sbloyd
Supporter
WHAT! A human in a Precursor service vehicle?!
Posts: 2,762
Preferred Game Systems: Storyteller; Dresden; Mage
Favorite Species of Monkey: Goddamnit, Curious George is a CHIMP not a monkey! Stop teaching my daughter improper classification!
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Post by sbloyd on Jan 28, 2016 9:01:25 GMT -8
Still listening to the episode, but had these thoughts: ("Well, actually...") Re: Fingerprints Vampires still have fingerprints, yes, but they don't leave them around willy-nilly like mortals because Kindred don't secrete body oils nor do they shed skin cells like a regular human. So, keep your hands clean, Probie Tim. Re: Herd, blood loss, and feeding schedule Stu Venable, it's your game, so it's your call. However, VtM20 does state that a mortal recovers a blood point in one day. You're right that the Red Cross and other blood donor folks limit you to a unit of blood every six weeks, though you could probably handle more. Plasma donation places will take a liter of plasma twice a week - they put the platelets et al back into you (I was selling my plasma pretty regularly for a bit). The hand-wavy way to handle the blood point thing is to declare that when a vampire feeds, it's not really the blood that's nourishing them, it's the life-force carried in the blood, so you're not actually taking a pint at a time. It also explains why elders aren't blood-bloated slugs. But, by the book, Kimi could take two points from each of her herd members every three days (in rotation) with no ill effects.
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Post by weaselcreature on Jan 28, 2016 12:33:11 GMT -8
Great episode. And I'm glad I was on my lunch break (door closed) and my mouth was empty of food/drink when "I don't like being handed things" happened! HI-larious!
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Post by Stu Venable on Jan 29, 2016 13:25:51 GMT -8
Still listening to the episode, but had these thoughts: ("Well, actually...") Re: Fingerprints Vampires still have fingerprints, yes, but they don't leave them around willy-nilly like mortals because Kindred don't secrete body oils nor do they shed skin cells like a regular human. So, keep your hands clean, Probie Tim. Re: Herd, blood loss, and feeding schedule Stu Venable, it's your game, so it's your call. However, VtM20 does state that a mortal recovers a blood point in one day. You're right that the Red Cross and other blood donor folks limit you to a unit of blood every six weeks, though you could probably handle more. Plasma donation places will take a liter of plasma twice a week - they put the platelets et al back into you (I was selling my plasma pretty regularly for a bit). The hand-wavy way to handle the blood point thing is to declare that when a vampire feeds, it's not really the blood that's nourishing them, it's the life-force carried in the blood, so you're not actually taking a pint at a time. It also explains why elders aren't blood-bloated slugs. But, by the book, Kimi could take two points from each of her herd members every three days (in rotation) with no ill effects. I was trying to come up with something of the top of my head. I need to put post-it notes in the V20 book, because I can't ever find anything when I need it. I'd rather do it RAW.
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sbloyd
Supporter
WHAT! A human in a Precursor service vehicle?!
Posts: 2,762
Preferred Game Systems: Storyteller; Dresden; Mage
Favorite Species of Monkey: Goddamnit, Curious George is a CHIMP not a monkey! Stop teaching my daughter improper classification!
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Post by sbloyd on Jan 29, 2016 13:27:06 GMT -8
Admittedly the mortals-heal-one-a-day thing is hidden away (if I recall, it's on the page about Lethal Damage).
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Deleted
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Post by Deleted on Feb 10, 2016 4:38:48 GMT -8
Just listening to the start of the episode and I'm wondering if somebody could provide a bit of info on how damage works in the system as I'm rather confused. For a start just how tough are vampires relative to a regular human? It sounds like they can take a hell of a lot of damae.
Also what's the difference between the types of damage? Stu mentioned lethal and aggravated and I got the impression aggravated was worse than lethal. If that's the case then what actually causes aggravated damage if a missile explosion doesn't? Seems like you don't get much worse than that.
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Post by Stu Venable on Feb 10, 2016 9:25:00 GMT -8
Combat is very infrequent, so my memory may be imperfect.
Everyone has the same number of hit points, and depending on how many of those are taken, your effectiveness drops.
How they handle the different kinds of damage is how vampires are differentiated.
There are actually 3 types of damage: Bashing, Lethal and Aggravated (from least to most serious).
Bashing damage is bumps and bruises. Character use their Stamina to soak this damage (you make a roll to see how much of the damage is ignored).
Lethal damage is the kind of damage that kills you. Bullet wounds, cuts from blades, shrapnel from missiles, etc. Mortals do not get soak rolls against Lethal damage. Vampires can. It also takes longer to heal.
Aggravated damage is from the teeth and claws of supernatural beings (including vampires, etc.), and also results from any supernatural weakness (sunlight, fire). Only vampires with a certain discipline can soak it. It takes a very long time to heal.
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Deleted
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Post by Deleted on Feb 11, 2016 0:59:21 GMT -8
Ah,I hadn't considered that there might be a supernatural damage type so that makes a lot more sense now. Given that I'm surprised the missile wasn't of a higher damage rating, though I suppose if it were it would have been nearing instakill territory which isn't too fun or fitting with the setting.
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Post by Forresst on Feb 11, 2016 18:35:41 GMT -8
So, I'm not sure if this is the episode where you started talking about security in the Van Lightheusen building, but I'd like to offer a couple of things: exterior motion sensors are almost always a terrible idea. They go off constantly, and can lead your security staff into complacency. If you were looking to control access to a skyscraper roof, the simplest way would be to have either an electronic lock on a swipe card, or if you had special concerns (which after 2 incidents where the roof was accessed without authority and missiles were shot at things, you would) you could have a combination of a swipe card and an electric interlock controlled by a button in a control room with a guy watching monitors. You could also add in a man-trap door that if someone or something was trying to get past the door and the control room guy hit a panic button, it would trap the person in the little room made by the 2 doors.
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Post by RudeAlert on Mar 10, 2016 20:48:18 GMT -8
Combat is very infrequent, so my memory may be imperfect. Everyone has the same number of hit points, and depending on how many of those are taken, your effectiveness drops. How they handle the different kinds of damage is how vampires are differentiated. There are actually 3 types of damage: Bashing, Lethal and Aggravated (from least to most serious). Bashing damage is bumps and bruises. Character use their Stamina to soak this damage (you make a roll to see how much of the damage is ignored). Lethal damage is the kind of damage that kills you. Bullet wounds, cuts from blades, shrapnel from missiles, etc. Mortals do not get soak rolls against Lethal damage. Vampires can. It also takes longer to heal. Aggravated damage is from the teeth and claws of supernatural beings (including vampires, etc.), and also results from any supernatural weakness (sunlight, fire). Only vampires with a certain discipline can soak it. It takes a very long time to heal. Regarding explosions, I'm pretty sure those should be treated as Aggravated damage given that they do include fire, which is a big boo boo for vampires. Also, it's been a while for me but can't Aggravated damage also come from sources of massive, horrible damage... like missiles?
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