Little Ilina seeks a PBP, Skype Group or Several
Mar 14, 2016 23:26:05 GMT -8
Post by ilina on Mar 14, 2016 23:26:05 GMT -8
you can call me Ilina. i'm looking for a Skype Group or a PBP to take alongside my bad Saturday group on a different day throughout the week. or a play at your own Pace PBP. something to help rejuvenate my spark as a roleplayer and i will tell you about myself.
for the last 11 years out of the around 20 i spent gaming at the tabletop. i played in a Group that literally went from 2nd Edition, to 3.5 to Pathfinder to Savage Worlds, that dwindled down from 15 consistent players to 2 consistent players and 3 part timers. i'm one of the part timers. the GM runs a lot of highly restrictive post apocalyptic games, which are designed like a roguelike in a fashion similar to pokemon mystery dungeon or etrian odyssey for the DS. you move along hexes in a grid, have random encounters for each hex, and spend more time crawling through hexes killing stuff in gridded tactical skirmish combat than you do actually roleplaying or doing anything else, plus hindrances or flaws tend to be ignored except when it is time to screw the party over. the fights are extremely lethal and the table has a high mortality count. i enjoy it, but it isn't something i can do daily or even weekly.
i am looking for a narrative game, probabably with some exploration thrown in. my ideal mix is 30% going to Combat 25% going to Social 35% going to Exploration 10% going to Puzzles with a multitude of possible solutions. i prefer to in a simple and easy to procure skill and perk based system where character strengths and weaknesses are clearly defined and where you don't find a 23 year old librarian's assistant that outfights a 45 year old navy seal. common sense and logic should matter more than "how much combat power can i give this NPC?".
i had issues playing Fate, but i wouldn't mind trying it again in a different group that is actually more familiar with how the system plays, but i have had positive experiences with Savage Worlds. Cypher, and am curious about BESM or Talislanta and would be willing to try maid again if i got to pick the custom cosmetic and background traits of my maid instead of rolling for them or got to rearrange my stats. i could do Pathfinder, D&D 3.5, WoD, or D&D 5e again if desired but would rather avoid it for WoD, i have the Changeling and Mage Books, but that is it. they were gifts from a friend. i could be Coerced into 13th age, D&D 4e or DCC with a bit of help.
BRP, Rifts, Gurps, Rolemaster, FATAL, Palladium, or the Various End of the World RPGs by that one guy in Spain are off the table for me. the last one bothers me because it encourages people to play as their real selves during the zombie apocalypse and not a fictional persona based on themselves while lacking the finer components of the G in RPG, and the former 6 are too complicated
though my preferred systems are Savage Worlds and Cypher, i tend to play a lot of small statured female characters that many Weeaboos would say fit themselves into the Lolita Aesthetic. where the small statured female character is sweet and demure, usually putting up an innocent childlike persona as a means to inject endearment into others as a means to get herself out of trouble, as a means to pull the strings of others, and as a means to get either her Senpai or her Oniichan to notice her.
i also tend to get very graphic with description, even sometimes bordering upon R or NC-17. i give way too much detail. especially in my introduction posts or when my character changes clothes or something. i give outfits a lot more detail than they need, and not in a good and evocative way. instead of telling you 155 centimeters tall, 43 kilograms and a schoolgirl outfit, i will go into detail about the build, and about every last layer of the schoolgirl outfit, including the layers that aren't meant to be seen or mentioned.
i am looking for something more narratively focused and less lethal than my primary saturday game, but it is easy for the most lethal of games to have a much lower bodycount. i am looking for something that doesn't have ridiculous critical hit and critical fumble charts, something that doesn't have random attributes or other forced RNG nonsense, and something where a not so combat inclined character can have a way to contribute to a fight, even if it isn't by pointing a black wand and pulling the trigger to fire a lead alchemical ball.
i'm also looking for a game where if for example, i do end up playing a caster or psion, that i don't end up the sole person responsible for healing, rezzing and buffing the party or the sole person responsible for nuking trash mobs such as groups of bandits. i actually want a cooperative group where people will actually invest and share resources with each other, including healing and armory funds, not one where everybody will fight over who gets to be rezzed first by the person playing the party first aid kit or who gets the big badass gun first. a group should at least hand me down their weaker items if a character in the party with even worse gear can get a performance improvement from them.
