tyler
Journeyman Douchebag
Posts: 226
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Post by tyler on Jul 7, 2017 14:44:27 GMT -8
Long periods of unresistable cold will bring down anyone. Just like Stalingrad. ...waaaaaaait for it..... BINGO!
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Post by ilina on Jul 7, 2017 14:59:28 GMT -8
if you are going to focus on a new "Alien" "Foreign" damage type as the definining feature of a campaign, at least let players research how the new damage type works and what they can do to counter it. or at least let them research the option to use it with their major spells.
if your GM is really insistent on using "Void Damage" he could at least include ways for players to learn to utilize or counter it, even through research. maybe void, being entropy, is weak to Aether, which is abundance.
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tyler
Journeyman Douchebag
Posts: 226
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Post by tyler on Jul 7, 2017 15:22:57 GMT -8
if you are going to focus on a new "Alien" "Foreign" damage type as the definining feature of a campaign, at least let players research how the new damage type works and what they can do to counter it. or at least let them research the option to use it with their major spells. if your GM is really insistent on using "Void Damage" he could at least include ways for players to learn to utilize or counter it, even through research. maybe void, being entropy, is weak to Aether, which is abundance. You're making a lot of assumptions based on limited data in an attempt to prove that you're somehow both right and not an asshole. This is not a defining feature of the campaign. It's one aspect of a small part of the campaign. We haven't been denied the ability to research this. We only had experience with it last session, and our next session is an immediate follow up to the previous one, which means our only downtime is the long rest we are about to take. If you had bothered to respond to the actual question in the first post, instead of climbing up on your soap box, and then using all your subsequent replies to justify being up there, you MIGHT have had some ground to stand on. You STILL migjt be able to save some face, if you stop whining about the GM and the perceived wrongs he's comitted, and start contributing to the actual conversation the rest of us are having. But, I'm not going to hold my breath for that.
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Post by ilina on Jul 7, 2017 19:06:10 GMT -8
here is a bit of Advice. talk to your GM about the new damage type and seeing what you can do about researching the method of countering the creatures in question. you need to discuss with your GM which options will work. i'm not trying to call your GM a dick this time, i will just suggest you merely say the following with the intention to start OOC discussion.
"the dragon has a powerful death throes ability that will likely cause a party wipe if we succeed. i need to know if i can research steps to mitigate the damage dealt by the explosion and increase the group's chances of survival."
there is a chance you might get an OOC discussion on GM Explanations of precautions you can take to survive. your GM should have a better idea than those of us at this forum do. none of our ideas will work if you can't convince the GM to permit them. you sometimes need OOC spoilers to keep an IC game going.
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tyler
Journeyman Douchebag
Posts: 226
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Post by tyler on Jul 7, 2017 21:43:03 GMT -8
here is a bit of Advice. talk to your GM about the new damage type and seeing what you can do about researching the method of countering the creatures in question. you need to discuss with your GM which options will work. i'm not trying to call your GM a dick this time, i will just suggest you merely say the following with the intention to start OOC discussion. "the dragon has a powerful death throes ability that will likely cause a party wipe if we succeed. i need to know if i can research steps to mitigate the damage dealt by the explosion and increase the group's chances of survival." there is a chance you might get an OOC discussion on GM Explanations of precautions you can take to survive. your GM should have a better idea than those of us at this forum do. none of our ideas will work if you can't convince the GM to permit them. you sometimes need OOC spoilers to keep an IC game going. It still feels like you're trying to prove that you're right and the gm is somehow breaking the rules. The only thing out of the ordinary that is happening is the damage ignores resistance and immunity. I don't need to convince the gm to let anything work. All I was looking foe was ways to mitigate the damage without using resistances or immunities. Many people have offered suggestions, without having to ask the gm for ooc info.
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Post by ilina on Jul 7, 2017 22:03:59 GMT -8
OOC information helps the game run smoother. it isn't bad to bring it up.
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Post by chronovore on Jul 8, 2017 1:09:11 GMT -8
So we're looking at an alien energy damage that the character's minds interpret as cold for lack of any other reference to frame it, because it's never been encountered before? Yeah, I think describing it as cold under those circumstances is fine. The brain naturally tries to associate new things with known things, which is why so many new things wind up tasting like chicken. That, and the fact that snakes and lizards are secretly MADE FROM CHICKEN.
