Now THAT'S how you run Call of Cthulhu
Jun 1, 2016 15:18:58 GMT -8
Post by tomes on Jun 1, 2016 15:18:58 GMT -8
Holy shit. Played a game called Grace Under Pressure at Gamex 2016...
The door to the room were closed. Odd. I open the doors to find a table at the far end of the room with green and blue glow sticks. There are sounds of engine thrumming, mixed with the occasional bubble sounds; a submarine. A man with a fez, a large squid across one side of the hat, sits behind a screen, looking like a flight attendant. I look down and see schematics for a very future-looking submarine. It might as well be a spaceship.
Sitting down, I could feel the oppression of thousands of pound of ocean above me.
The game description gives a good feel for where this starts:
Ronjon, the GM, throws down a head of information: ship schematics, detailed list of equipment in each chamber, and article about this prototype research vessel that looks like it was printed from an internet article (with ominous advertisements peppered randomly around, if you cared to look). Overload, but in just the right way.
This was the maiden voyage, and none of us are particularly skilled marine biologists... we're mostly either the tech backbone of the ship, or those responsible for its funding.
The players all got into it. The game had excellent pacing. People started dying around midnight. I jumped out around 12:30pm, since I had some folks ready to play some late night gaming, and my character goes down. I expected the rest to succumb shortly. I was wrong. My friend Howie continued playing, and they were able to pull together and somehow get out of the worst of the craziness.
I highly recommend this game, if Ronjon runs it again here or elsewhere. Absolutely brilliant.
The door to the room were closed. Odd. I open the doors to find a table at the far end of the room with green and blue glow sticks. There are sounds of engine thrumming, mixed with the occasional bubble sounds; a submarine. A man with a fez, a large squid across one side of the hat, sits behind a screen, looking like a flight attendant. I look down and see schematics for a very future-looking submarine. It might as well be a spaceship.
Sitting down, I could feel the oppression of thousands of pound of ocean above me.
The game description gives a good feel for where this starts:
You are on the sea floor, 1500 feet below the surface. Around you is only cold and dark, the sun's rays bring nothing to this world. The pressure in this lethal place is over 600 pounds per square inch. You and your companions are aboard the RSV Wallaby, a prototype research vessel on its maiden voyage. You are not alone.
Ronjon, the GM, throws down a head of information: ship schematics, detailed list of equipment in each chamber, and article about this prototype research vessel that looks like it was printed from an internet article (with ominous advertisements peppered randomly around, if you cared to look). Overload, but in just the right way.
This was the maiden voyage, and none of us are particularly skilled marine biologists... we're mostly either the tech backbone of the ship, or those responsible for its funding.
The players all got into it. The game had excellent pacing. People started dying around midnight. I jumped out around 12:30pm, since I had some folks ready to play some late night gaming, and my character goes down. I expected the rest to succumb shortly. I was wrong. My friend Howie continued playing, and they were able to pull together and somehow get out of the worst of the craziness.
I highly recommend this game, if Ronjon runs it again here or elsewhere. Absolutely brilliant.