for the last 11 years out of the around 20 i spent gaming at the tabletop. i played in a Group that literally went from 2nd Edition, to 3.5 to Pathfinder to Savage Worlds, that dwindled down from 15 consistent players to 2 consistent players and 3 part timers. i'm one of the part timers. the GM runs a lot of highly restrictive post apocalyptic games, which are designed like a roguelike in a fashion similar to pokemon mystery dungeon or etrian odyssey for the DS. you move along hexes in a grid, have random encounters for each hex, and spend more time crawling through hexes killing stuff in gridded tactical skirmish combat than you do actually roleplaying or doing anything else, plus hindrances or flaws tend to be ignored except when it is time to screw the party over. the fights are extremely lethal and the table has a high mortality count. i enjoy it, but it isn't something i can do daily or even weekly.
i am looking for a narrative game, probabably with some exploration thrown in. my ideal mix is 30% going to Combat 25% going to Social 35% going to Exploration 10% going to Puzzles with a multitude of possible solutions. i prefer to in a simple and easy to procure skill and perk based system where character strengths and weaknesses are clearly defined and where you don't find a 23 year old librarian's assistant that outfights a 45 year old navy seal. common sense and logic should matter more than "how much combat power can i give this NPC?".
i had issues playing Fate, but i wouldn't mind trying it again in a different group that is actually more familiar with how the system plays, but i have had positive experiences with Savage Worlds. Cypher, and am curious about BESM or Talislanta and would be willing to try maid again if i got to pick the custom cosmetic and background traits of my maid instead of rolling for them or got to rearrange my stats. i could do Pathfinder, D&D 3.5, WoD, or D&D 5e again if desired but would rather avoid it for WoD, i have the Changeling and Mage Books, but that is it. they were gifts from a friend. i could be Coerced into 13th age, D&D 4e or DCC with a bit of help.
BRP, Rifts, Gurps, Rolemaster, FATAL, Palladium, or the Various End of the World RPGs by that one guy in Spain are off the table for me. the last one bothers me because it encourages people to play as their real selves during the zombie apocalypse and not a fictional persona based on themselves while lacking the finer components of the G in RPG, and the former 6 are too complicated
though my preferred systems are Savage Worlds and Cypher, i tend to play a lot of small statured female characters that many Weeaboos would say fit themselves into the Lolita Aesthetic. where the small statured female character is sweet and demure, usually putting up an innocent childlike persona as a means to inject endearment into others as a means to get herself out of trouble, as a means to pull the strings of others, and as a means to get either her Senpai or her Oniichan to notice her.
i also tend to get very graphic with description, even sometimes bordering upon R or NC-17. i give way too much detail. especially in my introduction posts or when my character changes clothes or something. i give outfits a lot more detail than they need, and not in a good and evocative way. instead of telling you 155 centimeters tall, 43 kilograms and a schoolgirl outfit, i will go into detail about the build, and about every last layer of the schoolgirl outfit, including the layers that aren't meant to be seen or mentioned.
i am looking for something more narratively focused and less lethal than my primary saturday game, but it is easy for the most lethal of games to have a much lower bodycount. i am looking for something that doesn't have ridiculous critical hit and critical fumble charts, something that doesn't have random attributes or other forced RNG nonsense, and something where a not so combat inclined character can have a way to contribute to a fight, even if it isn't by pointing a black wand and pulling the trigger to fire a lead alchemical ball.
i'm also looking for a game where if for example, i do end up playing a caster or psion, that i don't end up the sole person responsible for healing, rezzing and buffing the party or the sole person responsible for nuking trash mobs such as groups of bandits. i actually want a cooperative group where people will actually invest and share resources with each other, including healing and armory funds, not one where everybody will fight over who gets to be rezzed first by the person playing the party first aid kit or who gets the big badass gun first. a group should at least hand me down their weaker items if a character in the party with even worse gear can get a performance improvement from them.