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Deleted
Deleted Member
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Post by Deleted on Jul 8, 2017 2:42:53 GMT -8
I'm not really up on my 5E, so I don't know if this will work by the rules.
Contingent Teleport. Create a contingency for when the dragon dies to teleport you the hell out of dodge. You can't be hurt by something that you aren't anywhere next to. Hop a plain or two if you really feel the need.
You might also try some kind of planar binding. If it is from the void and explodes the cold of the void out, then maybe you can bind that planar energy to its body so that it's trapped inside when it dies. Your GM would probably have to be a bro to let something like this work, but its worth a shot.
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tyler
Journeyman Douchebag
Posts: 226
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Post by tyler on Jul 8, 2017 10:04:13 GMT -8
I'm not really up on my 5E, so I don't know if this will work by the rules. Contingent Teleport. Create a contingency for when the dragon dies to teleport you the hell out of dodge. You can't be hurt by something that you aren't anywhere next to. Hop a plain or two if you really feel the need. You might also try some kind of planar binding. If it is from the void and explodes the cold of the void out, then maybe you can bind that planar energy to its body so that it's trapped inside when it dies. Your GM would probably have to be a bro to let something like this work, but its worth a shot. Teleport won't work, as we can't teleport more than 500'. The GM wanted to make travel more meaningful, so it's pretty much line of sight teleports only. Planar Bindingis some serious out of the box thinking, though. It's a sound argument that if the energy comes from another plane, it'd be possible to bind it. Likely, this would mean taking myself out of the fight to cast the spell while the rest of the party beat the dragon down. I'm totally okay with that if it works.
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Post by Monkeyfun Dave on Jul 8, 2017 10:07:57 GMT -8
So we're looking at an alien energy damage that the character's minds interpret as cold for lack of any other reference to frame it, because it's never been encountered before? Yeah, I think describing it as cold under those circumstances is fine. The brain naturally tries to associate new things with known things, which is why so many new things wind up tasting like chicken. That, and the fact that snakes and lizards are secretly MADE FROM CHICKEN. I first thought that said "MADE FROM CHILDREN". I think that might be better.
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tyler
Journeyman Douchebag
Posts: 226
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Post by tyler on Jul 8, 2017 15:17:17 GMT -8
That, and the fact that snakes and lizards are secretly MADE FROM CHICKEN. I first thought that said "MADE FROM CHILDREN". I think that might be better. Can we please get back to the original point of this thread? Which was...something about bullshit GM chicken. I think.
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Post by kurtpotts on Jul 11, 2017 9:22:07 GMT -8
You could banish the cleric. Then when you take all the damage you'll lose concentration and he'll pop back in where he was.
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Post by lowkeyoh on Jul 11, 2017 18:09:46 GMT -8
Number one way to avoid a TPK is liberal use of the Clone spell. If you're JUST trying to avoid BOOM damage, Wall of Force has you covered. Wall of Force is immune to all types of damage. Only thing that'll pop it is a Disintegrate spell. A 9th level Armor of Agathys or False Life is going to give you 45 bonus HP. Banishment juggling seems like a dandy strategy. Circle of Power is one of my favorite spells for Arcane casters to snag from the Paladin list, but is going to rely on GM's interpretation. Is the psychic/void nova a Magical Effect? As an explosion, I'm assuming you get to save for half damage. If it is magic and there is a save, everyone will have advantage on the save and take no damage if they pass. Not sure if you have many concentration spells you lean on, but CoP is the main spell my Pacifist Bard leans on. Contingency has a couple of great pairings. Contingency with the Trigger of Dragon Explosion, specifically. Otiluke's Resilient Sphere. When the Dragon Exploads, I get a personal safety bubble. Polymorph. Turn into a creature with the most HP and that'll act as a damage sponge. Death Ward, nuff said. Especially Death Ward paired with Contingency. Casting Maze before it exploads would be a great call. It has no save, however you'd have to tag it with something that'll do damage to it while it's in the Maze. Timing might be rough, but it's worth noting. Mordenkainen's Magnificent Mansion of Damage Avoidance. Up side is that it won't take concentration. Same basic principle as Banishing the Cleric, but with more style. Rope Trick will also do the same thing, but with less elegance. Motherfucking Shapechange. If you can pull off Shapechange before the Nova you can pick something like a Balor to give you a 260 HP soak. Lastly, Wall of Force reiteration. That's all I can think of without delving into splat materials. Hope that helps, tyler
