Looks like Hero will be publishing a new book: Champions Complete. It'll be everything you need to play in just 240 pages! The same rules, but slightly trimmed down and with less verbage. It's focused on superheroes - Hero Games' strongest selling genre. Still, this might revitalize interest in the system.
To celebrate, I'm buying the Basic book and the two telephone directories & I'll pick up Champions Complete when it comes out. Illogical, I know, but you've got to support them when they listen to the fans.
I brought up to Steve Long back when he was asking for ideas for 6th ed if there was going to be a 250page book like 4th ed's Hero system book he said no Now that he is no longer at the helm of DOJ and Hero Games,those that are in charge have heard the the pleas of the masses and are doing it
I posted Jason Walters's FAQ in my post on this subject
Sorry, beastttt, I missed your post on the same subject. You covered the topic with more detail then I did.
I'm of two minds about Steve Long. I can't help thinking that a more succinct writer could have made the Hero system more popular, but he did bring Hero back from what was almost extinction. I guess we'll see if a shorter rulebook will make Hero more approachable.
Price isn't the biggest issue for me. I find that past a certain pagecount (about 250 pages) it's harder to find what you want in a book (PDF's, of course are worse), and very hard to get friends to read the manual.
Post by Stu Venable on Jul 31, 2012 10:54:30 GMT -8
It sounds to me like they're changing their marketing approach.
The Q&A said the two big blue books will remain available (at least as PDFs), so that tells me the system as a whole is probably not changing.
The Champions books sounds, to me, like an attempt to re-present 6th edition material that is specific to the superhero genre. Kind of like, "Here's a complete superhero game, if you want more options, go to the big blue books."
At least that's how I'm reading it.
@srvenable on Twitter[br]@happyjacksrpg for the show.[br]www.angryfolk.com
Do you know if they are changing the way anything works? I love the flexibility of hero to create anything... but get into one combat with more than two players and there goes the whole gaming session. Combats took FOREVER... and that was playing the rules as written. PLaying necessary evil we had a combat with seven players against a horde of minions and Fins (Alien enemies of the setting, think a Were-Shark without the Were part, all teeth all the time) and the combat was resolved in under an hour.
If the art is good I might pick it up but after picking up 6th edition, i don't know if i want something this meaty in a game anymore (even though nostalgia screams buy it!).
Probably not. It doesn't sound like their changing the rules.
The segmented combat rounds system (which is awesome and realistic) can definitely bring a game to a screeching halt.
I find it depends on how on point everyone is. If people are focused and on point with what's going on it's not so bad. Empowering the players helps it go faster too. Thus, I don't worry about hiding the bad guy's dcv and such. Makes it go better, still not as quick and easy as Savage Worlds but workable.
[br]Play it in the key of G demolished
[br]"Only two things are infinite, the universe and human stupidity and I'm not entirely sure about the universe."
I found that as a GM you really have to keep a tight grip on the speed chart to keep things moving smoothly. Once I did that combats were not nearly as long. Once at a con I ran a 24 person Champs game... We had 2 combats with everyone being in the 2nd/final battle. 24 PCs vs 30+ badguys, no mooks. (There were some lesser powered bad guys but they were at least 200pts.) It was a BLAST!
Gillsing: Interesting fact about a movie that put me to sleep the first two times I tried to watch it at RPG cons. The third time I managed to stay awake, and was disappointed. Everyone seemed to like it so much. But apparently it was not for me. Story of my life.
Sept 24, 2018 2:57:52 GMT -8
Provinto: Ooh, Easter Eggs from 1992.
Oct 2, 2018 9:53:41 GMT -8
“Mr Cruss”: ¼ the way through The Darknet 04…
Oct 8, 2018 11:01:58 GMT -8
Provinto: I was thinking about asking something about GLOG, but then I realized something: It says OSR on the can, but it tastes like Hippy Game
Oct 9, 2018 3:49:10 GMT -8
akavidar: And it's so hard to get rid of the taste of hippy.
Oct 11, 2018 15:28:17 GMT -8
geraldkw: I think it tastes like PBR, oh wait that's hipster.
Oct 26, 2018 9:52:16 GMT -8
akavidar: Goodbye sweetheart, it's time to go....
Dec 3, 2018 9:20:56 GMT -8