The Story Engine. Quest only uses a single (but powerful) die – the twenty-sided die, or “d20.” When the stakes are high in your adventure, rolling the die will help you imagine what happens. Sometimes you’ll use it to walk a tightrope, make a sweet move, or witness the results of an unpredictable spell.
You only need to roll once to see what happens. And if you’re really good at something, you’ll get a bonus. Then, you’ll check to see what the consequences are from an easy-to-remember set of outcomes.
The story engine keeps the game moving fast by letting you succeed a lot. But when you fail, the consequences will be meaningful. Every choice you make matters.
"Quest breaks from the war gaming history of more classic tabletop RPGs to bring a more narrative driven approach both in and out of combat. I love D&D, but it is structurally, by the design and history of war gaming that it comes out of, a game that encourages players into the murderhobo mindset. Quest feels like a game that is trying push back on that inclination systemically. A lot of the spells and skills tend to be a bit more narrative driven which gives a lot more room for encounters that aren't about just about killing monsters."
Gillsing: Interesting fact about a movie that put me to sleep the first two times I tried to watch it at RPG cons. The third time I managed to stay awake, and was disappointed. Everyone seemed to like it so much. But apparently it was not for me. Story of my life.
Sept 24, 2018 2:57:52 GMT -8
Provinto: Ooh, Easter Eggs from 1992.
Oct 2, 2018 9:53:41 GMT -8
“Mr Cruss”: ¼ the way through The Darknet 04…
Oct 8, 2018 11:01:58 GMT -8
Provinto: I was thinking about asking something about GLOG, but then I realized something: It says OSR on the can, but it tastes like Hippy Game
Oct 9, 2018 3:49:10 GMT -8
akavidar: And it's so hard to get rid of the taste of hippy.
Oct 11, 2018 15:28:17 GMT -8
geraldkw: I think it tastes like PBR, oh wait that's hipster.
Oct 26, 2018 9:52:16 GMT -8
akavidar: Goodbye sweetheart, it's time to go....
Dec 3, 2018 9:20:56 GMT -8