Deleted
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Post by Deleted on Sept 5, 2012 10:40:39 GMT -8
I just read about half of the Paranoia 5th ED book, it seems hillarious and increddibly hard to run. Anyone have any XP running the system? I don;t even know where to begin coming up with missions! I also love the dual nature of the book, the red clearance section being actually different rules from Ultraviolet. A GM's gotta have his secrets
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RobMITC
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Favorite Species of Monkey: Podcast
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Post by RobMITC on Sept 5, 2012 11:18:41 GMT -8
I have the same problem. I love the books and desperately want to run a game, but I can't even think of the first step in running a game.
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Post by inflatus on Sept 5, 2012 11:52:15 GMT -8
I remember running a game in the 80's. I just held the book in front of me and acted like I knew what to do. Then I let the players try to kill each other.
Wait I've said too much.....
The computer says I have to shoot you now.
Dammit I've said to much again.....
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Deleted
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Post by Deleted on Sept 5, 2012 12:49:01 GMT -8
nah it's cool, Ultraviolet Clearance thread
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joegun
Journeyman Douchebag
Posts: 249
Preferred Game Systems: Savage Worlds
Currently Playing: Just GM'ing right now.
Currently Running: Rippers Resurrected, and Savage RIFTS!
Favorite Species of Monkey: Baboon
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Post by joegun on Sept 5, 2012 14:02:52 GMT -8
We always ran it like a spy/heist game. The computer sends you on a mission. Your secret society gives you alternative mission parameters you must meet while on the job ( not all people have an alternative mission, but if they don't, they usually conflict with someone else's alternative mission ). Then let the hilarity ensue. Sometimes it is player vs player trying to outwit one another in the game. Other times it is the group trying to outwit the computer, ect. And of course when Shit hits the fan, they always accidentally run down a wrong colored corridor!
We also ran a game once where the group had to fix something on the surface. Ran into a bunch of crazy post apocalyptic stuff, lived to tell about it. Came back reported everything to the computer like good humans, then got killed for knowing too much. The clones came back sans the memory of the previous adventure. (They tried to escape the computer, but that didn't work to well for them!) Then we would have the clones have memory flash backs of what had happened on the surface, just enough to get them to dig a bit deeper...
But like inflatus said, I haven't run that game since the 80's. It was a blast though!
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Post by pigsinspaces on Sept 5, 2012 14:22:31 GMT -8
Used to play it a lot way back when. Its actually pretty easy to run as it tended to break down into the players trying to outdo each other irrespective of the plot. As long as everyone expects that they will die a lot then you can pretty much just let it rip and enjoy the mayhem. One of the few games where it is perfectly acceptable to troll your players as long as you are being funny about it.
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Deleted
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Post by Deleted on Sept 6, 2012 5:02:47 GMT -8
I got an idea to run a game not unlike Portal (by valve) in the paranoia universe, with the computer being EVA or whatever, and running the party through crazy puzzles to test out a piece of equipment from R&D
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joegun
Journeyman Douchebag
Posts: 249
Preferred Game Systems: Savage Worlds
Currently Playing: Just GM'ing right now.
Currently Running: Rippers Resurrected, and Savage RIFTS!
Favorite Species of Monkey: Baboon
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Post by joegun on Sept 6, 2012 7:01:55 GMT -8
That would totally work!
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Deleted
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Post by Deleted on Sept 6, 2012 7:39:21 GMT -8
now i just have to get two more important elements into place. Time, and players Both seem to always be the limiting factors for me, with emphasis on time
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RobMITC
Apprentice Douchebag
Posts: 67
Favorite Species of Monkey: Podcast
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Post by RobMITC on Sept 6, 2012 7:39:34 GMT -8
Wow, consider the idea stolen.
That sounds like a great way to get the required cooperation while throwing in the random bits to make the PCs "accidentally" kill each other.
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Deleted
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Post by Deleted on Sept 6, 2012 7:50:28 GMT -8
Go for it, I bet it's awesome. If I ever run that, I'm totally writing a crappy midi for the ending
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tyler
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Post by tyler on Sept 12, 2012 6:16:58 GMT -8
I have found the best way to run Paranoia is to take it and yourself zero amount of serious. Give the players RIDICULOUS alternative missions from their Secret Society. Give them CRAZY mutant powers. Have the Computer assigned mission something that should be easy, but throw lots of "beyond your clearance" stuff at them.
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Deleted
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Post by Deleted on Sept 12, 2012 7:11:54 GMT -8
yeah, i've got a pretty good sense of humor, but I'm pretty bad at being funny on the fly. Still, I'd love to try it sometime.
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Deleted
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Post by Deleted on Sept 15, 2012 5:59:21 GMT -8
Yeah Paranoia is a great game, especially as a fill in game when people are missing. If you're still looking for other ideas a few that I've come across in previous games:
Assign the players to test a new laser pistol with a prototype cooling system. The pistol incorporates an open barrel (so it basically looks like a tube) which spins after every shot to cool the unit. Of course being a prototype (and it being Paranoia) there's a good chance the barrel ends up pointing backwards, towards the PC.
The PCs are tasked with delivering a container of cooling fluid to a lab elsewhere in the facility. It being a clear liquid (and therefore of ultraviolet clearance) the PCs are only allowed to interact with the container. Halfway through the mission somebody of a higher clearance takes it off them, drinks it (the liquid simply being water) and then tells the group to continue their mission.
Friend Computer tells the PCs to infiltrate and destroy a secret society. Unknown to the PCs the society doesn't actually exist but as they try to find out about they accidentally end up creating it.
All that said one of the things I'd really like to do is run a serious, Logan's Run type game in the setting, I think the dystopian future described by the game has a lot of potential. The most difficult bit would be keeping it a serious game, especially once the clones start arriving.
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Deleted
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Post by Deleted on Dec 7, 2012 10:03:55 GMT -8
Does anyone have a prefered edition of Paranoia. I've recently come across bits and pieces of like EVERY edition...1st, 2nd, 5th or XP?
I read the core book for 5th ed, but i just figured out that all this stuff is from different editions.....also, how different was each edition. I don't want to really read the same thing 4 times, just to find out the only changes are Errratta
thanks, SHoe
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