult the God-kings of War Oracle and get something like the following: - King of Diamonds - A chest containing the tax monies of a rural province, and the soldiers carrying it;
- 10 of Spades - The mutiny and revolt of a prestigious calvary company;
- 10 of Clubs - A youth or maiden, the reincarnation of a great hero, whose soul remembers glory; and
- 9 of Hearts - A terrible and devastating ambush.
The group is free to connect and interweave these elements however they desire. They might decide that the heroic youth is leading the mutinous calvary company who's laying an ambush for the soldiers carrying the tax money so they can steal it. Maybe the heroic youth is leading the group of soldiers instead and will attempt to fight off the calvary. Or maybe it was a terrible and devastating ambush that reduced the calvary company to ruin, causing a portion of them to mutiny. Maybe the soldiers were carrying the tax money to the calvary company's commander so that they didn't mutiny. However you want to do it. After doing that, the players are free to select a character from the list of people available, including any implied characters. So in the above example people are free to choose from the soldiers, the cavaliers, and the youth. You could even play as the youth's soul if you decide the reincarnated hero is more important than it's vessel. Or as one of the people setting up the ambush if your group decided that it's being caused by a different faction. I think this is a cool idea and am going to try and apply a similar system to more traditional RPGs.
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GM Gear
Mar 23, 2012 11:39:17 GMT -8
Post by Forresst on Mar 23, 2012 11:39:17 GMT -8
As of yet, all my GM experience comes from running remote tabletop games via skype with my own little punk rock system. So my GM kit right now is:
1. The big blue notebook/binder hybrid thing of doom with all my world notes, people with problems and story idea for the big arcs. 2. My dice set. I'm in love with my sparkly orange matching polyhedrals and d6 brick. 3. My personal googly docs index with the battle grid excel book and crit fumble table, as well as a few random monster groups I worked up for just jumping into a combat on the fly if people do something spectacularly silly (like try to stuff the king of gnomes in a barrel). There's also a utility sheet in there where I can hit enter on a cell and get a random number from 1-6, 1-20, or 1-100 really quickly, a list of random names I made up that fit the world, and etc (I spent a buttload of time on the excel part, can't you tell?) 4. The core book I'm using. 5. The coffeemaker I totally subverted into a fast tea machine 6. My enormous teacup.
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