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Post by the0gekko0state on Jan 13, 2017 16:15:06 GMT -8
Help me Happy Jackers, you are my only hope! I've volunteered at a upcoming local con to run Star Wars Saga Edition. Only problem is now I'm getting writers block. After seeing Rogue One I'd thought about maybe running a Rogue Two game. Where the PCs are part of the newly formed Rogue Squadron sent out to retrieve a droid from a planet for such and such a reason..... Rogue Two being part of a small force of special operations Rogue Squadron. I know there is/ was a Rogue Squadron but don't know too much about it. Right now I just need a basis of a campaign to give to the con people to look at. The rest I can work at as the con isn't till March 18/19. Thank you.
Edit: I've also been looking at the Dawn of Defiance campaign. Anyone know it? How long does part one take/ any good?
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Post by Deleted on Jan 14, 2017 0:13:57 GMT -8
It's a con game. You need a one shot, not the beginning of a campaign. Also, Saga Edition... gross.
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Post by the0gekko0state on Jan 14, 2017 7:48:29 GMT -8
It's a con game. You need a one shot, not the beginning of a campaign. Also, Saga Edition... gross. I had thought of stripping out things from Dawn of Defiance to make a con game..... What would you suggest as an alternative? what's wrong with Saga? I kind of like it....
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Post by kaitoujuliet on Jan 14, 2017 9:12:36 GMT -8
what's wrong with Saga? I kind of like it.... Pay no attention; stevensw is just down on anything D&D or D20-like. Personally, I love Saga edition. For some reason, I've never really been able to get into the various more narrative-based game options for Star Wars. Also, I wouldn't worry too much about the fine details of Rogue Squadron, as most of what was previously established about it was made non-canon when Disney bought the property. You can get the basics here, though: starwars.wikia.com/wiki/Rogue_SquadronIt includes a list of books for further reading, if you feel inclined.
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Post by the0gekko0state on Jan 14, 2017 9:19:55 GMT -8
what's wrong with Saga? I kind of like it.... Pay no attention; stevensw is just down on anything D&D or D20-like. Personally, I love Saga edition. For some reason, I've never really been able to get into the various more narrative-based game options for Star Wars. Also, I wouldn't worry too much about the fine details of Rogue Squadron, as most of what was previously established about it was made non-canon when Disney bought the property. You can get the basics here, though: starwars.wikia.com/wiki/Rogue_SquadronIt includes a list of books for further reading, if you feel inclined. Hahaha okay. I like some of the things in FFGs games but just can't seem to want to run it. I'll take a look at the link thanks. I heard that Disney changed things but wasn't sure how extensive it was. Though looking at things it looks pretty extensive lol. More room to play with I guess.
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Post by kaitoujuliet on Jan 14, 2017 9:55:26 GMT -8
I like some of the things in FFGs games but just can't seem to want to run it. Yeah, it's not just FFG; I'm not interested in using Fate (etc.) either. Not sure I can explain why. But I'm really glad to hear that someone is going to run Saga Edition at a con. You could at least keep Wedge Antilles, as he's a popular character from the original movies. I had thought of stripping out things from Dawn of Defiance to make a con game... Was that the "Rogue Two" idea, or a different one? Which part of Dawn of Defiance were you thinking of using?
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Post by the0gekko0state on Jan 14, 2017 10:38:58 GMT -8
Yeah I've looked at fate as well but can't makes heads or tails of it. My friend actually gave me a bunch of the saga books to use for our regular group. The con seemed like a no brainer.
That's very true!
The Rogue Two idea was something I've been playing in my head. It's unrelated to Dawn of Defiance. But mixing the two would be cool! I was just thinking of using the first part.
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Post by Deleted on Jan 14, 2017 11:15:34 GMT -8
D8+1, really feels like a lightsabers. Now hold still will I slowly burn you with my lame heat rod. Or I could blast you with crazy Force powers, you know, because jedi were all about murdering people by throwing them into walls. Don't forget your 3d6 blaster rifle, becaus blasters are supposed to be so much more lethal than lightsabers,p. There is more, but hat is just a part of why I dislike saga edition.
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Post by ericfromnj on Jan 14, 2017 13:04:14 GMT -8
D6 Star Wars for life!!
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Post by Deleted on Jan 14, 2017 22:38:59 GMT -8
Yeah I've looked at fate as well but can't makes heads or tails of it. My friend actually gave me a bunch of the saga books to use for our regular group. The con seemed like a no brainer. That's very true! The Rogue Two idea was something I've been playing in my head. It's unrelated to Dawn of Defiance. But mixing the two would be cool! I was just thinking of using the first part. The best Star Wars game I've ever played in was run in hero system. But I'm guessing that would be impossible based on the fact you can't grok fate (and hero is an order of magnitude harder to learn than fate). As an aside, what is it you don't get about fate? The game isn't that complex. I'm pretty sure I could talk you through any sticking points.
