maxinstuff
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Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
Favorite Species of Monkey: Proboscis
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Post by maxinstuff on Sept 6, 2015 19:33:02 GMT -8
Mongoose makes a great game. After rolling the shittiest character I have ever created (statistically speaking) during maxinstuff's Traveller Character Gen session I am very eager to see what this mighty crippled lawyer will do! Character sheet will be posted soon...but just as an indicator here or the incredible Fez's stats: Strength: 3 Dexterity: 2 Endurance: 2 Intellect: 7 Education: 4 Social: 8 Well at least you have average intelligence.
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jeffrywith1e
Journeyman Douchebag
Posts: 182
Preferred Game Systems: Pathfinder, BRP, d20 Modern
Currently Playing: Pathfinder
Currently Running: OpenQuest
Favorite Species of Monkey: gone to heaven
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Post by jeffrywith1e on Sept 26, 2015 20:56:31 GMT -8
So those of you who have picked it up and looked at it...
What do we think? Is it good? or is it a heart breaker?
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d47
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RPG of Choice: Metagaming Melee
Posts: 194
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Post by d47 on Sept 28, 2015 11:16:50 GMT -8
Mongoose makes a great game. After rolling the shittiest character I have ever created (statistically speaking) during maxinstuff's Traveller Character Gen session I am very eager to see what this mighty crippled lawyer will do! Character sheet will be posted soon...but just as an indicator here or the incredible Fez's stats: Strength: 3 Dexterity: 2 Endurance: 2 Intellect: 7 Education: 4 Social: 8 You must have been doing the d4 version of character gen.
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thegrimace
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Posts: 45
Preferred Game Systems: Anything
Currently Playing: D&D 5.0, Pathfinder, L5R
Currently Running: L5R
Favorite Species of Monkey: Evil
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Post by thegrimace on Oct 2, 2015 12:24:36 GMT -8
my 2 cisterci on a very quick initial read:
It's pretty much the D&D 3.5 of Mongoose Traveller. It doesn't change much, and is probably going to be 95% compatible with previous stuff, but does clean up a bunch of stuff, lay things out a lot better and just generally streamline things.
Examples of changes to character gen: Comms, Computers and Sensors are now all sub-specialties of "Electronics" rather than standalone skills All the sciences are combined into one "Science" skill rather than physical/social/space Failing a survival roll no longer has as much confusion on whether it actually ejects you from a career The starting age is actually explicitly stated somewhat clearer (maybe) flowchart on character creation Much better/clearer options for term 1 schooling (University or military school) that would make you actually want to take them More benefit options that include a free ship or at least a large percentage of a ship
I'll have to dig in more past character creation, but skimming the vehicle combat and design sections, they definitely looked nicer, and some of the bonuses such as separate files with the 2-d ship maps may be quite nice for anyone playing on Roll20 etc...
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Post by weaselcreature on Oct 2, 2015 14:05:29 GMT -8
Did they somewhat integrate the combat systems? Eg: how do you handle shooting a man-portable rocket at a spaceship?
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jaiden0
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Posts: 131
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Post by jaiden0 on Oct 22, 2015 11:50:10 GMT -8
Did they somewhat integrate the combat systems? Eg: how do you handle shooting a man-portable rocket at a spaceship? Mongoose always had a 50x modifier, but yes there is a table in MGT2 personal/vehicle/starship goes on a 1/10/100 scale.
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Post by weaselcreature on Oct 22, 2015 15:12:05 GMT -8
Hrm...must have missed that (if it's in the Core Book; that's all I have). Thanks!
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jaiden0
Journeyman Douchebag
Posts: 131
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Post by jaiden0 on Feb 1, 2016 12:50:17 GMT -8
OK I read pretty much all of this, and it hasn't changed that much from 1.0. It's a cleanup, and there are some good rules added, but it's not fundamentally very different. I think pretty much everything (Mongoose) will be compatible with it.
In short, if you don't own Traveller, this is the book to buy. If you do own Mongoose 1.0 you probably don't *need* this unless you're running a campaign, and if you are, you probably will be enticed by something below. I'm looking forward to the other books and will definitely buy them.
caveat: I could be wrong about any of this, it's from memory.
