jdgriz
Initiate Douchebag
Posts: 8
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Post by jdgriz on Apr 12, 2018 10:01:51 GMT -8
Long story short, happen to have 2d6 that match and one that doesn't on my desk. Happen to listen to many AP's.
While rolling them bones, I thought the fact I could tell one of the dice was different could lead to fun mechanics. A move like:
Tempt Fate: This user always rolls a 3rd die when attempting a move or skill check. This dice must be different than your normal dice. If you use the 3rd die, all rolls are at a cumalitive -1 until you roll less than a 7 on a check.
Wasn't sure if this was useful at all or not, but have vowed not to let my random ideas just die without sharing.
Good luck Jason, rooting for demigods.
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Post by akavidar on Apr 12, 2018 14:16:56 GMT -8
Green Ronin's AGE system uses 3d6 with 1 being a different color. If you roll doubles, the odd colored die shows how many stunt points you get to spend, with a list of possibilities, costing various amounts of points, in the core book.
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jdgriz
Initiate Douchebag
Posts: 8
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Post by jdgriz on Apr 12, 2018 14:55:04 GMT -8
Pretty sure I have heard someone somewhere play that system. Just thought that it could be a cool power for someone who could manipulate luck or see into the future.
Allowing them to use the extradice mechanic while that die is there staring at them... You could pass this roll, but will you pass the next? What about that one? There may need to be some GM Fiat involved where you need to not let them roll for something silly to burn the built up bad luck, or force them to roll something they are not good at all.
Another interesting thought is the idea it could go both ways, if you delebately fail using the die you could get a +1....
Wowi am all over the place today.
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