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Post by the0gekko0state on Jan 15, 2017 7:33:58 GMT -8
It's funny because I picked up Champions Complete a couple months ago based on the podcast. But I haven't really touched it. It is something I want to learn. I want to run a supers at some point. Even learnt Mutants and Masterminds and Marvel Heroic.
I just not sure how the whole aspects work and compelling. I think it's more the fact I'm not sure how to run it. Like D20 I get you roll this dice and add mods. But Fate I'm just not too sure. Maybe I'll give it another look. I have PDFs and a hard copy of the core book and accelerated. I even backed Tian Xia with hopes of running it.
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Post by the0gekko0state on Jan 15, 2017 16:27:49 GMT -8
This is what I've come up with, feedback would be appreciated:
-After Rogue One went rogue and got the Death Star plans the Rebellion went and formed more Rogues. The PCs are part of Rogue Two. Carrying on the legacy of Rogue One by doing what the rest of the Rebellion can’t or won’t do.
-The Rogues are sent on recovery mission. Tasked with getting onto a planet/ space station and finding a droid or getting the droid data. -Things to think about: -the planet the droid is on - maybe an imperial space station? -who has the droid - the Imperials -what kind of droid is it - analyst droid/ science droid/ medical droid -what is important about the droid - co-ordinates to one of Vader’s secret bases -The droid is held on an Imperial controlled planet/ space station. Having been confiscated by the Imperials during a routine check of a ship. The ship was secretly a Rebel sympathizer and agreed to house some cargo. He’s been taken into custody as well. Up to the PCs if they want to rescue him as well. -actually held on a space station in orbit. Where the ship was docking for Imperial inspection. Something else in the ship set off the Imperials and then impounded the ship with contents. Had a small container of Spice on board for another client. -PCs will be given a ship and some equipment for the task. Should try for stealth with minimal killing. -the droid is supposedly holding a set of co-ordinates to something. If the PCs can get them from the droid, or convince the droid to tell them, it’s an out of the way area of the core. Not far from where they are. It is possible that a failed pilot check will get them noticed and shot at. With a lucky shot they would be made to crash land near the base. -going to the location provided by the droid it’s a secret Imperial base. Small staff and mostly droids. The base seems to be a laboratory of sorts. Maybe was a relic of the Clone Wars. -getting into the base is a bit of a challenge due to location and security. Coms are being jammed from with in the base. PCs will need to get in to disable the jammer and send their location to the Rebels. -if able to find either a computer port or terminal the team can learn it is one of Vader’s bases. Secret from almost everyone. The jammer is in a tower on the other side of the base from where they landed. Along with the jammer is a data library of sorts. Hopefully the PCs can get some data out of it. If they can get the jammer down they can contact the Rebellion home base with details. Turning it into a full scale assault. The PCs just have to live to see it. -if they try and leave early there will be troops on patrol and guarding their ship. Possibly causing them to steal a ship or fight their way out. -could be at the landing area for the base when a ship comes in. Looks to be a different kind of Imperial ship. Darth Vader or similar type character could be on it. Possibly a servant of Vader’s preparing the base for inspection or his master’s return. Hearing of the crashed/ shot down ship he places the base on high alert. They’ll now need to fight their way onto a ship. -either wait for the Rebel strike force or steal a ship and hope to escape or defeat everyone on the base are the options. Roll every few minutes to see if the strike force arrives. PCs could possibly deactivate the defence turrets. Try to wage guerrilla warfare on the base.
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Post by Deleted on Jan 15, 2017 22:58:37 GMT -8
It's funny because I picked up Champions Complete a couple months ago based on the podcast. But I haven't really touched it. It is something I want to learn. I want to run a supers at some point. Even learnt Mutants and Masterminds and Marvel Heroic. I just not sure how the whole aspects work and compelling. I think it's more the fact I'm not sure how to run it. Like D20 I get you roll this dice and add mods. But Fate I'm just not too sure. Maybe I'll give it another look. I have PDFs and a hard copy of the core book and accelerated. I even backed Tian Xia with hopes of running it. Aspects are phrases that describe something about you (for a character aspect) or any other noun. You can spend a fate point to add a +2 to your roll (after you roll it) for each aspect you can apply to the situation. Because I am a Peerless Duelist I could gain a +2 to a roll to fight or intimidate someone (among other possible things). You may also get invokes for free via the Create An Advantage action. You may only spend a single fate point per aspect, but you may use as many free invokes as you have, at a time. Compels are when your aspects get you in trouble or complicate your life. There are a few general formats the book suggests (useful for people trying to wrap their head around what consititutes a compel). One compel might be, "Because I am a Peerless Duelist, it only makes sense that Count Cristov demands I be his champion." So now our duelist either has to champion this blow hard Count, or find a way to weasle out of it without offending him. Champions isn't hard to understand (in the sense of how the dice rolls and powers work), but it is hard to balance... And balance is essential. Why can't you just raise INT to 50 to be the smartest being alive? The rules don't stop you, but it's not a good idea, generally speaking.
