|
Post by ayslyn on May 11, 2016 10:18:44 GMT -8
I thought that I had already agreed to that. ^.^
|
|
|
Post by ericfromnj on May 11, 2016 10:37:14 GMT -8
I thought that I had already agreed to that. ^.^ Oh. Well then. I need to read better!
|
|
|
Post by ayslyn on May 11, 2016 11:03:04 GMT -8
^.^
|
|
|
Post by Kainguru on May 11, 2016 11:28:31 GMT -8
Can I level up then? Aaron
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 11, 2016 23:36:09 GMT -8
Um... You're all on crack. The system has everything to do with how the roleplay goes down. You doubt it? Switch your game from D&D to warhammer fantasy. Your attrition will change from HP to characters if you play the same way. Now I know a bunch of your are going, "but you can RP anything!" Yes, you can. That game is called pretend, not pathfinder. That's the dirty little secret of roleplaying, half of it is pretend, which doesn't follow any rules.
Here's the kicker, players have no recourse while playing pretend. To actually effect something in a way they have control over they need the framework of the system. The shape of that system informs how they are going to use it. Pathfinder characters have a set amount of resources to assign in order to overcome challenge. Building to be social asumes that your opponent is intelligent, can understand you, you can understand it, and that it will wait long enough to hear you out. Combat works on almost everything. Which do you want to specialize in? Do you want to be bored or piss off your gaming buddies (who wanted that fight) so you could be less good overall?
Since combat is not a lethal affair most of the time, players engage with it as a solution most often. It just makes sense. Now if you swap in warhammer you can't just kill everything. Combat is a lethal affair and healing is not easy or quick. All of a sudden you are willing to invest more in that game of pretend or the social rules of the game.
The second dirty secret is that combat is engaging for everyone present. Most pathfinder characters are balanced around combat, so it is a way everyone can engage their abilities and have a good time. Spotlight time is shared automatically by being turn based. The GM doesn't have to worry as much about the other players being bored while you do all the talking if a combat breaks out. So stop fighting it and learn to love the bomb!
In short: the rules matter, guns are designed to kill (which I am 100% okay with), and you can play pretend all you want until you want to engage the rules.
|
|
|
Post by ericfromnj on May 12, 2016 3:56:26 GMT -8
But there are rules for playing the pretend part too. (Makes diplomacy check)
And I am *not* on crack. I worship the Demon Rum...
|
|
|
Post by Kainguru on May 12, 2016 5:50:42 GMT -8
In support of ericfromnj's above reply: . . . and that's why the poster-who-shall-not-be-named-for-fear-of-invoking-the-Elder-Gods shall remain All-But-Unknowable-and-Deathless-In-Sleep. Blocked another words and, no, I shall not 'click' the button for: There is No Emotion, there is Peace, There is No Ignorance, there is Knowledge, There is No Passion, there is Serenity . . . Aaron
|
|
|
Post by ayslyn on May 12, 2016 6:29:26 GMT -8
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
<.< >.>
|
|
|
Post by Kainguru on May 12, 2016 7:48:08 GMT -8
SITH!!!!! Two there are, always, a Master and an Apprentice. But which one is this? . . . Aaron
|
|
|
Post by ericfromnj on May 12, 2016 17:11:26 GMT -8
...are Sith on crack?
|
|
|
Post by ayslyn on May 13, 2016 5:08:16 GMT -8
We prefer cocaine. It's classier.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 13, 2016 22:05:37 GMT -8
But there are rules for playing the pretend part too. (Makes diplomacy check) And I am *not* on crack. I worship the Demon Rum... I do believe I addressed building for social. It has some issues, which is why most people don't bother. The biggest one is that it takes a whole minute for it to begin working. In that time they can do whatever they want, which means stabbing you to death. Also, you are limited in how many steps along the like/hate scale a simple diplomacy check can make. So if they don't try to kill you in that minute, they still won't come out of this liking you. in short, diplomacy is great for convincing the guard you need to see the king, but crap at stopping a fight (which everyone else wants to have anyways). If you were playing the game of thrones RPG I would have much better things to say about social situations as they relate to the rules, but D&D's are pretty weak sauce. The good news is you can do 90% of their schtick in most games just by roleplaying, without ever touching the dice. If a gm wants to have rolepay in their game, then this will work. They know that shutting down roleplay by requiring rolls, that no one wants to waste points on, means the party will stab their way out of every problem. If they don't, then it doesn't matter how many points you put in (see above about having a minute to stab you before your check even has a chance to go off).
|
|
|
Post by Kainguru on May 14, 2016 2:03:10 GMT -8
We prefer cocaine. It's classier. . . . while Jedi just stick to weed and it's variants Aaron
|
|