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Post by jonas on May 22, 2017 2:01:25 GMT -8
I'm going to try out gming online this week.
Does anyone have any advice or pointers for me? Any pitfalls to avoid?
I'm thinking about using Skype. Is that good idea, or should I look for another platform?
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Post by uncommonman on May 22, 2017 4:08:56 GMT -8
Be extra kind to the players :-D
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on May 22, 2017 7:00:37 GMT -8
Roll20 video interface works pretty well these days.
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Deleted
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Posts: 0
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Post by Deleted on May 22, 2017 7:07:43 GMT -8
The big things I'd say worth keeping in mind are: It will probably take 15-30 minutes for everybody to log in and get properly connected. If it's a one shot make the character sheets available in advance to ensure people can access them properly. Everything takes longer than in person, expect to get through less. It will take a while to learn not to talk over one another and the GM will often have to work harder to ensure everybody gets heard.
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RelativeDimension
Initiate Douchebag
Posts: 10
Preferred Game Systems: Any
Currently Playing: D&D5, Fantasy Hero
Currently Running: Shadowrun
Favorite Species of Monkey: Howler
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Post by RelativeDimension on May 31, 2017 18:56:25 GMT -8
I would advise having everyone set a push to talk.
I've been running online games for many years now, and push to talk is probably the most important. Some players will want maps and markers, others won't.. and in some cases, it will depend on the game, but roll20.net is an awesome interface. It has character sheets for many games, and the dice roller can handle the rolling systems of many games as well (roll and count the highest, successes, roll and keep, etc).
Other than that, have fun and enjoy.
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dnddad
Journeyman Douchebag
They're bullywugs aren't they Pat...
Posts: 200
Preferred Game Systems: WEG D6 Star Wars, Shadowrun 2nd, Battletech 3rd, Mechwarrior 2nd, AD&D 2nd, AFMBE rev, Savage Worlds Deluxe, Usagi Yojimbo, Marvel Super Heroes Advanced
Currently Playing: Frostgrave & Boltaction
Currently Running: from my problems
Favorite Species of Monkey: Spong
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Post by dnddad on Jun 1, 2017 4:32:52 GMT -8
Another suggestion, pay attention to the chat client as well. Someone might be trying to "pass you a note."
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Post by uncommonman on Jun 1, 2017 4:34:38 GMT -8
Another suggestion, pay attention to the chat client as well. Someone might be trying to "pass you a note." /w He did...
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Deleted
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Post by Deleted on Jun 2, 2017 12:59:15 GMT -8
Another suggestion, pay attention to the chat client as well. Someone might be trying to "pass you a note." Or as I have had before trying to tell you their mic / video has packed in. During one of the early JackerCon's I ran a game with one player entirely in the text chat because his connection was so unreliable.
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Post by uncommonman on Jun 2, 2017 14:16:44 GMT -8
Another suggestion, pay attention to the chat client as well. Someone might be trying to "pass you a note." Or as I have had before trying to tell you their mic / video has packed in. During one of the early JackerCon's I ran a game with one player entirely in the text chat because his connection was so unreliable. Maby that player should play a mute character.
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Post by chronovore on Jun 12, 2017 7:15:22 GMT -8
My weekly DnD group has used Skype, Google Hangouts, Roll20 webchat video, and now Discord. The Roll20 video had my MacBook fans sounding like a jet trying to take off. Skype occasionally was choppy. Hangouts video was very good for most of us (and supported a Roll20 plugin until recently). Our current solution is Discord for voice, and Roll20 for maps, rolling dice, etc. It works the best to-date.
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