SirGuido
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Post by SirGuido on Jul 24, 2012 5:55:58 GMT -8
I have been reading Wild Talents and am having trouble seeing how the mechanics work. I will be reading the articles fray posted, but I have a question.
Would it be possible to make powers as templates? I have an idea for a game where I will be having my players build themselves(or just other basic humans), and eventually an event will give them all abilities. So I want to be able to layer the abilities on top of their current characters. Also, I plan to create about twice as many abilities as I need and have them literally pick them out of a hat. I think that will make for more interesting combos than it otherwise would. For example the teeny tiny little 14 yr old nerdy kid could pull invulnerability and super strength. Or the very overweight short stubby older guy could pull super speed, etc.
I want the abilities to be very basic. Give them basically one thing they can do with the ability, and at the end of every session they can have learned something new to do with it as they acclimate to their powers. I originally thought to do this with Savage Worlds, but I think maybe Wild Talents would be better.
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Post by fray on Jul 24, 2012 14:17:33 GMT -8
This is totally doable. I think they have 'normals' in the book. I know they have generic criminals, agents, etc... You could build a bunch of powers and the let them choose. Give me a couple of powers and we'll do an example here.
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SirGuido
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Preferred Game Systems: L5R, Traveller, Fate Accelerated, Masks
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Post by SirGuido on Jul 24, 2012 16:15:12 GMT -8
I didn't have anything specific in mind, but I figured I would mix together some standards with some off the wall stuff. Like telekinesis, cold manipulation, fire manipulation, the ability to know everything about your own blood(where it is at all times, control it, etc), flight, superspeed, super strength, control water in all forms, super engineering, etc. And they would pick out of the hat and get whatever they drew, completely without any influence.
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Post by fray on Jul 24, 2012 16:46:09 GMT -8
Do you have a point limit? For the powers...
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SirGuido
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Post by SirGuido on Jul 25, 2012 18:15:32 GMT -8
No, like I said I am still fumbling my way through the books to try to understand how it all works. I actually just downloaded the Actual People Actual Play episode and plan to listen to it soon.
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Post by fray on Jul 25, 2012 18:33:07 GMT -8
Ok, then check out the example people in the book and see if you want to use any of them for your starting 'normals'. Then decide on point limits for the characters and we can go from there.
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SirGuido
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Post by SirGuido on Jul 26, 2012 5:20:18 GMT -8
I'll look today when I get a chance.
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SirGuido
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Post by SirGuido on Sept 3, 2012 16:48:04 GMT -8
Ok, I've been reading through the articles and I think I have a basic idea of how this game works. I'm thinking 100-125 points for the "normals" versions of the folks and then adding like 75 points in powers to that for a very basic, but expandable power base. I want them to "learn" how to use their powers and add in new things as they go. So, in game terms I'm thinking starting the powers with little to no wiggle or hard dice, and then adding those in as they get used to using their abilities.
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