SirGuido
Supporter
Drizztmas Santa
Ask me about the Drizztmas Exchange!
Posts: 2,127
Preferred Game Systems: L5R, Traveller, Fate Accelerated, Masks
Currently Playing: Nothing.
Currently Running: Nothing.
Favorite Species of Monkey: Anything in a Cage.
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Post by SirGuido on Nov 19, 2012 5:23:15 GMT -8
I think that Stu, Stork, and CADave are my favorite hosting combo. Don't get me wrong, I love everyone else in a very creepy and skin-crawl inducing way... but you three are just the paramount of loveliness in my Happy Jackness. Anyway, I'm posting this to tell Stu and anyone else who is interested that I recorded an actual play of Fiasco finally on a friend of mine's podcast. I just spoke to him and he is finishing up the edits on it now and it should be posted some time this week. Check it out here if you are interested. We played it in a game store after hours so the sound quality should be better than most actual plays(so no background noise, no interruptions from families, etc), and we played the playset that I wrote called Zombie Night(which is available here if you want to check it out.
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Post by Kainguru on Nov 19, 2012 7:56:07 GMT -8
I've got to say it . . . I've tried to resist but I've got to . . . "The British are a very polite people" . . . this comment has provoked must gusto and hilarious laughter from myself and my British friends . . . I mean wiping tears from our eyes laughter and the occasional dribble of snot. Thank you (from the home of football hooligans, park bench sitting cider drinking foul mouthed chav hoodies, East End Hardmen (the Kray Brothers), 'Lock Stock and Two Smoking Barrels', 'Withnail & I' and any number of other examples where the British are anything but polite . . .)
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Post by jazzisblues on Nov 19, 2012 9:10:16 GMT -8
One Note is an app made by Microsoft and is part of Microsoft Office office.microsoft.com/en-us/onenote/and despite my abject hatred for most Microsoft products One Note has become my way of managing the games that I run. Think of it as an open binder with lots of tools. You can make sections (tabs) for whatever information you need and then pages within the sections. As a default, my One Note notebooks for running a game have the following sections. Background - Stuff leading up to the game PDF - links to the pdfs that relate to the game Dramatis Personae - NPC's Player Characters - Summary and detail information about the player characters Plots and happening - Plots and things that are going on Places of interest - places and what people might find there Items and things - Items and things that matter in the game and such Notes - Game play notes from each game session Cheers, JiB
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Post by Kainguru on Nov 19, 2012 10:21:42 GMT -8
One Note also has a iPad app that can sync with your desk/laptop (it's free) PS: Characters as items/artefacts/etc - my 2000AD fetish continues here by referring to the long running 'Rogue Trooper' series. A GI (Genetic Infantryman) whose only companions in his quest to find the traitor general responsible for the massacre of his unit are the biochipped personalities of his three dead buddies. Each biochip is installed in a piece of his combat kit (with specific slots to maintain/power the chips) which also allow those dead GI's to interact with said equipment (gun, helm and backpack). Aside from revenge the end quest for the dead GI's is to get back to Millicom (orbital high command) so that their personalities can be installed in re-gened bodies . . . Effectively resurrecting them. A lot of the narrative involves the relationship between Rogue and his dead buddies and their sometimes conflicting agendas . . . Including a long running story arc involving one of the chips showing signs of degradation from continued use well beyond expected operational parameters resulting in signs of instability and dementia with the biochipped personality concerned.
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jfever
Journeyman Douchebag
FEVAH!!!!
Posts: 218
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Post by jfever on Nov 19, 2012 14:28:59 GMT -8
Bravo!
This is the first episode I've listened too (and I've gone through twice) that I instantly started playing again after it finished! So many good emails and good commentary. I REALLY enjoyed this episode.
The main reason I like listening to Season 1 is because a lot of those basic concepts the show covers are always worth remembering. It's like a basketball player that perfects the 3 point shot, but never practices dribbling. While making a 3 point shot is awesome, your dribbling better be fantastic or you'll never get to your side of the court to shoot the ball.
This episode covers some really basic, salient concepts that always need to be strong when running games. I freagin loved it.
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jfever
Journeyman Douchebag
FEVAH!!!!
Posts: 218
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Post by jfever on Nov 19, 2012 14:50:22 GMT -8
Hot Carl: Shitting on someone's face
Warm Carl: Shitting on someone's face while they have saran wrap on their face.
Cleveland Steamer: Shitting on someone's chest
Boston Steamer (i.e. Boston Tea Party): Shitting on someone's chest while your balls are in their mouth.
