Deleted
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Post by Deleted on Oct 25, 2016 5:54:39 GMT -8
So we all know about roll20 by now, and most of us are frustrated with some aspects of it. Recently roll20 lost its access to soundcloud and our already limited options for gaming music went down the toilet. For a long time people have wanted to be able to share their own music with others, so I spent the night figuring out how to do it! Now, I'm sure there is more than one way to do this. Hopefully Stu Venable will share some of his expertise (as I know he has to be going through similar gripes with the podcast/soundboard). Here is my solution: It's a tool called Virtual Audio Cable. What it allows me to do is create virtual inputs and outputs that I can link together (all virtually). Thus I can take my computer's whole sound (or just the output of a single program the allows me to select its sound individually) and set it as a line. I can then grab that line and use it as an input for roll20 or skypes audio and voila! But I do even better than that. I can then grab that initial line I used for music or sound effects and mix it into another line hooked up to my actual microphone. Then I can use that combined line to send out my music and mic together. Now I won't lie, this gets a tiny bit technical. If your computer savy is nihl, this may not be for you. If you are like me though and want to take your production level to the next step, you should check it out. There is a free trial (it plays an annoying "trial" voice every so many second to annoy you into buying the whole version) if you want to make sure it works with your system/setup before giving it a try.
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sbloyd
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Post by sbloyd on Oct 25, 2016 6:43:57 GMT -8
I do question how useful it is to be able to pipe in auxiliary audio. It so often comes across as gimmicky.
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maxinstuff
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Post by maxinstuff on Oct 25, 2016 11:12:04 GMT -8
It so often comes across as gimmicky. A WILD GOBLIN APPEARS!! **psssssshhhhh doodlydoodlydoodlydoodly dun dun dun dun dun**
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sbloyd
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Post by sbloyd on Oct 25, 2016 11:13:53 GMT -8
Yes, I am sure that would be... um... yeah. Great.
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maxinstuff
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Post by maxinstuff on Oct 25, 2016 11:14:14 GMT -8
What it allows me to do is create virtual inputs and outputs that I can link together (all virtually). Thus I can take my computer's whole sound (or just the output of a single program the allows me to select its sound individually) and set it as a line. I can then grab that line and use it as an input for roll20 or skypes audio and voila! That sounds very similar to how OBS works for recording. Interesting.... so it pipes the sound source to your mic input?
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Deleted
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Post by Deleted on Oct 26, 2016 20:05:26 GMT -8
What it allows me to do is create virtual inputs and outputs that I can link together (all virtually). Thus I can take my computer's whole sound (or just the output of a single program the allows me to select its sound individually) and set it as a line. I can then grab that line and use it as an input for roll20 or skypes audio and voila! That sounds very similar to how OBS works for recording. Interesting.... so it pipes the sound source to your mic input? It creates a virtual cable. You can then use that as a recording device or playback device normally. Using the tool you can then select to send any input to any output. Thus I can make the virtual cable "Line 1" and set it as my playback device. I can listen to it by selecting Line 1 on the mic side and listen to it over my headphones or speakers. I can set up my mic to transfer directly to line 2 and set line 1 to dump into 2 as well. Then I have a unified output I can select as a microphone while still being able to hear my own audio (but not my mic input, as hearing yourself is maddening). I can then select my output for voice programs to go directly to my headset (thus people do not have to hear themselves).
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maxinstuff
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Post by maxinstuff on Oct 26, 2016 21:02:28 GMT -8
It creates a virtual cable. You can then use that as a recording device or playback device normally. Using the tool you can then select to send any input to any output. I guess what I mean to ask is, to the virtual cables connect to any source of output at the software level (eg: a web browser), or does it have to connect to hardware (eg: PC speaker output - I imagine that would cause people to hear themselves). So to pipe some phat spotify trax into roll20 would you run a virtual cable say, from a web browser running spotify, to your microphone as an input? Or do you get the noise into Roll20 some via another type of input?
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Deleted
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Post by Deleted on Oct 26, 2016 23:37:18 GMT -8
It creates a virtual cable. You can then use that as a recording device or playback device normally. Using the tool you can then select to send any input to any output. I guess what I mean to ask is, to the virtual cables connect to any source of output at the software level (eg: a web browser), or does it have to connect to hardware (eg: PC speaker output - I imagine that would cause people to hear themselves). So to pipe some phat spotify trax into roll20 would you run a virtual cable say, from a web browser running spotify, to your microphone as an input? Or do you get the noise into Roll20 some via another type of input? To keep people from hearing themselves you have to have a program or browser that allows you to select your output. Take Google hangouts as an example. You select your input as Line 2. Line 2 is a mix of your microphone and your general computer sound(set to line 1). You than select your normal headphones as the output for hangouts and as the 'listen to' for line 1 (listed under your recording devices). What you hear is Line 1 (set as your default audio. So your music is playing here) and the output selected for you communication program. What your players hear is Line 2 (which is a mix of line 1 and your microphone), but not the output selected by your communication program. This works with hangouts, skype, discord, etc.
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razir
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Post by razir on Nov 25, 2016 9:11:48 GMT -8
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