|
Post by OFTHEHILLPEOPLE on Oct 2, 2018 8:50:17 GMT -8
Petition to change the name of the podcast slack to "Slackatomi Plaza".
All in favor say "Aye"!
|
|
Ed from Minnesota
Apprentice Douchebag
Professional Gaming Slut
Posts: 56
Preferred Game Systems: See status.
Currently Playing: What is... "playing?"
Currently Running: Shadowrun, D&D 5th, Torg via Savage Worlds, HERO, Gurps One-Shots, CoC One-Shots
Favorite Species of Monkey: Monkey See. No wait... Monkey Do. Doo?
|
Post by Ed from Minnesota on Oct 2, 2018 9:00:58 GMT -8
How does the HappyJacks crew know to read my email when I am absent from the chat room?
In regard to my email, I was very interested in the conversation that resulted. By consistency I did not mean to refer to playing by the rules as written, but rather the genre you are playing. For example, in Call of Cthulhu I dont think having a 95% in Rifle should make you win. So most monsters are immune to gunfire or recreate the next night. This keeps the feel of the game consistant. As does changing a rule so that falling 1000' is more than a minor inconvenience. Unless you are playing Champions and you are a brick. YMMV, but I feel the rules try to help evoke a theme, and can help carry it, but are only one tool in the belt. Else why not play GURPS with all the rules required? As a bonus, doing so could result in actual sanity loss of the players, thus reinforcing a Call of Cthulhu theme.
To summarize, theme over rules. Rules are written by people, thus subject to failure and unforeseen uses/consequences. Look at Magic the Gathering. How many cards are ewritten or banned? With how many millions of playtesters? Compare that with your favorite ruleset for playtesting and I argue rules fail fairly often, part of the need of a GM.
And having the chance to make decisions, and the chance for those decisions to have real impact, can be two very different things.
1. I want to dye my hair blue. There is no blue dye. Anywhere.
2. You dye your hair blue. The King proclaims anyone with blue hair will be burned at the stake.
A lot of drama for the second choice, but is it a really good story 9 times out of 10?
Thank you, and Sorry Canada,
Ed from Minnesota, now melting in Florida.
|
|
Ed from Minnesota
Apprentice Douchebag
Professional Gaming Slut
Posts: 56
Preferred Game Systems: See status.
Currently Playing: What is... "playing?"
Currently Running: Shadowrun, D&D 5th, Torg via Savage Worlds, HERO, Gurps One-Shots, CoC One-Shots
Favorite Species of Monkey: Monkey See. No wait... Monkey Do. Doo?
|
Post by Ed from Minnesota on Oct 2, 2018 9:51:10 GMT -8
How does the HappyJacks crew know to read my email when I am absent from the chat room?
In regard to my email, I was very interested in the conversation that resulted. By consistency I did not mean to refer to playing by the rules as written, but rather the genre you are playing. For example, in Call of Cthulhu I dont think having a 95% in Rifle should make you win. So most monsters are immune to gunfire or recreate the next night. This keeps the feel of the game consistant. As does changing a rule so that falling 1000' is more than a minor inconvenience. Unless you are playing Champions and you are a brick. YMMV, but I feel the rules try to help evoke a theme, and can help carry it, but are only one tool in the belt. Else why not play GURPS with all the rules required? As a bonus, doing so could result in actual sanity loss of the players, thus reinforcing a Call of Cthulhu theme.
To summarize, theme over rules. Rules are written by people, thus subject to failure and unforeseen uses/consequences. Look at Magic the Gathering. How many cards are ewritten or banned? With how many millions of playtesters? Compare that with your favorite ruleset for playtesting and I argue rules fail fairly often, part of the need of a GM.
And having the chance to make decisions, and the chance for those decisions to have real impact, can be two very different things.
1. I want to dye my hair blue. There is no blue dye. Anywhere.
2. You dye your hair blue. The King proclaims anyone with blue hair will be burned at the stake.
A lot of drama for the second choice, but is it a really good story 9 times out of 10?
Thank you, and Sorry Canada,
Ed from Minnesota, now melting in Florida.
|
|
|
Post by ericfromnj on Oct 2, 2018 17:59:29 GMT -8
Ed is your melting in Florida a permanent thing?
|
|
Ed from Minnesota
Apprentice Douchebag
Professional Gaming Slut
Posts: 56
Preferred Game Systems: See status.
Currently Playing: What is... "playing?"
Currently Running: Shadowrun, D&D 5th, Torg via Savage Worlds, HERO, Gurps One-Shots, CoC One-Shots
Favorite Species of Monkey: Monkey See. No wait... Monkey Do. Doo?
|
Post by Ed from Minnesota on Oct 3, 2018 17:12:25 GMT -8
Yes. Yes it is. This is a Wednesday:
|
|
|
Post by chronovore on Oct 16, 2018 6:54:00 GMT -8
On capital-F Fear, I recently ran a game where a player was being socially confronted by a being so clearly beyond her ability to defeat it that it was likely that one slip-up, one faux pas, would result in the entity unleashing unrelenting fury on her. The entity is fey and therefore constrained by the contract which framed the moment, but depending on the negotiation, things could have turned ugly.
It was running a constant stream of intimidating action on her, and she stayed true to her character's duty, fearful but steadfast.
A week or more afterward, I realized that FATE CORE not only has a damage track for physical Stress and Consequences, but it supports mental Stress as well! I realized I could have been chipping away at the character's resistance to the unrelenting and, arguably, potentially irresistible invective.
But what would it have gained me? I know the player had embraced the situation, was frightened for her character's sake. The addition of the Fear mechanic to play wouldn't have really gained me anything. I've been wondering, the next time she encounters the fey, will I give her a plus on her rolls, considering the aplomb with which she'd previously faced down this adversity?
|
|