Deleted
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Post by Deleted on Oct 6, 2017 17:32:37 GMT -8
On a side note about choosing your Keep dice, that's always been in L5R. There's a good story about the early playtest when the Scorpion shugenja deliberately failed the healing spell on the Crab PC who had been bullying her all night...
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Oct 6, 2017 22:17:00 GMT -8
It's £4.99 on mine. That's really weird, was your account originally registered in a different country? Might be that it's doing an exchange of the US prices. Are you on Android ? Companies often set different prices on the two platforms. And it’s iOS users who normally get the higher price as they are more willing to pay for apps in the first place, according to research.
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Post by yojimbohawkins on Oct 6, 2017 23:01:53 GMT -8
That's really weird, was your account originally registered in a different country? Might be that it's doing an exchange of the US prices. Are you on Android ? Companies often set different prices on the two platforms. And it’s iOS users who normally get the higher price as they are more willing to pay for apps in the first place, according to research. Not Android, unfortunately. I’ve raised it with Apple directly; I’d like to know their reasoning for this, well, discrimination. I really hope it’s a stupid mistake, because a quick bit of research revealed that all the other FFG apps are priced in parallel with the current currency exchange rate. I’d be interested to see if other countries are paying more for it in their Apple App Store, because this begs the question that if it isn’t a mistake and Apple or FFG come back with a bullshit excuse and refuse to change the price, then how many other apps are having their cost inflated due to geography? What about in-game purchases? I really, really hope this is an oversight, or I’ll be going Android as soon as I can get to the O2 store.
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SirGuido
Supporter
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Posts: 2,127
Preferred Game Systems: L5R, Traveller, Fate Accelerated, Masks
Currently Playing: Nothing.
Currently Running: Nothing.
Favorite Species of Monkey: Anything in a Cage.
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Post by SirGuido on Oct 7, 2017 6:17:33 GMT -8
Personal opinion:
I think the new system, by and large, is incredibly elegant. I haven't run or played it(yet, game tonight!), but by reading the mechanics it sounds very streamlined. There was always a push for "social combat" in older versions of L5R and no one was ever able to make it happen. This version looks like it will do that very very well. There are some issues, like according to the rules the deadliest item in the game is a kemari ball(court game ball, think soccer ball), but that's what the beta playtest is for right? I've checked the playtest forum and people are already exercising the hell out of the system and posting little tweaks. For me, the tweak I can already see myself making is using subskills more like they used emphases in older L5R. As in, there is a flat cost for them and they give a slight bonus to your roll instead of having to buy the skill multiple times for multiple subskills. The way scenes work is a little different from what I'm used to and will take some time to adjust, but I see no real issue there.
Now, on to the dice issue. I don't see it AS an issue. I am a gamer, I like dice, I buy dice semi-often already. Probably a set every few months, even though I don't really need them. I'm the kind of person who likes to customize the dice to the character. So, in older L5R terms, if I'm playing a Unicorn that's working for an Emerald magistrate I might look for a set of Purple and Green dice. Or 5 of each. So yeah, the dice is a non issue for me. Actually, I like the symbols a lot. I think the symbols do nothing but add to the game. The only part of the dice that I don't care for, is that I know have a bunch of L5R specific dice that have no real use. I literally have now probably 7-8 sets of d10's that have clan symbols or something on them that I can't easily use in another game without it being odd.
TLDR: I like the new rules so far and the dice don't bother me.
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Post by RudeAlert on Oct 7, 2017 9:59:48 GMT -8
On a side note about choosing your Keep dice, that's always been in L5R. There's a good story about the early playtest when the Scorpion shugenja deliberately failed the healing spell on the Crab PC who had been bullying her all night... I had forgotten about that, but even that's not quite the same thing. If all you're doing is deliberately choosing to do less well for some reason, it's not as gripping as having the make the hard choice between a tremendous success with big consequences or a lesser success with smaller, or no, consequences. I find that far more fitting for a samurai game.
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Post by RudeAlert on Oct 7, 2017 10:01:23 GMT -8
The only part of the dice that I don't care for, is that I know have a bunch of L5R specific dice that have no real use. I literally have now probably 7-8 sets of d10's that have clan symbols or something on them that I can't easily use in another game without it being odd. I seem to recall that you're a bit of a crafty one I'm sure you could come up with something interesting to build that could give those dice a whole new purpose.
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SirGuido
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Posts: 2,127
Preferred Game Systems: L5R, Traveller, Fate Accelerated, Masks
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Favorite Species of Monkey: Anything in a Cage.
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Post by SirGuido on Oct 7, 2017 18:37:47 GMT -8
The link to my first playtest and my thoughts are available here.
