HyveMynd
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Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Mar 18, 2016 1:16:06 GMT -8
there are many console and computer based fantasy roleplaying and strategy games made in east asia that claim to have a medieval technology level where the characters look more like japanese schoolgirls and less like wizards and rogues. there is even a whole franchise where the main character was trained at a knight's academy and the female uniforms looked exactly like japanese school uniforms I'm not really into video games, but I am not unfamiliar with the plethora of "schoolgirl" uniforms found in some of them. I've been living in Japan since 2005, and so have had my fill of anime, manga, and schoolgirl uniforms, as I encounter them on a daily basis. You're free to design your character however you'd like.
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Mar 18, 2016 1:18:00 GMT -8
Looks good uncommonman. No worries about not being familiar with Dungeon World. It's easy to pick up.
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Post by ilina on Mar 18, 2016 1:20:51 GMT -8
we have a young beggar, we have an illegitimately born blade dancing academy squire with a past involving emulating draconian ceremonial sword dances for show as part of a wandering carnival and using her former stage name as an alias, this is going to be one epic party. who says bards have the monopoly on performance?
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Post by ilina on Mar 18, 2016 1:26:57 GMT -8
i think i will go with the image of the FF14 Au Ra i posted, and say the ears and tail are performance accessories and reminders of when i used to work at a carnival by playing the role of a draconian blade dancer and adopting the draconian persona. of course, people at the knight academy know i'm not a draconian, they know that i am a performer that earned the eye of a veteran knight that teaches there and attended the carnival when it was in town. the reminder of the persona grants courage, inspiring me to be like the draconians whose graceful performances i emulate.
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Mar 18, 2016 1:57:39 GMT -8
These are the major points of interest in the Crater Basin, the setting for the game. Warning, massive info dump ahead:
The Crater Basin—The Crater Basin is an enormous and fertile river valley, filled with forests, rivers, roads, cities, lakes, and more. The walls of the crater are enormous and imposing, sloped upwards and next to impossible to traverse without reliable climbing equipment. These walls isolated and protected the Basin—which is why it is now one of the only remaining locations in the world that still has a semblance of civilization and prosperity. The massive Basin is littered with the remains of civilizations and empires long past, stretched across a blasted and violent landscape that seems endless. Layer upon layer of debris, detritus, and relics are there for the adventurer who knows where to look.
Anglekite—The most important city in the Crater Basin, oft–called the last great metropolis in the world. It is the only living piece of civilization that survived from long ago days into these end times. It is a city ruled by coin and profit, and the signs of the end can be seen all throughout its streets. Hedonism reigns in Anglekite, along with spiritualism, nihilism, and any other outlook that provides some balm to the souls of those who feel the approach of the end.
Pandemonium—The city in the Crater Basin that most challenges Anglekite for claim as the last great city. Founded by a population of demons who escaped from their hellplane to this world, to them the city is a symbol of hope. The demons sought refuge in this dying world, and they found a means to craft different lives for themselves. They raised up the city of Pandemonium from the black rock of the Screamfire Mountains, and they collected their oaths into a pact to establish rulership. Pandemonium is a democracy, full of all the bureaucracy, political maneuvering, and conflict one could and should expect from a city run by demons. Pandemonium manufactures valuable goods, which it trades with the only city willing to deal with demons—Anglekite. This ensures the prosperity of both cities for the foreseeable future.
Necropolis—A bastion of cold philosophy, the Necropolis plays home to an array of intelligent undead ascetic scholars. They escaped from the prejudice against the undead in the world at large and sought each other out for the solemnity, silence, and contemplation they craved. They built the Necropolis over a great many years, crafting it with infinite patience and geometric precision. The Necropolis is built in perfect concentric circles, its towers rising ever taller toward the city’s center. The Black Tower of the Archlich rises above all the rest. The Archlich rules the Necropolis, much like a university president controls a college campus, navigating a shifting array of political allegiances.
Fellbit Steading—Fellbit Steading is the village at the mouth of the Crater Basin, next to the River Wound. The steading is a gateway and resupply point for trade caravans on their way to Anglekite, but it has never been prosperous, safe, or successful. Any threat coming toward the Crater Basin will come to Fellbit Steading first.
The Woundwaters—The Lake Wound and the River Wound are the two main bodies of water in the Crater Basin. The River flows out of the Lake and the Basin. The Lake is very large, so large it’s difficult to see the other shore from one side, and the River is fast–flowing and terrible to cross. The name, Woundwater, arises from the black color of both the Lake and River. Legend has it that the earth itself was cracked open, pierced by some terrible weapon, and the Woundwater is the leaking earth’s blood from that injury. Strange creatures have sometimes been seen in or around Woundwater, both the Lake Wound and the River Wound.
The Longbridge—The bridge crossing from one side of the River Wound to the other. The Longbridge was built ages ago, and is made of one seamless solid piece of stone. The Longbridge has endured damage that would have crushed normal stone, and yet it still stands.
