addicted2aa
Initiate Douchebag
Posts: 37
Preferred Game Systems: EP, ORE, and Savage Worlds.
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Post by addicted2aa on Aug 9, 2013 8:00:20 GMT -8
So, I'm about to run an Eclipse phase game where I want to start the campaign 2 months in, with the characters memories of what they've been up to for the past to months completely wiped.
In EP, the setting allows characters to digitally save their brains so if they die or go insane, they can restore themselves from a previous point in time. I'm planning on starting the first session with little vignettes of each them going about their normal lives, then receiving a mission briefing (they are all involved in a conspiracy designed to protect mankind from various extinction level threats) and cut to black. They will wake up in a medical bay, with a man running tests and exclaiming how happy he is to see that whoever he's examining's back ups are un-infected and then him getting a scalpel to the face by another patient in the room.
After dealing with crazy patient lady they will than need to figure out what they've been doing for the past 2 months. What they've been doing is investigating a digital virus that infects people brains and turns them psychotic. In the course of these two months they will have made friends and enemies, thwarted plots, and started some of their own. But they won't remember anything about it.
So. I'm wondering, is this a good idea? Is messing with character backstory like this crossing a line? Any advice on how to handle it?
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Post by jazzisblues on Aug 9, 2013 10:05:25 GMT -8
Seems like a reasonable idea to me. I wouldn't have a gripe with it because honestly it doesn't seem to me that you're messing with backstory. You're taking advantage of something built into the game system.
JiB
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Post by Kainguru on Aug 9, 2013 13:35:12 GMT -8
Seems like a reasonable idea to me. I wouldn't have a gripe with it because honestly it doesn't seem to me that you're messing with backstory. You're taking advantage of something built into the game system. JiB Precisely. But then I like dicking with backstories because real life is like that: you can't choose your family etc the player enters the role of PC at a point when the PC suddenly does have choices: and everyone has baggage. Aaron
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Post by jazzisblues on Aug 12, 2013 4:39:24 GMT -8
Seems like a reasonable idea to me. I wouldn't have a gripe with it because honestly it doesn't seem to me that you're messing with backstory. You're taking advantage of something built into the game system. JiB Precisely. But then I like dicking with backstories because real life is like that: you can't choose your family etc the player enters the role of PC at a point when the PC suddenly does have choices: and everyone has baggage. Aaron I totally concur. I pc backstories exist for two reasons to give the character depth for the player to use when playing, and to give the gm things to use to make the game more interesting for the player. eg. use their backstory information not to hamper them but to make the story more personal. In a classic trope when the bad guy who's been making life miserable for them is revealed to be the pc's half brother or some such. Cheers, JiB
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addicted2aa
Initiate Douchebag
Posts: 37
Preferred Game Systems: EP, ORE, and Savage Worlds.
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Post by addicted2aa on Aug 12, 2013 7:45:12 GMT -8
Thanks for the reassurance. I'm really excited to see how it plays out now
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