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Deleted
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Post by Deleted on Oct 7, 2017 19:35:43 GMT -8
On a side note about choosing your Keep dice, that's always been in L5R. There's a good story about the early playtest when the Scorpion shugenja deliberately failed the healing spell on the Crab PC who had been bullying her all night... I had forgotten about that, but even that's not quite the same thing. If all you're doing is deliberately choosing to do less well for some reason, it's not as gripping as having the make the hard choice between a tremendous success with big consequences or a lesser success with smaller, or no, consequences. I find that far more fitting for a samurai game. I don't know that I'd call deliberately choosing, in character, to punish a bully PC 'all you're doing' -- isn't that what the hobby is supposed to be? Roleplaying? Her choices about the dice represent the character choosing to say her prayer incorrectly so that it had no effect. I am with you in that it is always good in games to put a choice between big risk/big reward or playing safe, in baseball do you swing for the fences or play smallball? You don't see that in many systems. Again going back to John Wick, he used a similar mechanic when he reworked D&D in his Santa Vaca. Instead of a d20, you got a d6 for every +1 bonus you had. You may be rolling 8 or 9 d6 to hit something, but you could wager... hold some of those d6s back for extra effect, more or less being able to decide when to trigger your critical effect instead of letting a 5% chance tell you. Either way, glad you like it and are having a good time with it. It will continue to no doubt put out good product and rake in the cash.
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Post by yojimbohawkins on Oct 8, 2017 7:16:11 GMT -8
So for anyone who is interested, Apple replied to my enquiry about the price difference between the US App Store and the UK App Store with regard to the new L5R dice app. Not surprisingly, their answer was:
“The iTunes Store is a global marketplace. The price you pay for purchases depends on several factors, including currency exchange rates and taxes for your location. These factors can change over time.”
Now, I’m no economist, but I fail to see how exchange rates and taxes can explain why the app costs $4.99 in the US, and $6.82 in the UK (at the time of writing), especially when every other app, book and music item I have randomly checked is priced equitably according to the exchange rate.
Apple’s answer is clearly utter bullshit, and I’ve replied to them in a polite but firm manner asking why they feel the need to fob off a loyal customer (who is increasingly disloyal as time goes on).
I’ve also asked FFG why the app is priced differently in the UK. I fully expect them to be morally negligent and blame Apple, but I’m interested to see if they care enough about another loyal customer.
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Post by RudeAlert on Oct 8, 2017 9:34:11 GMT -8
So for anyone who is interested, Apple replied to my enquiry about the price difference between the US App Store and the UK App Store with regard to the new L5R dice app. Not surprisingly, their answer was: “The iTunes Store is a global marketplace. The price you pay for purchases depends on several factors, including currency exchange rates and taxes for your location. These factors can change over time.” Now, I’m no economist, but I fail to see how exchange rates and taxes can explain why the app costs $4.99 in the US, and $6.82 in the UK (at the time of writing), especially when every other app, book and music item I have randomly checked is priced equitably according to the exchange rate. Apple’s answer is clearly utter bullshit, and I’ve replied to them in a polite but firm manner asking why they feel the need to fob off a loyal customer (who is increasingly disloyal as time goes on). I’ve also asked FFG why the app is priced differently in the UK. I fully expect them to be morally negligent and blame Apple, but I’m interested to see if they care enough about another loyal customer. And then they bitch when people pirate stuff online. Not that I'm encouraging it, or implying that anyone who pirates stuff has legitimate reasons for doing so, but that kind of bullshit sure as hell doesn't discourage it.
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HazelnutMudslide
Supporter
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Preferred Game Systems: L5R, 7th Sea, TriStat, WoD, D&D5e
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Post by HazelnutMudslide on Oct 8, 2017 12:24:16 GMT -8
So for anyone who is interested, Apple replied to my enquiry about the price difference between the US App Store and the UK App Store with regard to the new L5R dice app. Not surprisingly, their answer was: “The iTunes Store is a global marketplace. The price you pay for purchases depends on several factors, including currency exchange rates and taxes for your location. These factors can change over time.” Now, I’m no economist, but I fail to see how exchange rates and taxes can explain why the app costs $4.99 in the US, and $6.82 in the UK (at the time of writing), especially when every other app, book and music item I have randomly checked is priced equitably according to the exchange rate. Apple’s answer is clearly utter bullshit, and I’ve replied to them in a polite but firm manner asking why they feel the need to fob off a loyal customer (who is increasingly disloyal as time goes on). I’ve also asked FFG why the app is priced differently in the UK. I fully expect them to be morally negligent and blame Apple, but I’m interested to see if they care enough about another loyal customer. www.investopedia.com/financial-edge/0912/why-the-same-goods-have-different-prices-around-the-world.aspx Worth reading.