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Post by Deleted on Jan 16, 2017 6:31:27 GMT -8
This is what I've come up with, feedback would be appreciated: -After Rogue One went rogue and got the Death Star plans the Rebellion went and formed more Rogues. The PCs are part of Rogue Two. Carrying on the legacy of Rogue One by doing what the rest of the Rebellion can’t or won’t do. -The Rogues are sent on recovery mission. Tasked with getting onto a planet/ space station and finding a droid or getting the droid data. -Things to think about: -the planet the droid is on - maybe an imperial space station? -who has the droid - the Imperials -what kind of droid is it - analyst droid/ science droid/ medical droid -what is important about the droid - co-ordinates to one of Vader’s secret bases -The droid is held on an Imperial controlled planet/ space station. Having been confiscated by the Imperials during a routine check of a ship. The ship was secretly a Rebel sympathizer and agreed to house some cargo. He’s been taken into custody as well. Up to the PCs if they want to rescue him as well. -actually held on a space station in orbit. Where the ship was docking for Imperial inspection. Something else in the ship set off the Imperials and then impounded the ship with contents. Had a small container of Spice on board for another client. -PCs will be given a ship and some equipment for the task. Should try for stealth with minimal killing. -the droid is supposedly holding a set of co-ordinates to something. If the PCs can get them from the droid, or convince the droid to tell them, it’s an out of the way area of the core. Not far from where they are. It is possible that a failed pilot check will get them noticed and shot at. With a lucky shot they would be made to crash land near the base. -going to the location provided by the droid it’s a secret Imperial base. Small staff and mostly droids. The base seems to be a laboratory of sorts. Maybe was a relic of the Clone Wars. -getting into the base is a bit of a challenge due to location and security. Coms are being jammed from with in the base. PCs will need to get in to disable the jammer and send their location to the Rebels. -if able to find either a computer port or terminal the team can learn it is one of Vader’s bases. Secret from almost everyone. The jammer is in a tower on the other side of the base from where they landed. Along with the jammer is a data library of sorts. Hopefully the PCs can get some data out of it. If they can get the jammer down they can contact the Rebellion home base with details. Turning it into a full scale assault. The PCs just have to live to see it. -if they try and leave early there will be troops on patrol and guarding their ship. Possibly causing them to steal a ship or fight their way out. -could be at the landing area for the base when a ship comes in. Looks to be a different kind of Imperial ship. Darth Vader or similar type character could be on it. Possibly a servant of Vader’s preparing the base for inspection or his master’s return. Hearing of the crashed/ shot down ship he places the base on high alert. They’ll now need to fight their way onto a ship. -either wait for the Rebel strike force or steal a ship and hope to escape or defeat everyone on the base are the options. Roll every few minutes to see if the strike force arrives. PCs could possibly deactivate the defence turrets. Try to wage guerrilla warfare on the base. Couple of quick thoughts: First off I can see this working well with a Star Wars theme and certainly with fitting in to Rogue One type of movie. Reading over the description there's a few things that immediately stand out: - This will probably involve a lot of sneaking so all of the characters should have at least some points in stealth / covert ops.
- Unless the first station is a public station run by the Empire you're likely to have minimal NPC to PC interaction that isn't combat orientated. Fine if you're ok with that but worth noting if you were planning to have some sort of face character.
- I would try and start the game with the PCs already on the first station about to jump into the action. Maybe they've just found the droid and are trying to escape when it mentions the Rebel sympathiser. Do they go after him and risk being discovered or try and make a stealthy exit?
- I would definitely try and have some sort of iconic enemy present, Vader if you're willing to risk them killing him,though he could easily be a deliberately overpowered enemy. In that situation it's not about killing him but escaping.
- Are you wanting a space battle in the game? It's somewhat expected for Star Wars but does shift the focus somewhat. Maybe have some backup pilot characters for the end. As the PCs are killed give them a pilot and let them take part in the space battle. Lets you have overwhelming odds on the ground plus something for them to do if they die (note: I don't know how easy it is to kill PCs in Saga Edition).
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Post by kaitoujuliet on Jan 16, 2017 9:55:30 GMT -8
D8+1, really feels like a lightsabers. Now hold still will I slowly burn you with my lame heat rod. [...] Don't forget your 3d6 blaster rifle, becaus blasters are supposed to be so much more lethal than lightsabers,p. Lightsabers ignore armor; blasters don't. Also, most low-level PCs don't have blaster rifles, just pistols. But I know nothing is going to change your mind. I'm just saying this for the benefit of others who may be reading along.
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