Useniya River Caverns—The caverns go through and under the wall of the Crater Basin, and provide a second means of exit and entry into the area—assuming, of course, that your vessel can take you against the current. Only the strongest of rowers, or rafts pulled by great beasts, traverse the Useniya River Caverns. The Caverns have been known to provide a way for illicit parties to enter and exit the Basin.
Cavewater—A community that sprung up at the confluence of other places. The small town is on the other side of the Longbridge, at the mouth of the River Caverns, close to the abandoned Tower of the Wordfey, and not too far from the Breedwood. Cavewater is a place of scavengers, hunters, criminals, and others who make their way through the world by taking.
Webhelm—Webhelm thrives on the Breedwood. The farmers of Webhelm were able to successfully domesticate a breed of spider to produce rolls of spidersilk, to be sold at high price to buyers like Cloud Rider merchants and demons of Pandemonium. The silk is highly durable and capable of turning away blades, fire, claws, and other threats. Being next to the Breedwood means there’s always some danger of attack from an abnormal monstrosity, but it’s never been more than the guard of Webhelm could handle ... so far.
The Liar's Wood—A den of thieves at best. The Liar’s Wood is a refuge for criminals and bounty hunters alike. They nest in the Liar’s Wood, close enough to Anglekite to make forays, sell goods, and the like, but far and hidden enough that Anglekite can’t afford to send its best soldiers past the treeline to find the thieves. The Liar’s Wood, and its role as headquarters for the city’s criminal behavior, is now a necessary part of Anglekite’s ecology.
The Breedwood—The trees soaked up the might of strange magics and experiments conducted in the Crater Basin long ago. Not a good place for hunting, but there are valuable parts to be obtained from the strange plants and beasts of the Breedwood.
Pick a place for your character to be from. Settlements outside the Crater Basin are so few are far between that they may as well not even exist.
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Post by ilina on Mar 18, 2016 2:02:45 GMT -8
i guess still having old world traditions, it would make sense that Angelkyte be the place with a knight academy of sorts that Lilly is a squire at, but before that, she wandered many places as part of a carnival troupe, and Felbit Steading would be her home of birth
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Post by ayslyn on Mar 18, 2016 5:10:25 GMT -8
Do me a favour and hold that last slot for me, if you could.
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Mar 18, 2016 5:20:05 GMT -8
Do me a favour and hold that last slot for me, if you could. Done. We have a Fighter and a Thief (probably) so far. Which of the other playbooks loom interesting to you ayslyn?
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Post by uncommonman on Mar 18, 2016 5:50:14 GMT -8
Do me a favour and hold that last slot for me, if you could. Done. We have a Fighter and a Thief (probably) so far. Which of the other playbooks loom interesting to you ayslyn? Thief/Bard/trickster/conman is all okay for me I will adapt since I doubt there is a beggar/street urchin class. ayslyn you can take thief if you want to.
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Post by ayslyn on Mar 18, 2016 9:51:43 GMT -8
I'm thinking either Ranger or Wizard... Probably the former. Although, the Barbarian seems entertaining as well... I'll look over things while I'm at work tonight, and post my decision after.
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Post by uncommonman on Mar 18, 2016 9:56:18 GMT -8
I'm thinking either Ranger or Wizard... Probably the former. Although, the Barbarian seems entertaining as well... I'll look over things while I'm at work tonight, and post my decision after. Nice, then I will finish my beggar thief.
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Post by uncommonman on Mar 18, 2016 10:38:07 GMT -8
ilina do you want to have a con running with me? Something about you entertaining people and I stealing or maby me getting in trouble and you saving me to get better reputation.
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Post by ilina on Mar 18, 2016 15:36:55 GMT -8
i could work with that
despite being an apprentice at a knight academy, i still can't shake off the need to entertain others but my entertainment unintentionally provides a window for you to steal. or something like that. i also use dancing, which is a dexterity based performance.
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Post by uncommonman on Mar 18, 2016 16:03:01 GMT -8
Sam; Human Thief (Beggar for description) Body: Emaciated Eyes: Hooded Hair: Matted Clothes: Threadbare Strength 8 Dexterity 16 Constitution 9 Intelligence 12 Wisdom 13 Charisma 15 Gear: Food x5, Leather armour, Oil of Tagit x3, adventuring gear x5 Weapon: Rapier (sword cane?) , 3 throwing knifes. Sam has a unremarkable face that together with nondescript worn clothes makes him hard to distinguish from pesants or beggars. He has a con running with ilina and has stolen something from ayslyn
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Mar 18, 2016 16:20:57 GMT -8
Sam the Thief looks good, uncommonman. Now you just need to decide where he's originally from in the Crater Basin. ilina, Lilly needs to be able to go off on her own with Sam and the other people in your party. Make sure being part of the Knight's Academy doesn't get in the way of that.
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