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Benji
Journeyman Douchebag
Alea iacta est
Posts: 176
Preferred Game Systems: Pathfinder, Savage Worlds, V20, D&D 3.5, Castles & Crusades, Monsters & Other Childish Things, Little Fears, TFOS
Currently Playing: Not a damn thing
Currently Running: Pathfinder, Savage Worlds
Favorite Species of Monkey: Cebuella pygmaea
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Post by Benji on Nov 19, 2012 15:50:01 GMT -8
I knew that this was going to come back to haunt me. Now the mystery of the urban dictionary is laid bare. Someone cover the damn thing up again! *twitch*
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 20, 2012 4:59:40 GMT -8
Just wanted to say, Stork, that I love the "what animal is your NPC?" idea! I don't know why, but that really spoke to me, and I think it's going to be very helpful. I'm planning to try it out in the session of Dresden Files I run tonight. Thanks! --Pukka Tukka
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Post by jazzisblues on Nov 20, 2012 6:01:46 GMT -8
I knew that this was going to come back to haunt me. Now the mystery of the urban dictionary is laid bare. Someone cover the damn thing up again! *twitch* That whole line of conversation was way more information than I ever needed, and it uncharacteristically made me glad I wasn't there for that one. JiB
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Post by Kainguru on Nov 20, 2012 6:21:51 GMT -8
Hot Carl: Shitting on someone's face Warm Carl: Shitting on someone's face while they have saran wrap on their face. Cleveland Steamer: Shitting on someone's chest Boston Steamer (i.e. Boston Tea Party): Shitting on someone's chest while your balls are in their mouth. We simply call all of those "German Porn" in the UK
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on Nov 20, 2012 17:06:13 GMT -8
Just wanted to say, Stork, that I love the "what animal is your NPC?" idea! I don't know why, but that really spoke to me, and I think it's going to be very helpful. I'm planning to try it out in the session of Dresden Files I run tonight. Thanks! --Pukka Tukka Yeah I have to agree! So often when my PC's are playing demi-humans they end up being pointed eared humans...but by challenging them to become an "animal" and incorporate that animal into their character I can see them pushing the boundaries more of what it means to be "not human". Moreover, by asking them to not just be a dude with a bow that can so often just be them with a bow they now start to become a "snake" with a bow or a "weasel" with a bow. Might feel heavy handed at times. But as I see in our theatrical productions what the actor might feel is "overly dramatic or hammy" in reality becomes a truly memorable character that can be readily differentiated from the PC portraying her/him. Thanks again Stork. (I can't believe I just said that :-D)
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Post by uselesstriviaman on Nov 21, 2012 10:43:36 GMT -8
I LOVE the idea of pairing off players as the wielding PC and sentient item. That'd make for a really kickass one-shot, I think.
And while you discussed the possibility, I know that someone actually DID write up a D&D adventure where most of the players were sentient magic items, all worn/wielded by a single hapless low-level adventurer. If I remember correctly, it was published in the pages of the RPGA's Polyhedron magazine. I think I still have a copy somewhere - I'll have to go digging through my man cave to see if I can find it.
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Post by muntjack on Nov 21, 2012 14:12:06 GMT -8
I agree with UTM! My brain went crazy thinking of how I could pull off a con game using that concept. Half the players as PCs, the other half the weapons. I also thought of an amazing twist to it, but I'll keep it to myself if I ever do run the game.
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Post by Forresst on Nov 21, 2012 15:12:52 GMT -8
For the guy who needed advice on a time-traveling pc party and their enemy not being threatening. Nothing motivates a party to action more than getting kidnapped. Yep.
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Post by henryhankovitch on Nov 21, 2012 18:01:02 GMT -8
I keep thinking that I'd really want a non-crunchy, narrative-heavy sort of system to handle the "intelligent magic item" game. Finding out whether you successfully Flame Burst when you're swung at a kobold just seems like the least interesting thing that could happen, so why bother wasting the majority of your gameplay/ruleset on that sort of thing? Better to concentrate on promoting your agenda through manipulating your wielder.
An additional idea: what if, instead of building/statting the item itself, each player actually creates a series of characters who will wield the item, playing their part of the item's story in turn? Treat them as vignettes in a greater story, or stepping-stones that the item-character has to put in place to get what it wants. Maybe when he falls into the hands of subsequent characters, the item's abilities have grown or changed, reflecting its history. You could explain why these different items happen to be in the same place amongst the same people as historical coincidence, or destiny: you're depicting the occasions when these items happened to cross each others' path.
I'm suddenly imagining the career of a magic item as seen through a series of mini-storylines set across a span of centuries. So for instance, the Sword of Armageddon first gets wielded by crusading knight; then we see it in the hands of a Renaissance mercenary, then it's the favorite accessory of a 19th-century general, then hanging on the wall of a 20th-century dictator. For each chapter of the story, the item's abilities reflect its role and its increasing power. The medieval chapter of the Sword of Armageddon's campaign might basically be showing how it came to be an artifact in the first place; whereas by the time the 20th century rolls around it's so powerful it can exert its will just from sitting in the same room as someone.
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