Have to say while I've heard it mentioned on twitter a lot I've yet to hear an actual opinion of it so will be curious as to people's thoughts. From what I do know of it I can see why the card format might appeal to those who aren't too sure of RPGs.
I haven't played yet, but what I'm reading so far I like. It's not the tool for every problem, but it's pretty well done. I think it would make a pretty good introductory game. It also seems pretty squarely aimed at the beer-and-pretzels feel, so if you're after that, look no farther. I haven't gotten all the way to the GMing chapter yet, but every review I've seen recommends the book for that even if you use nothing else. I'll try to give a more detailed report once I make it to the end.
Again, I have to stress this is based on reading. I haven't run or played in an ICRPG. Overall, I like it. It's different, but I like it.
First, there's not a lot of fat in this. It's a spartan system. I don't feel there's anything missing, but there's not a lot in here that's not to the point. The mechanics are simple. After a night of play, you're not going to be spending much time diving into rules afterward. Generally, that's a good thing. If you're into plotting feat trees and looking for interesting rules in spells or combat options, this may not appeal to you without some tinkering.
The good news is, if you like to tinker with your games, this game basically orders you to do it. There's examples of everything and enough to play as-is, but ICRPG is assuming your going to add your own stuff. Gear/loot, classes, monsters, races, etc. is all super simple and wouldn't be difficult to add to or hack. Bolting on simple mechanics you like in other games wouldn't be difficult either.
The GM advice is good, but I'm not sure there's a lot of ground-breaking stuff in there. It's well done and info that any GM should know and follow. If you're new, it's a gold mine. If you've been GMing a while, it's still a good booster shot.
The hardest part for me to wrap my head around was that character advancement is basically entirely by loot. Per a video on the subject the author recently posted, this is entirely by design. You're not leveling up and planning your 20 levels of character. You find items that let you do the stuff you want to do. Want to change your abilities? Sort through your backpack and equip different items. Of course, this also means that things that destroy or steal gear can force you to change your play style on the fly.
Gillsing: Interesting fact about a movie that put me to sleep the first two times I tried to watch it at RPG cons. The third time I managed to stay awake, and was disappointed. Everyone seemed to like it so much. But apparently it was not for me. Story of my life.
Sept 24, 2018 2:57:52 GMT -8
Provinto: Ooh, Easter Eggs from 1992.
Oct 2, 2018 9:53:41 GMT -8
“Mr Cruss”: ¼ the way through The Darknet 04…
Oct 8, 2018 11:01:58 GMT -8
Provinto: I was thinking about asking something about GLOG, but then I realized something: It says OSR on the can, but it tastes like Hippy Game
Oct 9, 2018 3:49:10 GMT -8
akavidar: And it's so hard to get rid of the taste of hippy.
Oct 11, 2018 15:28:17 GMT -8
geraldkw: I think it tastes like PBR, oh wait that's hipster.
Oct 26, 2018 9:52:16 GMT -8
akavidar: Goodbye sweetheart, it's time to go....
Dec 3, 2018 9:20:56 GMT -8