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Post by RudeAlert on Jul 11, 2017 19:33:09 GMT -8
Number one way to avoid a TPK is liberal use of the Clone spell. If you're JUST trying to avoid BOOM damage, Wall of Force has you covered. Wall of Force is immune to all types of damage. Only thing that'll pop it is a Disintegrate spell. A 9th level Armor of Agathys or False Life is going to give you 45 bonus HP. Banishment juggling seems like a dandy strategy. Circle of Power is one of my favorite spells for Arcane casters to snag from the Paladin list, but is going to rely on GM's interpretation. Is the psychic/void nova a Magical Effect? As an explosion, I'm assuming you get to save for half damage. If it is magic and there is a save, everyone will have advantage on the save and take no damage if they pass. Not sure if you have many concentration spells you lean on, but CoP is the main spell my Pacifist Bard leans on. Contingency has a couple of great pairings. Contingency with the Trigger of Dragon Explosion, specifically. Otiluke's Resilient Sphere. When the Dragon Exploads, I get a personal safety bubble. Polymorph. Turn into a creature with the most HP and that'll act as a damage sponge. Death Ward, nuff said. Especially Death Ward paired with Contingency. Casting Maze before it exploads would be a great call. It has no save, however you'd have to tag it with something that'll do damage to it while it's in the Maze. Timing might be rough, but it's worth noting. Mordenkainen's Magnificent Mansion of Damage Avoidance. Up side is that it won't take concentration. Same basic principle as Banishing the Cleric, but with more style. Rope Trick will also do the same thing, but with less elegance. Motherfucking Shapechange. If you can pull off Shapechange before the Nova you can pick something like a Balor to give you a 260 HP soak. Lastly, Wall of Force reiteration. That's all I can think of without delving into splat materials. Hope that helps, tyler I think this post deserves a mutha fuckin Mic Drop!
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tyler
Journeyman Douchebag
Posts: 226
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Post by tyler on Jul 19, 2017 8:11:43 GMT -8
So, after all the discussion here, we ended up going into the dragon's realm via astral projection and fighting him that way. This gave us a massive safety net in that we couldn't really die. When someone got dropped to 0 hp, they just got pushed back into their body outside the portal to the dragon's realm.
Myself and the cleric botched our saves when the dragon exploded, and ended up getting planeshifted to one of the hells of our campaign, half the remaining party made all their saves and stayed projected into the dragon's realm, and the other half woke up at their bodies.
Then, the NPC that has been with us for the last couple sessions (My character's rival from their days at the wizard's college) claimed the item we've been after as "his share of the treasure for killing the dragon" (It's a bridle for the mount of the gods, Dawon. Most of our characters are from the north in this campaign, a land based on norse mythology, while the NPC and I are from the south, which is based in hindu/indian mythology) So this jackass grabs the bridle, and rather than just killing him, I challenged him for control of it. He thinks he's super smart and chooses our party's barbarian to act as his champion, and as per the rules of our order, is allowed to prep him with spells before the challenge begins. He polymorphs him into an ancient white dragon. Rules of the challenge are to unconsciousness or submission. I clarify how long someone must be unable to fight before a submission is assumed. We agree on one minute. We roll initiative. I go first. Me: I cast a spell. GM: Which spell? Me: Maze. GM: Okay, what's the save? Me: No save. He gets an action every round to make a DC 20 int check to get out. Also, Ancient White Dragons have an int of 10, and they aren't proficient with it.
6 rounds later, the other player manages to roll a 20 to get out.
Me: I cast Wish. I duplicate Maze. Other player and GM: Fuck!
Me: I try not to look smug. *rolls dice* I fail.
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