I had a thought about a game I think I want to run
Aug 3, 2013 16:52:50 GMT -8
Post by juberberry on Aug 3, 2013 16:52:50 GMT -8
So this is sort of a Shadowrun specific question but I want to get more than just the SR communities opinion.
I had a couple Meatspace friends ask if I would be willing to GM SR4 for them, since I've recently been playing again. I thought about it and I've had an itch to GM but am not ready to GM more than a couple people.
I'm thinking about using a campaign idea I got from a Youtube video shown on a G+ community I think. It was called Duplication, duality, or something like that (I can no longer find the video) and involved time travel.
In a city there is a new cop in town, the city itself. The city is in the first stages of implementing something called "The Grid". This is a system of sensors, and security systems tied into a massive AI and monitored by an agency. Anyone not registered with The Grid is rounded up, registered, and then either set loose - or if they are an "undesirable"; they are incarcerated for rehabilitation - or disposed of.
The clip goes through a chase and then an interrogation where an officer is questioning a woman from the future and she finally slips up revealing she is the one from the future and not the other one they hauled in. They haul her away and then another "Duplicate" is detected on the "Grid". Turns out this duplicate is the police officer that just questioned the woman.
I want to run my two runners as partners who have come back in time together after seeing what the future holds. So they join whatever resistance cell is active in sending people back in time and come to the past to try and change things. This will obviously be somewhat on rails but as far as HOW to disrupt "The Grid" I will leave those plans up to the players. One of my players wants to play a decker style character and I think this would be especially useful in keeping "under the radar" when it comes to the Grid.
I want to start off the players in the past as their "younger" selves in a sort of railroady "prelude" episode. They work for the Agency that is in charge of the Grid Implementation. It's still under development and is being installed into it's first major city. Suddenly and alarm goes off and the runners are assigned to track down a "Duplicate" person. Using the decker (hacker) synced up with the grid they would eventually track down the intruder and capture them. Perhaps roleplay even a little into the interrogation and then "fade" the scenario away. Give the players a rundown on what has happened in the last 5 years or so to make them join the resistance.
Their younger selves would be devoted to the Agency and not inclined to offer their traitorous future selves any assistance. The future selves would certainly understand this and avoid contact with their past selves but I won't completely rule it out. The Agency would probably not let the younger copies become aware of their duplicates if it can avoid it.
So what I need is some thoughts along the following lines:
1: Do you think it works for the SR universe? I prefer systems that are thematically aligned to the game I want to run.
2: What city would most likely be the best to use in this scenario? I want to try and avoid SR cities with heavy canon influence.
3: Does this sound like a fun game to play in?
4: What would be a good incentive for the runners to turn coat? I am thinking some sort of disaster brought on by the Grid. Perhaps the Grid started euthanizing entire blocks of population to control the encroachment of resistance. I am totally open to other ideas.
Thoughts?
I had a couple Meatspace friends ask if I would be willing to GM SR4 for them, since I've recently been playing again. I thought about it and I've had an itch to GM but am not ready to GM more than a couple people.
I'm thinking about using a campaign idea I got from a Youtube video shown on a G+ community I think. It was called Duplication, duality, or something like that (I can no longer find the video) and involved time travel.
In a city there is a new cop in town, the city itself. The city is in the first stages of implementing something called "The Grid". This is a system of sensors, and security systems tied into a massive AI and monitored by an agency. Anyone not registered with The Grid is rounded up, registered, and then either set loose - or if they are an "undesirable"; they are incarcerated for rehabilitation - or disposed of.
The clip goes through a chase and then an interrogation where an officer is questioning a woman from the future and she finally slips up revealing she is the one from the future and not the other one they hauled in. They haul her away and then another "Duplicate" is detected on the "Grid". Turns out this duplicate is the police officer that just questioned the woman.
I want to run my two runners as partners who have come back in time together after seeing what the future holds. So they join whatever resistance cell is active in sending people back in time and come to the past to try and change things. This will obviously be somewhat on rails but as far as HOW to disrupt "The Grid" I will leave those plans up to the players. One of my players wants to play a decker style character and I think this would be especially useful in keeping "under the radar" when it comes to the Grid.
I want to start off the players in the past as their "younger" selves in a sort of railroady "prelude" episode. They work for the Agency that is in charge of the Grid Implementation. It's still under development and is being installed into it's first major city. Suddenly and alarm goes off and the runners are assigned to track down a "Duplicate" person. Using the decker (hacker) synced up with the grid they would eventually track down the intruder and capture them. Perhaps roleplay even a little into the interrogation and then "fade" the scenario away. Give the players a rundown on what has happened in the last 5 years or so to make them join the resistance.
Their younger selves would be devoted to the Agency and not inclined to offer their traitorous future selves any assistance. The future selves would certainly understand this and avoid contact with their past selves but I won't completely rule it out. The Agency would probably not let the younger copies become aware of their duplicates if it can avoid it.
So what I need is some thoughts along the following lines:
1: Do you think it works for the SR universe? I prefer systems that are thematically aligned to the game I want to run.
2: What city would most likely be the best to use in this scenario? I want to try and avoid SR cities with heavy canon influence.
3: Does this sound like a fun game to play in?
4: What would be a good incentive for the runners to turn coat? I am thinking some sort of disaster brought on by the Grid. Perhaps the Grid started euthanizing entire blocks of population to control the encroachment of resistance. I am totally open to other ideas.
Thoughts?