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Post by The Barney on Mar 16, 2012 18:15:15 GMT -8
I have a huge story arch that I originally came up with a few years ago while reading some of the Eberron source books for 3.5. The first time I tried running it in the 3.5 system. This was with a new group who were much bigger fans of the system then I was and it turned out that they were more into the ROLL playing, then the ROLE playing and 2 of the 4 characters were burned at the stake by the church of the silver flame the first night. The second time I tried running it with a completely different group in 4e Eberron. The game lasted about 12 sessions before attendance got so bad I had to but the story on hold to try some other stuff. Little did I expect that group would nearly completely dissipate immediately after. So now I’m thinking about a 3rd try with a different group but looking back and realizing that D&D 3.5 and 4e were both bad choices for my story. Which finally bring me to the question…
What is a good Fantasy system for a high drama game of action and adventure? Something that is good for cinematic action scenes of impossible heroics and bigger then life adventure, with a bit of dark mystery.
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Post by inflatus on Mar 16, 2012 18:24:49 GMT -8
GURPS will give you the opportunity to be as realistic or fantastic as possible. As long as you have a good understanding of the mechanics you should be able to bring your story to its potential.
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Post by whutaguy on Mar 16, 2012 18:33:01 GMT -8
I haven't played it much, but what I hear is Savage Worlds fits that bill exactly.
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Post by Deleted on Mar 16, 2012 19:25:55 GMT -8
Savage Worlds is a great system but if you are trying to do it with your DnD group then it might not be the best system. I have a friend who is mainly a DnD guy and all he wines about is how melee blows in his mind. Even though I went over the scaling of ranged vs. melee as the podcast did he would not have it. So expect some problems. If you are really good with off-the-cuff I would say Mage: The Dark Age but I warn you, as a DM it is HARD to control.
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Post by Deleted on Mar 16, 2012 19:52:57 GMT -8
I totally read this back and it sounds like i am not a fan of Savage Worlds but I totally am. It is cinematic like you asked but I just know 3.5e DnDer's like some weird rule heavy and odd "balance" as they call it.
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Post by ayslyn on Mar 17, 2012 8:47:34 GMT -8
I'm using Feng Shui for a more Space Opera-ish game I'm running right now. I wanted a very Star Wars feel to it.
I think that it could work well for straight fantasy.
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Post by doctorlovecraft on Mar 17, 2012 12:59:43 GMT -8
I would agree with Feng Shui. My favorite system is GURPS, but that being said, it doesn't sound like a system that would fit for you. GURPS lends itself to a 50/50 mixture of roll playing and role playing and while it can be made more cinematic it lends itself more to gritty realism. Feng Shui, on the other hand, does a great job doing cinematic and the rules really encourage role playing and risk taking. Its default setting is a Hong Kong action film type setting so it would need retrofitted to fantasy. I really think that it might fit the bill. Like i said "I love GURPS" but I would hate to sell a cat to a dog person.
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Post by ayslyn on Mar 18, 2012 23:36:09 GMT -8
I would actually say it needs reskinning, rather than retrofitting. The rules themselves don't change any, just what you're naming things.
For instance, my game is a FAR future science fantasy game. I've ruled that there are no junctions, and that Transformed Animals are now bio engineered or mutated humans; and that Abominations and Supernatural Creatures are alien species.
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Post by jazzisblues on Mar 19, 2012 7:16:39 GMT -8
My first thought was of course Savage Worlds because well it's Savage Worlds, but if your guys are pretty die hard d20 guys I'm actually going to suggest Pathfinder.
Ok SW has the advantage of being cheaper, lighter, more cinematic and much more maleable, but Pathfinder is going to feel more like what they're used to. The downside is that the cost of entry for Pathfinder is not exactly trivial, but that's true for most game systems.
If you want to know what I would do though, I would go with what I knew and what I had on hand unless I was just hankering to try out a new game system in which case the order that I would probably look at them would be:
Savage Worlds Pathfinder Hero (Yeah yeah I know hate on it all you want.) GURPS
Though the last two it's really sort of a toss up for me as I have and play both of them.
As always just my 2 krupplenicks worth, your mileage may of course vary.
JiB
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Post by The Barney on Mar 19, 2012 17:40:07 GMT -8
I’m not married to any system.
From the systems listed, I will probably go with Savage worlds because I have the core book and some of the Deadlands books that I haven’t gotten around to reading yet, but that would be a great excuse.
Thanks for all the feed back everyone.
The Barney
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Post by Deleted on Mar 21, 2012 18:43:49 GMT -8
Try d6 fantasy over the top style, quick character generation, more options than savage worlds and better balance. Plus its free. www.sycarion.com/open-d6-pdfs/
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Post by Deleted on Mar 22, 2012 12:23:49 GMT -8
I would recommend Cortex Basic. It's a classless system, and rules-light, like Savage Worlds, but pretty adaptable to anything you might want to run using it.
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Post by jazzisblues on Mar 22, 2012 12:50:38 GMT -8
Try d6 fantasy over the top style, quick character generation, more options than savage worlds and better balance. Plus its free. www.sycarion.com/open-d6-pdfs/I downloaded the d6 system pdf's last night. Unfortunately I haven't had much time to look them over but it's intriguing. JiB
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HyveMynd
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Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
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Post by HyveMynd on Mar 22, 2012 18:01:40 GMT -8
I would recommend Cortex Basic. It's a classless system, and rules-light, like Savage Worlds, but pretty adaptable to anything you might want to run using it. After trying Marvel Heroic Roleplaying, I've been interested in seeing other incarnations of the Cortex system, including Leverage (since I'm now a fan of the show). I found something called Dragon Brigade: Opening Salvo which looks like it was designed for con games, but could be a good starting point.
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Post by kaitoujuliet on Mar 22, 2012 18:38:20 GMT -8
Why do you think those two editions of D&D were bad choices? What is it you wanted that they didn't do--or what is is that you didn't want that they did do?
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