New rules: damage from Falling/gravity heat/cold poisons, vacuum, radiation, etc. (LOTS on radiation) power requirements for ship systems ship critical hits, which may impact power requirements different repair rules (better engineer rolls use less spare parts, which are expensive) specific grapple rules Trade table is flattened. easier to make some money, but harder to score huge Passenger revenue is more varied and more profitable and therefore more attractive. Modernization overall (computers don't take huge amounts of space. cooler tech) Sensor rules are better defined and more interesting There's an included subsector (setting) which may be interesting, I didn't read it in detail More interesting non-weapon things to do in ship combat (engineer actions/maneuvering/sensor jamming/etc.) some of the skills have been rearranged and make more sense. (computers is now under electronics, for example.) Pre-career education (university or military academy) is available. Task chains are less swingy -> (can't give huge +/- to someone else by helping) I think the man combat stuff added some options: parry/dive for cover/dodge, but don't quote me on it ship maintenance costs now scale, can double-bunk. Ship construction (see below) is more granular, and has more options.
Cons: Ship construction is NOT included in this book, I had to extrapolate from some of the beta stuff and the ship examples, but the examples are playable. There are some neat ideas coming in future books based on the beta material (more updated computer and ship parts) Added boon/bane (roll 3d6 and take highest/lowest two) which was unnecessary I think. I just adjust DM as needed.
things I have not read: psionics (much) character generation tables (looks pretty similar though)
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bullgod
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Will GM for Beer
Posts: 27
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Post by bullgod on May 18, 2016 14:14:38 GMT -8
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maxinstuff
Supporter
Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
Favorite Species of Monkey: Proboscis
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Post by maxinstuff on Sept 5, 2016 14:29:50 GMT -8
This has been out for a bit now - I notice that they still don't have the hard copy high guard and CSC out yet?
What's the consensus?
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maxinstuff
Supporter
Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
Favorite Species of Monkey: Proboscis
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Post by maxinstuff on Sept 20, 2016 3:31:55 GMT -8
My hardback arrived last week. It's a gorgeous book.
So good that I ordered CSC and High Guard.
Looks like they are using a "core library" approach much like Hero 6e tried to do, all in these lovely hardcovers.
It will be a "big 4": Core Rulebook (well... core rules m8) High Guard (more ships, ship construction) Central Supply Catalogue (equipment) Vehicles Handbook (vehicle build rules)
Looks like a "starter box" before the end of the year too.... apparently this will have ALL the core rules in.... maybe like a remake of the LBB's in a Box format?
Then later: Traveler Companion (some sort of worldbuilding supplement, with alternate setting options etc.) A holistic Third Imperium book of some sort....
My poor wallet......
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bullgod
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Will GM for Beer
Posts: 27
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Post by bullgod on Dec 16, 2016 2:06:01 GMT -8
Print version of High Guard out now, for general consumption.
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bullgod
Initiate Douchebag
Will GM for Beer
Posts: 27
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Post by bullgod on Dec 20, 2016 7:35:52 GMT -8
Print version of High Guard out now, for general consumption. Mine arrived today. But Mrs bullgod appears to have intercepted the postman, wrapped it in paper with stars on and put it under the tree. Curse you Royal Mail!
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jeffrywith1e
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Currently Playing: Pathfinder
Currently Running: OpenQuest
Favorite Species of Monkey: gone to heaven
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Post by jeffrywith1e on Feb 5, 2017 9:14:23 GMT -8
Curious about that starter box. Probably not needed if you have the core book, huh
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Post by Bill Roper on Feb 5, 2017 11:04:43 GMT -8
Curious about that starter box. Probably not needed if you have the core book, huh From the Mongoose site: "This box set will contain everything players need to dive into Traveller, from the rules (which, while the Core Rulebook will have more breadth, will not be a cut-down version of its rules) to a complete mini-campaign. The campaign is set in the Traveller Universe, but many, many light years away from the Third Imperium or, indeed, any part of Charted Space. It is our intention that it will serve as both an introduction into the mechanics and concepts of Traveller, as well as a long-running campaign that we may return to at a later date (possibly as part of an ‘advanced’ rules box set, but we will have to see…)." So, it will at least have a streamlined set of basic rules (much like Savage Worlds does) and a complete campaign setting separate the Third Imperium. I think it comes down to how cool the campaign is and if the stripped down book is easier for players to use.
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