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Post by flyingjackelope on Oct 8, 2017 12:36:02 GMT -8
Reading this got me thinking (a dangerous past time, I know), and it would be pretty easy to make a dice app that not only rolls the dice, but also tells you the outcome. FFGs dice roller tells you the "outcome", but it's using the symbols. You can easily make a dice app that rolls for you and provides you the outcome without the symbols. After playing last night with SirGuido and ayslyn it was getting increasingly easy to translate Ayslin rolls on Roll20. The table without symbol is the following: Blank | Blank | Success | Blank | Success w/Strife | Success | Explosive Success w/Strife | Success | Opportunity | Success w/Opportunity | Opportunity w/Strife | Success w/Strife | - | Success w/Strife | - | Explosive Success | - | Explosive Success w/Strife | - | Opportunity | - | Opportunity | - | Opportunity |
Edit: I decided to put down my thoughts on the game, so far. By far the thing that impressed me the most is the change to the 20 Questions and how it helps in building a character. I don't have much experience playing TTRP games and I still have trouble grokking rules for character creation at times. Especially something like L5R that is point buy because of the amount of options. With each question, it let's you know how the choice affects the character e.g. Lions get a bonus +1 to their water ring and to their tactics skill, you starting status is 35, the Akodo family get bonus +1 to their Earth ring and +1 to their command and government tactics, etc.... We did character creation, talked a bit about mechanics: what is opportunity, what are rolls like? and did a duel between a Pheonix Defender and a Crab Scout. I belive Guido mentioned we did a few things wrong, but I've never gotten all the rules right during the first game of any RPG. (Maybe Gobblin' Goblins *winks Forresst and HazelnutMudslide) I really enjoyed the idea the changing initiative by way of gambling composure because this definitely guides you're choice for your Stance which in turn guides you actions. Anyway, take these thoughts of a n00b with a grain of salt.
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Post by joecrak on Oct 9, 2017 14:16:27 GMT -8
My initial read through was one of I'm glad they brought L5R into the narrative dice, I love those, and even more since they streamlined them down.
The rest of the rules are a bit too crunchy for my liking.
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Post by yojimbohawkins on Oct 9, 2017 15:58:26 GMT -8
So for anyone who is interested, Apple replied to my enquiry about the price difference between the US App Store and the UK App Store with regard to the new L5R dice app. Not surprisingly, their answer was: “The iTunes Store is a global marketplace. The price you pay for purchases depends on several factors, including currency exchange rates and taxes for your location. These factors can change over time.” Now, I’m no economist, but I fail to see how exchange rates and taxes can explain why the app costs $4.99 in the US, and $6.82 in the UK (at the time of writing), especially when every other app, book and music item I have randomly checked is priced equitably according to the exchange rate. Apple’s answer is clearly utter bullshit, and I’ve replied to them in a polite but firm manner asking why they feel the need to fob off a loyal customer (who is increasingly disloyal as time goes on). I’ve also asked FFG why the app is priced differently in the UK. I fully expect them to be morally negligent and blame Apple, but I’m interested to see if they care enough about another loyal customer. www.investopedia.com/financial-edge/0912/why-the-same-goods-have-different-prices-around-the-world.aspx Worth reading. Interesting, but it doesn’t talk about digital content. A bit more research revealed that on average, paid apps on the UK App Store cost around 25% more than on the US store. In contrast, music is priced exactly the same ($1.29 for a song vs £0.99 for the same song, which right on the money exchange rate wise) and ebooks vary wildly, but in general are more expensive in the US. Compare this to Drivethrurpg, where you pay exactly what your ebook costs after currency conversion (& they even give you the option to view prices in the currency of your choice), and the Google App Store, where the Android version of the L5R dice app is £3.19, which is approximately the same price as the US Apple version after conversion. I’m going to check Steam next. I used to work for a US company here in the UK, so I understand the idiosyncrasies over import/export regulations with regard to goods, but there is a discrepancy here that I’d like to understand.
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Post by RudeAlert on Oct 9, 2017 18:54:43 GMT -8
My initial read through was one of I'm glad they brought L5R into the narrative dice, I love those, and even more since they streamlined them down. The rest of the rules are a bit too crunchy for my liking. Yeah, I've only skimmed through it and I really like the dice, but I have to admit that there seems to be a lot of fiddly stuff. Just the fact that each skill seems to have its own list of effects/bonuses and stuff like that. It feels like, short of constantly going through the book every time dice are rolled, you'd need to have a metric ass-ton of charts printed out in front of you at all times just in case a dice roll is required. I can deal with that if it's needed but it is definitely not a plus for me. Not a deal breaker, but still unfortunate.
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