Post by Bill Roper on Apr 26, 2018 13:09:53 GMT -8
Mook makes it amazingly easy to not sweat mechanics and just dive into playing our characters. Would you like us to expose more of the mechanics (I've played a ton and Mook is the Guru so between us I'm guessing we can show off a touch of the crunch)? The big thing is, the system is honestly less complex that people think because it's almost always down to rolling 3d6 against a skill target number and wanting to roll under it. The complexity comes into the GM assigning modifiers based on things like cover, called shots, etc - but that level of simulation is what makes the system really flexible. Also, if you haven't checked out the character gen episode, do so - there's a lot of rules discussion that happens as we're really using the flexibility of the system to create our Darknet avatars.
Gillsing: Interesting fact about a movie that put me to sleep the first two times I tried to watch it at RPG cons. The third time I managed to stay awake, and was disappointed. Everyone seemed to like it so much. But apparently it was not for me. Story of my life.
Sept 24, 2018 2:57:52 GMT -8
Provinto: Ooh, Easter Eggs from 1992.
Oct 2, 2018 9:53:41 GMT -8
“Mr Cruss”: ¼ the way through The Darknet 04…
Oct 8, 2018 11:01:58 GMT -8
Provinto: I was thinking about asking something about GLOG, but then I realized something: It says OSR on the can, but it tastes like Hippy Game
Oct 9, 2018 3:49:10 GMT -8
akavidar: And it's so hard to get rid of the taste of hippy.
Oct 11, 2018 15:28:17 GMT -8
geraldkw: I think it tastes like PBR, oh wait that's hipster.
Oct 26, 2018 9:52:16 GMT -8
akavidar: Goodbye sweetheart, it's time to go....
Dec 3, 2018 9:20:56 GMT -8