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Post by ilina on Apr 27, 2017 1:25:46 GMT -8
survived 3 sessions with the Faxxion group on Roll20. my frail little blue dragon blooded high elf that was a slave to kobolds eventually earned her freedom, got her hands on some more modest clothes, got a makeover involving dyes and lenses, and is now working as a member of an adventurer's guild.
i played her in the latter 2 of those 3 sessions, and while she has proficiency in thieves tools and disguise kit, she owns neither at the moment but intends to procure them at some point. she even picked up training in a free spell she physically didn't have to devote a level up to learning as a quest reward.
she barely survived an encounter with 4 shadows where the only person there to help her was the Gunsmith Artificer because the group got split up by a cave in. because the Artificer had a globe he crafted that could cast daylight with a command word. which made them attack the artificer and miss horribly, they were pissed off by the daylight and targeted him.
and i was killing 2 shadows every 3 rounds with first level slots. i didn't get to claim a long term magic item, but i got to claim a short term pair. both consumable. a scroll of rope trick and a potion of heroism.
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Post by ilina on May 12, 2017 22:56:39 GMT -8
well, Update on Kira.
the young elf is now doing a murder mystery and failing horribly at the task. the Artificer died to wraiths and his undead ratfolk spectre got put to rest, and we failed to raise him, but at least we divided his treasure and i attuned myself to his belt for the extra constitution and poison resistance.
for Umbrie in another splinter in the same world with different characters in the same group, she got cursed after picking the locks on a sarcophogus on a desert tomb. and she needs to get that curse removed, might possibly be lycanthropy, but if it is, i hope it is something cute, like a werecat, wereraven or were rabbit or even a weredove or werebutterfly. werecat for the cat ears in humanoid form and were raven for the raven wings in humanoid form would be cutest.
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Post by ilina on Jun 5, 2017 23:45:26 GMT -8
more stories with Umbrie, Kira and Little Leaf
the group has been slow due to a busy GM.
Umbrie's curse was cured during downtime. but she has been failing lots of saving throws because she has been having to make strength and constitution saves against DCs of 17 or higher with a modifier of -1 for strength or +0 for constitution. and most of these saving throws are in the middle of adventures that were advertised as being on the social side, but tend to include monsters with extremely potent strength save or constitution save based effects that prevent a character from acting. i could have sworn 5e removed the concept of roll a save or lose the ability to act. or even worse, roll a save each turn at increasing difficulty for each failure or lose the ability to act until you make the friggin saving throw.
i have been dealing with monsters that require a roll of 17+ to even act. and it kind of bothers me that if you need a dc 17 saving throw of any kind to take any action at all during 6th level, the monster is just too imbalanced or its dc is too imbalanced.
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Jun 6, 2017 0:54:47 GMT -8
Yeah. Effects that prevent a character from acting are, in my opinion, not fun. Especially if you keep failing that save multiple turns in a row.
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Post by ilina on Jun 7, 2017 3:26:05 GMT -8
try rolling a DC 17 strength save to act because of a bullshit bee poison that paralyzes only to have to be rescued from the Queen Bee's Lair before some rather NSFW stuff happens because of a Creepy GM moment. where did the bee get a DC 17 poison that is magically keyed to my rogue's dump stat? i thought i was playing D&D 5e, not a session of "Corruption of Champions"
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Jun 7, 2017 5:09:01 GMT -8
I don't know your DM, but I'm inclined to give them the benefit of the doubt. Most animal venoms and toxins will call for a Constitution saving throw. It's not like getting stung by a giant bee or bit by a snake is going to call for a Wisdom or Charisma saving throw.
If you make Strength your dump stat (to better represent a small, waifish anime girl perhaps), then yeah. It's going to be tough to pass those STR-based saving throws. I highly doubt your GM picked giant bees JUST because you have a crappy Strength score though.
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Post by ilina on Jun 7, 2017 5:12:55 GMT -8
it was a strength saving throw of DC 17, and she has an 8 strength and 10 constitution. the GM specifically asked for strength saving throws and i wouldn't consider 10 constitution to be dumping it. i would consider it average adult human constitution. either way, the thing would need a maxed out attribute and a proficiency bonus of +4 to have a DC 17 saving throw.
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Post by EricaOdd on Jun 7, 2017 5:44:08 GMT -8
I haven't given much study to how monster are built in 5e, but I do know that they don't really get a proficiency bonus. DCs are based on the monster's CR more than anything. They just aren't built using the same math as PCs.
That's not to say that the GM didn't cheat up the DC number or pick a monster with an unfairly high CR. Just that reverse engineering the DC using what you know about how PCs are made is basically futile in 5e.
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Post by ilina on Jun 7, 2017 6:32:47 GMT -8
a DC 17 Save is Typically a CR 12 monster with a primary Attribute of 20 or a CR 16 Monster with a Primary Attribute of 18. the Group was 4 6th level social characters and the Bee had a lot of help from others of its kind. 5e monsters are limited to a primary stat of 20 with very few lore based exceptions, such as strength and constitution for giants, charisma and intelligence for fey, and similar things, which can then cap out at 30 if the monster is designed for an epic party. but monsters with a single attribute over 20 are extremely rare and are usually epic in addition to being one of the 3 power Types, Fey, Dragons or Outsiders. well, the reason epic giants can get so high in strength and constitution is because they are epic giants and close enough to being an epic encounter.
very few things ever raise this cap for player characters besides highly specific magic items.
monsters gain a proficiency bonus based on their challenge rating, for certain things like DCs. but not for certain other things, plus monsters usually naturally have a CR Limit based on the type. you really shouldn't be seeing CR 12 or CR 16 Bees because it makes very little sense for a bee to achieve that level of power in the natural world.
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Post by ilina on Jun 7, 2017 6:36:47 GMT -8
a CR 12 bee would be a deity among bee kind, let alone a CR 16 one.
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Post by EricaOdd on Jun 7, 2017 7:18:50 GMT -8
Hmm, well then I don't know what was up with that bee or your GM. Does sound a bit unfair.
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Post by ilina on Jun 7, 2017 7:24:08 GMT -8
sounds like a specific Bee that shouldn't exist or at least should at least be doing deity things as the representative of the goddess of bees or something. because such a Bee goes against the spirit of Bee encounters in RPGs. low level fights you stop caring about later on.
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