jdgriz
Initiate Douchebag
Posts: 8
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Post by jdgriz on Jun 18, 2018 8:51:48 GMT -8
I get around a fair amount in reading systems and the like. (Just finished Masks core book for more background on demi-gods, currently reading Delta Green). I like some crunch in my rules, but am I the only one questioning paizo's design choices here?
I feel it a little bit in starfinder right now, but it feels like 2.0 will have all the rules for all the things.
I think 5th Ed is probably the best d&d has been, and it is directly from streamlining and cutting way back on the amount of rules and interactions.
Just curious as to if I was the only one with my brain running out my ears here?
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Post by jazzisblues on Jun 18, 2018 11:15:48 GMT -8
I get around a fair amount in reading systems and the like. (Just finished Masks core book for more background on demi-gods, currently reading Delta Green). I like some crunch in my rules, but am I the only one questioning paizo's design choices here? I feel it a little bit in starfinder right now, but it feels like 2.0 will have all the rules for all the things. I think 5th Ed is probably the best d&d has been, and it is directly from streamlining and cutting way back on the amount of rules and interactions. Just curious as to if I was the only one with my brain running out my ears here? No, you’re not alone. One of the things that tends to happen (in my experience) with class based games is that over time the game grows and grows because players want flexibility. We want to be able to make a sword wielding mage, or a sneaky ass cleric who can steal shit or ... you get the idea ... In class based systems there are only two options ... 1) multi-class which has its own inherent issues, or 2) create new classes that can do things across classes ... With that comes the need for additional class features, and ... and ... and thus we get game bloat which happened to D&D 3.5 in its day, and is now happening to Pathfinder, and sadly to say, will happen to D&D 5e as well. It’s the nature of class based systems to do so. I’m not for one second saying that they’re a bad thing, but that this is the natural course of their evolution. Increasingly I want simpler constructs with less moving parts and more focus, hence my preference lately for games powered by the apocalypse, or Fate based. My current list of go-to game systems (in no particular order): PbtA Fate Savage Worlds There are others, but those are my big 3 for running pretty much anything I want to do. As always just my 2 krupplenicks worth on the subject, your mileage may of course vary. JiB
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Post by ayslyn on Jun 18, 2018 11:58:00 GMT -8
Well, to be fair, the people playing Pathfinder are the ones who like that sort of crunch.
I think that it's a little... misguided to ask whether or not X amount of crunch is a good idea. Some people like it, some don't. When I run something, I prefer lighter systems. When I am a player, I love them all. Some times I want that crunch, some times I don't.
So, it may be that such granularity isn't to your tastes, but others might like it. So, yeah, it's a good idea to sell stuff to them.
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Post by EricaOdd on Jun 18, 2018 13:58:49 GMT -8
Yeah, not interested here, either. I have less interest in Pathfinder 2 than I do in Starfinder and even the original Pathfinder. I'm playing in a Pathfinder game, but I'm done with running it. This new version has no appeal to me whatsoever.
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jdgriz
Initiate Douchebag
Posts: 8
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Post by jdgriz on Jun 19, 2018 5:44:12 GMT -8
No, you’re not alone. One of the things that tends to happen (in my experience) with class based games is that over time the game grows and grows because players want flexibility. We want to be able to make a sword wielding mage, or a sneaky ass cleric who can steal shit or ... you get the idea ... In class based systems there are only two options ... 1) multi-class which has its own inherent issues, or 2) create new classes that can do things across classes ... With that comes the need for additional class features, and ... and ... and thus we get game bloat which happened to D&D 3.5 in its day, and is now happening to Pathfinder, and sadly to say, will happen to D&D 5e as well. It’s the nature of class based systems to do so. I’m not for one second saying that they’re a bad thing, but that this is the natural course of their evolution. Increasingly I want simpler constructs with less moving parts and more focus, hence my preference lately for games powered by the apocalypse, or Fate based. My current list of go-to game systems (in no particular order): PbtA Fate Savage Worlds There are others, but those are my big 3 for running pretty much anything I want to do. As always just my 2 krupplenicks worth on the subject, your mileage may of course vary. JiB That list looks awefully familiar... The one strange.thought I had at work was maybe the ultra tuned crazy specific rules heavy game was the niche they felt they could fill? I am sure that main line d&d making a huge comeback after 4th Ed has not helped them keep their market share, and they may be looking to differentiate from thier 3.5 background.
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Post by vyrrk on Jun 19, 2018 10:10:38 GMT -8
Honestly I think Piazo is just really lost right now. Pathfinder was so important to the DnD community back in the day when DnD 4e came out because people needed something they didn't feel like a video game. Now though... DnD people have gone back to DnD. The small amount of people that love Pathfinder for nostalgia are going to be all over the new version because its Pathfinder. I highly doubt it will pull in many new players though.
Just my 2 cents.
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