E(X)
Apr 16, 2013 12:58:51 GMT -8
Post by ironnikki on Apr 16, 2013 12:58:51 GMT -8
I was going to put this into the Pathfinder/3.5 section, but I think that the concept here might be able to expand to other games as well.
My last Pathfinder game just ended, and with it, the GM torch was passed to someone else. He's pretty partial to 3.5, so we all grumbled as we dug out our old books and packed up the Pathfinder (for now). I was a little shocked when he said that he was going to allow basically all WotC published books, with one or two exceptions. I thought, but what about balance? Surely those with more time than I will find completely broken builds! Will we see a reincarnation of Pun-pun? How can this game last more than a couple sessions?
Then he tells us that we're going to be playing Epic 6 (E6). That means, among other things, that once we hit level 6, advancement basically stops. You get an extra feat every 5000 XP, but no more class levels, which means no further increase in BAB, HP, spells, saves, etc. It also means that casters will be unable to cast spells higher than 3rd level. That does not mean that the world will be full of pansy dragons either; CRs remain unchanged. The only way that we'll ever be able to kill a big ass dragon is by being very, very clever, or by bringing an army.
I'll link an article from The Alexandrian below which explains the concept, but briefly, it's based on the idea that d20 advancement can be broken into quartiles based on the tone of the game. By limiting the levels that PCs can reach, you can influence the tone. It's a pretty cool idea, and I'm very intrigued by it. The players in the game that I run (Pathfinder) seem to be partial to d20 systems, but I prefer to run something a little less heroic. E6, or maybe something like E8, could represent a happy medium between us.
We've only had one game so far, so we'll see how it goes. This game was apparently designed to be particularly combat heavy, and we made the excellent decision as a party to not have any divine casters among us. We'll see just how long we last :-)
Has anyone else tried doing something similar? I think that it's not uncommon for GURPS games to have an upper character point limit, but what about other systems?
The Alexandrian: thealexandrian.net/wordpress/9470/roleplaying-games/ex-the-many-games-inside-the-worlds-most-popular-roleplaying-game
My last Pathfinder game just ended, and with it, the GM torch was passed to someone else. He's pretty partial to 3.5, so we all grumbled as we dug out our old books and packed up the Pathfinder (for now). I was a little shocked when he said that he was going to allow basically all WotC published books, with one or two exceptions. I thought, but what about balance? Surely those with more time than I will find completely broken builds! Will we see a reincarnation of Pun-pun? How can this game last more than a couple sessions?
Then he tells us that we're going to be playing Epic 6 (E6). That means, among other things, that once we hit level 6, advancement basically stops. You get an extra feat every 5000 XP, but no more class levels, which means no further increase in BAB, HP, spells, saves, etc. It also means that casters will be unable to cast spells higher than 3rd level. That does not mean that the world will be full of pansy dragons either; CRs remain unchanged. The only way that we'll ever be able to kill a big ass dragon is by being very, very clever, or by bringing an army.
I'll link an article from The Alexandrian below which explains the concept, but briefly, it's based on the idea that d20 advancement can be broken into quartiles based on the tone of the game. By limiting the levels that PCs can reach, you can influence the tone. It's a pretty cool idea, and I'm very intrigued by it. The players in the game that I run (Pathfinder) seem to be partial to d20 systems, but I prefer to run something a little less heroic. E6, or maybe something like E8, could represent a happy medium between us.
We've only had one game so far, so we'll see how it goes. This game was apparently designed to be particularly combat heavy, and we made the excellent decision as a party to not have any divine casters among us. We'll see just how long we last :-)
Has anyone else tried doing something similar? I think that it's not uncommon for GURPS games to have an upper character point limit, but what about other systems?
The Alexandrian: thealexandrian.net/wordpress/9470/roleplaying-games/ex-the-many-games-inside-the-worlds-most-popular-roleplaying-game