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Post by inflatus on Dec 8, 2011 13:09:01 GMT -8
I have heard a lot of good things about google+ hangouts and being in a game. It looks like I may be living in a remote area in the next few weeks.
I wanted to join a game in the future. My question is what are the drawbacks of being part of a game on the hangout? Is it something that you have overcome?
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tappy
Journeyman Douchebag
Host
Posts: 192
Preferred Game Systems: Apoc World, Monsterhearts, L5r, Wod
Favorite Species of Monkey: Space Monkey
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Post by tappy on Dec 12, 2011 8:04:39 GMT -8
the biggest drawback is dice rolling. It is easy for cheaters to cheat, but dice randomizers aren't as good as plain old dice on the table. but for the most part, I prefer it to the table, unless everyone at the table is on chat with each other.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 12, 2011 16:17:47 GMT -8
I haven't actually run a game on google+ yet, my group is still using infrno. Will swap over at some point...but the same concepts apply. So far the games have been fun and very story driven. There is something lost not being around the table, but other then that I haven't noticed any glaring problems. I trust everyone to roll honestly so that hasn't been an issue. Sometimes the players get distracted putting funny captions on the virtual table top..but that I can live with
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Post by ironnikki on Dec 12, 2011 17:00:38 GMT -8
I tried to play a game via Skype with some friends a couple years ago. I found that games that require a grid of some sort (i.e: Pathfinder) were difficult for me to play without having a physical map in front of me. We didn't have any kind of virtual map or anything, though, and I imagine that Google Christ must have rectified this if it's become a favorite for online gaming. On the other hands, games that were somewhat more narrative, such as nWoD, worked out better via Skype.
Ultimately, I decided that long-distance games just weren't for me. I discovered that a lot of my interest in the story and game in general was generated by simply being with friends, and by removing the physical interaction, I had also removed a large portion of my interest in the game. This is an issue that I just couldn't overcome, and eventually dropped out to find a more local game. That's more of a personal issue for me though, so YMMV. I hope it works out for you!
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joegun
Journeyman Douchebag
Posts: 249
Preferred Game Systems: Savage Worlds
Currently Playing: Just GM'ing right now.
Currently Running: Rippers Resurrected, and Savage RIFTS!
Favorite Species of Monkey: Baboon
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Post by joegun on Dec 14, 2011 0:26:37 GMT -8
I run a google+ game and like Tappy said, mostly dice rolling. However the group I play with are more into the game and less into the crunchiness so all of the die rolling and card dealing is handled with trust. (as the GM I hand out cards for init and just tell the players the order). I would suggest using the "Hangouts with extras" it allows you to view documents (char sheets), sketchpads (battlemaps, benny counters, ect ) I even made templates for Savage Worlds on my sketchpads and hid the on the side! Those are shared in another post ). Honestly it's a great way to run the game.
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Post by inflatus on Dec 17, 2011 5:27:24 GMT -8
Well I can definitely get past the dice rolling. I will have to give it a try.
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Post by jazzisblues on Dec 17, 2011 5:45:32 GMT -8
I haven't run a whole game this way but I have had people skype into games on occasion. What I do is turn the camera around so it faces the table rather than face me. They don't need to see my ugly mug anyway. It worked fine for what I was doing. If I were going to do a whole game this way I would do it in Google Hangouts but I haven't tried it yet so anything I would say on that would be anecdotal at best.
JiB
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Post by inflatus on Dec 17, 2011 5:56:07 GMT -8
I would want to play in a game before GMing. I will have to find someone running a game that I am familiar with.
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