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Post by Probie Tim on May 4, 2015 6:08:20 GMT -8
I am going to present the augument that a character has two alignments. One that is the one that the character holds as true, and the one the population the character interacts with sees. The White Wolf Creature: the Descriptor games do something like that. They have a nature and a demeanor, which is, respectively, how you really are and how you present yourself to others. Well, at least Vampire: the Masquerade and, I think, Mage: the Ascension does. I'm not sure of the others.
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plirr
Initiate Douchebag
Posts: 4
Preferred Game Systems: FATE, Shadowrun
Currently Playing: Horror on the Orient Express (7th Ed CotC)
Currently Running: Eberron in FATE
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Post by plirr on May 8, 2015 15:44:49 GMT -8
My take on alignment is to pretty much wholesale replace it with FATE aspects. They bolt on to pretty much any system pretty well, and my Trouble Aspect could EASILY by lawful good with a stick up my ass. I still prefer more crunch for my tactical and relational abilities, but the compel mechanic still leaves so much choice. Furtmermore, self-compels and bennie/after the fact compels reward aspect drive roleplaying behavior rather than punish.
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Post by Kainguru on May 13, 2015 12:25:20 GMT -8
Check the beta for FFG's 'Star Wars - Force and Destiny' morality mechanic. Aaron
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