|
Post by CreativeCowboy on Jun 18, 2013 22:23:06 GMT -8
www.kickstarter.com/projects/105982873/the-realmsound-project?ref=live&goback=%2Egde_94220_member_245989789%2Egde_94220_member_251051953I understand the heart of this project will be made freely available once it is funded. Alongside the creation of this product, personalized products will be created for individual backers as stretch goals. Alex is in our RPG group on LinkedIn so you can suss him out www.linkedin.com/in/alexjarzebinski/Their PitchToday, getting professionally done audio is affordable, we know where to find the talent, and we know the fantasy gaming setting. We want to put together an ever growing body of music, sound effects, and voice overs that will bring gaming to life like never before. Getting audio is one thing, making it simple to use is another. We are working with a tech team to design and develop a soundboard which will allow GM and player alike to quickly and easily play anything sourced on this and future campaigns on. We’re aiming to avoid the need to open up audio files and start up a media player every time a track needs to be played, having everything one needs right there and ready to go. Moreover, we’re working to create a nested play solution, allowing gamers to combine music, sound effects, and voice overs and have them run concurrently, allowing for some great variations (i.e. having the sound effect of a dragon roar over the soundscape of an ancient castle).
|
|
|
Post by Arcona on Jun 18, 2013 23:30:26 GMT -8
I dont mind music in my sessions (mostly soundtracks) as it might add to the feel. So for Vampire we use Dracula, Gladiator, Alien, Brotherhood of the Wolf and such themes. In a more action based game we even used the original Matrix soundtrack, Rammstein, Burzum and Apoptygma berserk.
But going from that to having to deal with sound effects and stuff like that... it just kills the mood for me rather than develop it. I dont need to hear a fake dragon roar I just imagine it.
So yea, I have funded alot of Kickstarter projects but this wont be one of them.
To make a discussion out of this,
How many play music when gaming? Do you just do music/soundtracks or do you delve into soundeffects etc?
|
|
fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
|
Post by fredrix on Jun 20, 2013 22:32:52 GMT -8
I dont mind music in my sessions But going from that to having to deal with sound effects and stuff like that... it just kills the mood for me To make a discussion out of this, How many play music when gaming? Do you just do music/soundtracks or do you delve into soundeffects etc? Hmmm interesting topic. I'm currently looking at how music works in computer games and films to inform my PhD studies. In film they talk about diegetic sound (sounds of/from the fictional world that's being created) and non-diegetic sound (eg orchestral music playing as cowboys ride across the plain). Most sound effects are diegetic, and most music (but my no means all) non-diegetic. So applying this to your tabletop-top games, themes playing in the background as you play are non-diegetic. And this soundboard is diegetic. As first glance my opinions are similar to yours. But then I think of how my players use sounds (normally verbal onomatapia) during play "blamm" when they shoot somebody in the head, for example. I recall in Feng Shui, pump action shotguns did more damage if the player said "ka-chink" and mimed the action between shots. So the case isn't as clear cut as it first appears.
|
|
|
Post by CreativeCowboy on Jun 21, 2013 0:50:02 GMT -8
Not to mention the use of music as diegetic (sound effect). Apart from the car radio, there was no incidental music in American Grafitti. Lucas comments on it extensively on the DVD. The only conventional sound effect used was a goat's bleating while in the woods. The film had no original soundtrack.
|
|
|
Post by Stu Venable on Jun 21, 2013 18:50:27 GMT -8
Wes Otis did music loops for RPGs. It was a kickstarter. That's something that could be useful.
Heather and I are recording tavern-themed music right not for release later this year. I thought of including some loops as a possible stretch goal -- but I'm not sure how useful such a thing would be to most people.
|
|
|
Post by CreativeCowboy on Jun 21, 2013 21:26:44 GMT -8
I am keen on the soundboard. Using Winamp to "hobble" together my sounds is a little distracting even though I work from personalized room-by-room playlists.
|
|