Group looking for one more player for long term 5e campaign.
Dec 4, 2016 16:01:28 GMT -8
Post by wasbourn on Dec 4, 2016 16:01:28 GMT -8
Hey folks,
My gaming group is looking for a 6th Player. We would prefer a female player as we plan on recording our next campaign and it would be nice to have a bit of variety in our group. But anyone should feel free to contact me anyway.
We use Roll20 and meet every sunday at 12pm EST. Games last 3-4 hours depending on how much we "shoot the shit". Three of our five members have been playing together for longer than I've been alive, so have no fear about being new or never actually playing before. They are super helpful and dont judge at all. They actually eased me back into the hobby after I had been away for a long time.
F.Y.I., Several of our members are married with children and have busy lives. We totally get IRL comes first and don't have a problem with the occasional missed session. Life is more important than our games.
We are currently playing FFG's Star Wars game, but that campaign should be over by the end of the month and we will be rolling into the next one, which will be in D&D 5e. The new campaign will be taking place in my Blades of Kharn setting. Players will be members of an adventuring group known as the Explorers League.
The Pitch
I ran a previous game in Kharn for about a year and a half, the players got up to all kinds of nonsense. Chief among this nonsense was the accidental killing of beings calling themselves Primal Gods(they were not in fact gods), beings that liked to fiddle with the magics that governed the laws of nature in Kharn. As a result nature kinda went bonkers for a while. Mountains would crumble or rise up in a matter of days, waves big enough to sink large islands became a common occurrence, and the very nature of magic changed from one day to the next.
Long story short, Nature was pissed and a lot of people were dying.
A group of extra planer beings known as Seraphim took pity on the mortal races and showed them how to re-purpose an ancient elven artifact. It could be used to stabilize a relatively large area and protect it from outside forces, mortal or otherwise.
So taking the artifact and the ritual with them, most of what was left of the races gathered in the human kingdom that would later be renamed Sanctuary, and activated a magical barrier that would protect them from what at the time seemed like Armageddon.
Now, a millennia later, space and resources have dwindled to almost nothing. After much discussion and bickering, the council has decided the world outside Sanctuary has become stable enough to support civilized life once again. Now colonists are being sent out to found towns and gather resources.
However, even though Nature has stopped its raging, the world outside the barrier is still dangerous and unexplored. Towns fall just as quickly as they are founded. Mysterious beasts and magics threaten any unprotected settlement.
This is why the Explorers League was created. Though their main mission is to protect the people outside the city, they also do contract work. Anything from hunting rare and dangerous beasts to exploring newly discovered ruins for archaeologists. Members of the Explorers League are the best of the best. They are admired for their bravery and strength. And they tend to die young.
The world of Kharn is dangerous. Dire Beasts and Fel Magic lurk behind every corner. But the hidden wonders and thrill of adventure are well worth the risk. At least, thats what the League believes. .
My gaming group is looking for a 6th Player. We would prefer a female player as we plan on recording our next campaign and it would be nice to have a bit of variety in our group. But anyone should feel free to contact me anyway.
We use Roll20 and meet every sunday at 12pm EST. Games last 3-4 hours depending on how much we "shoot the shit". Three of our five members have been playing together for longer than I've been alive, so have no fear about being new or never actually playing before. They are super helpful and dont judge at all. They actually eased me back into the hobby after I had been away for a long time.
F.Y.I., Several of our members are married with children and have busy lives. We totally get IRL comes first and don't have a problem with the occasional missed session. Life is more important than our games.
We are currently playing FFG's Star Wars game, but that campaign should be over by the end of the month and we will be rolling into the next one, which will be in D&D 5e. The new campaign will be taking place in my Blades of Kharn setting. Players will be members of an adventuring group known as the Explorers League.
The Pitch
I ran a previous game in Kharn for about a year and a half, the players got up to all kinds of nonsense. Chief among this nonsense was the accidental killing of beings calling themselves Primal Gods(they were not in fact gods), beings that liked to fiddle with the magics that governed the laws of nature in Kharn. As a result nature kinda went bonkers for a while. Mountains would crumble or rise up in a matter of days, waves big enough to sink large islands became a common occurrence, and the very nature of magic changed from one day to the next.
Long story short, Nature was pissed and a lot of people were dying.
A group of extra planer beings known as Seraphim took pity on the mortal races and showed them how to re-purpose an ancient elven artifact. It could be used to stabilize a relatively large area and protect it from outside forces, mortal or otherwise.
So taking the artifact and the ritual with them, most of what was left of the races gathered in the human kingdom that would later be renamed Sanctuary, and activated a magical barrier that would protect them from what at the time seemed like Armageddon.
Now, a millennia later, space and resources have dwindled to almost nothing. After much discussion and bickering, the council has decided the world outside Sanctuary has become stable enough to support civilized life once again. Now colonists are being sent out to found towns and gather resources.
However, even though Nature has stopped its raging, the world outside the barrier is still dangerous and unexplored. Towns fall just as quickly as they are founded. Mysterious beasts and magics threaten any unprotected settlement.
This is why the Explorers League was created. Though their main mission is to protect the people outside the city, they also do contract work. Anything from hunting rare and dangerous beasts to exploring newly discovered ruins for archaeologists. Members of the Explorers League are the best of the best. They are admired for their bravery and strength. And they tend to die young.
The world of Kharn is dangerous. Dire Beasts and Fel Magic lurk behind every corner. But the hidden wonders and thrill of adventure are well worth the risk. At least, thats what the League believes. .