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Post by Twilight Struggler on Apr 24, 2012 12:19:25 GMT -8
Here's a link of my utility. Under Ubuntu, I used LibreOffice Calc to compose it. I think it's self-explanatory, but just in case, I'll explain. ;D My intent is to somewhat simplify character creation. Within the gray box, there are several white boxes. Don't modify (unless you want to change the calculations) any fields that's in the gray. The white boxes are where you input your data. In the top box, you input your desired number of character points (CP) for a hero. The numbers under "# of Powers" represent how many powers are to be assigned to a given Power Class*. Once all the boxes contain a number, the utility calculates the minimum and maximum Active Points per power/characteristic. -- *Power Class A: 85% to 100% of CP B: 65% to 80% of CP C: 45% to 60% of CP D: 25% to 40% of CP E: 15% to 20% of CP See column A and B.
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Post by Twilight Struggler on Apr 26, 2012 15:11:33 GMT -8
Here's version 2, Microsoft version. I got rid of the Complications field and added the Nerf and Cap fields. The lower the Nerf number, the stronger the power BUT the less you can define. The higher the Nerf number, the more power you can define BUT they're watered down. I find that a Nerf number of 2 or 3 makes creating powers easy. -
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Post by Twilight Struggler on May 4, 2012 9:03:02 GMT -8
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Post by jazzisblues on May 5, 2012 8:50:44 GMT -8
Twilight ...
I have not had a chance to play with this yet, but will do so shortly (Like tomorrow) and will let you know how it works for me.
JiB
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Post by Twilight Struggler on May 5, 2012 18:38:31 GMT -8
JiB, I've been play testing it all day today. I'm not a perfectionist, but certain things irk me like mistakes I've made. Anyway, I hope this is the final version. BTW, if you're wondering why I have one (1) class A power and no class B powers in the Power sheet, it's my house rule for the "anime-ratio" numbers. The class A power is powerful, but it's only triggered when a pre-defined anxiety occurs. -
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