G.I. Joe
Journeyman Douchebag
Posts: 147
Preferred Game Systems: L5R, FATE, GURPS
Currently Playing: Isawa Miriko: Split soul made whole again... with memory issues. Homura (Formerly Isawa Kiyoi) - wandering fire Priestess; Girart - a GURPS low-tech combat monkey w/19ST
Currently Running: Fushigina Ronin (L5R 4th ed)
Favorite Species of Monkey: Winston
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Post by G.I. Joe on Dec 15, 2015 15:43:22 GMT -8
Hey all, I recently got Age of Rebellion (and am getting the other two soon); and have been reading through it. Simply put, I love the system. But I have a question about modifying starships. So I want to upgrade the weapons on an A-wing from Laser Cannons (light) to Laser Cannons (Medium). I was fine doing this until I saw that the B-Wing weapons say "hardpoint mounted", which implies that weapons without this cannot be exchanged. However, according to the customization rules provided in the book, there is no caveat to that end. This is just for my own amusement (possibly for a game in the future, if I can get my friend to run it), so I cannot go to my GM for their ruling. As FFG SW is such a narritive system, I assume that I can modify to my hearts content.
However, I did also have another question about modifying the weapons on starships in general: what constitutes a "weapon system?" I interpreted this as each entry under the description; but this raises the question: if I replace only ONE of the laser canons; then that should use no hard points, and destroys the "linked 1" quality. Then say I replace the second one later, still not linked (but that is coming soon); by the rules in the book, this would also have use no hard points. Then I could link them which doesn't add a hard point. HOWEVER, if I were to do the whole system at once, the rules seem to say that it would use up 1 hard point (which is significant if I wanted to do any more modding to it as the A-Wing only has 1 hard point). What are your thoughts on this?
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Post by Kainguru on Dec 16, 2015 9:42:04 GMT -8
You should be able to upgrade the weapons, within silhouette restrictions, as a straight swap in swap out. Hard points are usually for extra weapons. Don't have the book handy so not sure if this is BTB or RAW. Hiwever, the ultimate caveat is 'does it fit the narrative?' if the answer is yes then 'yes . . . and' . . . Aaron
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Post by joecrak on Dec 16, 2015 21:12:56 GMT -8
A weapons system is, for example, a cannon.
The YT-1300 has two turrets, Dorsel and ventral.
Linked does not mean that the Dorsey and ventral are linked, it means your turret has more than one cannon on it.
I.e. Twin Dorsel, twin ventral. Triple Dorsel, or maxed at quad-dorsel.
Adding a canon to a pre-existing turret, or adding a new turret costs hard points.
Upgrading light to medium costs no hard points, because the cannon mount is already there.
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G.I. Joe
Journeyman Douchebag
Posts: 147
Preferred Game Systems: L5R, FATE, GURPS
Currently Playing: Isawa Miriko: Split soul made whole again... with memory issues. Homura (Formerly Isawa Kiyoi) - wandering fire Priestess; Girart - a GURPS low-tech combat monkey w/19ST
Currently Running: Fushigina Ronin (L5R 4th ed)
Favorite Species of Monkey: Winston
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Post by G.I. Joe on Dec 16, 2015 23:02:49 GMT -8
Ok, awesome! Medium Laser Cannons here I come! Now another question: what about ripping componants out to create more hard points? For example, say, I wanted to rip the hyperdrive out of my A-Wing and install a beefier shield generator. Doing stuff like this is definately not included in the rules, but should technically be possible with a good enough mechanics check. Maybe something like four purples? Thoughts? Now you may be asking me, WHY?! WHY GET RID OF YOUR HYPERDRIVE?! HOW ARE YOU GOING TO MOVE?!!!! Well I have an idea for a modified YT-1930 Freighter where the bottom turret has been removed, and the deck plates have been modified to semi-precisely fit my A-Wing; providing an airtight seal and room to climb into it. This would allow my character to be a part of the crew, but be able to head out and destroy Ties/pirates at will. I would definately have the element of surprise. > If I can't do that, well then I guess I'll just have to be insane and go for the engine upgrade. Speed 7 here I come!
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Post by Kainguru on Dec 17, 2015 5:32:13 GMT -8
You want a rough approximation of The Ghost with its Phantom Fighter from Rebels? Aaron
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Post by joecrak on Dec 17, 2015 13:31:49 GMT -8
Ok, awesome! Medium Laser Cannons here I come! Now another question: what about ripping componants out to create more hard points? For example, say, I wanted to rip the hyperdrive out of my A-Wing and install a beefier shield generator. Doing stuff like this is definitely not included in the rules, but should technically be possible with a good enough mechanics check. Maybe something like four purples? Thoughts? Now you may be asking me, WHY?! WHY GET RID OF YOUR HYPERDRIVE?! HOW ARE YOU GOING TO MOVE?!!!! Well I have an idea for a modified YT-1930 Freighter where the bottom turret has been removed, and the deck plates have been modified to semi-precisely fit my A-Wing; providing an airtight seal and room to climb into it. This would allow my character to be a part of the crew, but be able to head out and destroy Ties/pirates at will. I would definitely have the element of surprise. > If I can't do that, well then I guess I'll just have to be insane and go for the engine upgrade. Speed 7 here I come! As it stands every time I've played, we've always hand waved attaching ships to the exterior of your main transport ship. There's docking tubes or whatever. When combat broke out, a dude jumped into the attached x-wing and helped dog fight. I think it's a pretty common thing. As for Ripping components out? That's a GM discussion/negotiation. I know we've also used the Outlaw Tech Talent to add hard points to ships, because it's about having fun. I built/bought a Speed 7 Swoop bike. It was crazy.
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